Jump to content

[Share]Starting custom items


Recommended Posts

New code  :D

Index: /trunk/L2J-Game/config/main/custom.properties
===================================================================
--- /trunk/L2J-Game/config/main/custom.properties (revision 1639)
+++ /trunk/L2J-Game/config/main/custom.properties (revision 1680)
@@ -266,2 +266,9 @@
PvpRewardItemName = Adena
PvpRewardAmmount = 100
+
+# Allow custom starter items?
+AllowCustomStarterItems = false
+
+# You must allow custom starter items!
+# Usage: id,count;id,count;
+CustomStarterItems = 57,1000;
Index: /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java
===================================================================
--- /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java (revision 1634)
+++ /trunk/L2J-Game/src/main/java/net/l2jserver/gameserver/network/clientpackets/CharacterCreate.java (revision 1680)
@@ -19,4 +19,5 @@
import net.sf.l2j.gameserver.datatables.CharNameTable;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
+import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
@@ -29,4 +30,5 @@
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
@@ -154,4 +156,27 @@
		if (Config.STARTING_AA > 0)
			newChar.addAncientAdena("Init", Config.STARTING_AA, null, false);
+		
+		// L2EMU_CUSTOM - START
+		for (int[] startingItems : Config.CUSTOM_STARTER_ITEMS)
+		{
+			if (newChar == null)
+			{
+				continue;
+			}
+			PcInventory inv = newChar.getInventory();
+			if (ItemTable.getInstance().createDummyItem(startingItems[0]).isStackable())
+			{
+				inv.addItem("Starter Items", startingItems[0], startingItems[1], newChar, null);
+			} 
+			else
+			{
+				for (int i = 0; i < startingItems[1]; i++)
+				{
+					inv.addItem("Starter Items", startingItems[0], 1, newChar, null);
+				}
+			}
+		}
+		// L2EMU_CUSTOM - END
+		
		//L2EMU_ADD
		newChar.getPosition().setXYZInvisible(template.getSpawnX(), template.getSpawnY(), template.getSpawnZ());
Index: /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java
===================================================================
--- /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java (revision 1664)
+++ /trunk/L2J-Game/src/main/java/net/l2jserver/Config.java (revision 1680)
@@ -25,4 +25,5 @@
import java.math.BigInteger;
import java.util.ArrayList;
+import java.util.List;
import java.util.Map;
import java.util.Properties;
@@ -867,4 +868,7 @@
	public static String        PVP_REWARD_ITEM_NAME;
	public static int           PVP_REWARD_ITEM_AMMOUNT;
+	
+	public static boolean		ALLOW_CUSTOM_STARTER_ITEMS;
+	public static List<int[]> 	CUSTOM_STARTER_ITEMS = new FastList<int[]>();

	//*********************************************************
@@ -940,4 +944,36 @@
		 	PVP_REWARD_ITEM_NAME = customSettings.getProperty("PvpRewardItemName", "Adena");
		 	PVP_REWARD_ITEM_AMMOUNT = Integer.parseInt(customSettings.getProperty("PvpRewardAmmount", "100"));
+		 	ALLOW_CUSTOM_STARTER_ITEMS = Boolean.parseBoolean(customSettings.getProperty("AllowCustomStarterItems", "false"));
+		
+		 	
+			if (ALLOW_CUSTOM_STARTER_ITEMS)
+			{
+			    String[] propertySplit = customSettings.getProperty("CustomStarterItems", "0,0").split(";");
+			    for (String starteritems : propertySplit)
+			    {
+			    	String[] starteritemsSplit = starteritems.split(",");
+			    	if (starteritemsSplit.length != 2)
+			    	{
+			    		ALLOW_CUSTOM_STARTER_ITEMS = false;
+			    		System.out.println("StarterItems[Config.load()]: invalid config property -> starter items \""+ starteritems + "\"");
+			    	} 
+			    	else
+			    	{
+			    	try
+				    {
+						CUSTOM_STARTER_ITEMS.add(new int[] { Integer.valueOf(starteritemsSplit[0]), Integer.valueOf(starteritemsSplit[1]) });
+				    } 
+				    	catch (NumberFormatException nfe)
+				    	{
+				    		if (!starteritems.equals(""))
+				    		{
+				    			ALLOW_CUSTOM_STARTER_ITEMS = false;
+				    			System.out.println("StarterItems[Config.load()]: invalid config property -> starter items \"" + starteritems + "\"");
+				    		}
+				    	}
+			    	}
+			    }
+			}
+		 	
		}
		catch (Exception e)

Link to comment
Share on other sites

when I create acc i have your custom ytemes:

#Default is 0

StartingAdena = 0

 

+ #Custom item for newChar

+ #(seperated by ",")

+ StartingCustomItems = 3470,1147,425,1146  yes?

 

Link to comment
Share on other sites

Nice work xAddytzu,thx.

You can tell me how to make a option for fighter and mage plzzz ???

 

Example:

StartingCustomItemsFighters = 3470,1147,425,1146      (Itens only for fighters characters)

StartingCustomItemsMages = 3470,1147,425,1146    (Itens only for mages characters)

I'm searching for this option a long time, but not found =/.

Thx in advanced friend :) !

Link to comment
Share on other sites

Nice work xAddytzu,thx.

You can tell me how to make a option for fighter and mage plzzz ???

 

Example:I'm searching for this option a long time, but not found =/.

Thx in advanced friend :) !

 

hmmm I can make your option

 

after coming from school..today I have test

 

Have a nice day`

Link to comment
Share on other sites

Hey xAddytzu,thx so much friend,i'm very happy :D !

Well , let's go.

 

1 - This patch works nice with Gracia CT2 ?

If yes,look this error:

compile:
   [javac] Compiling 1250 source files to C:\eclipse\L2JSERVER_PT2\L2J_Gameserv
er_PT2\build\classes
   [javac] C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\java\net\sf\l2j\gameserv
er\network\clientpackets\CharacterCreate.java:190: cannot find symbol
   [javac] symbol  : method addItem(java.lang.String,java.util.List<java.lang.I
nteger>,int,net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,<nulltype>)
   [javac] location: class net.sf.l2j.gameserver.model.itemcontainer.PcInventor
y
   [javac]             newChar.getInventory().addItem("Init", Config.LIST_START
ING_CUSTOMITEMSF, 1, newChar, null);
   [javac]                                   ^
   [javac] C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\java\net\sf\l2j\gameserv
er\network\clientpackets\CharacterCreate.java:194: cannot find symbol
   [javac] symbol  : method addItem(java.lang.String,java.util.List<java.lang.I
nteger>,int,net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,<nulltype>)
   [javac] location: class net.sf.l2j.gameserver.model.itemcontainer.PcInventor
y
   [javac]             newChar.getInventory().addItem("Init", Config.LIST_START
ING_CUSTOMITEMSM, 1, newChar, null);
   [javac]                                   ^
   [javac] 2 errors

BUILD FAILED
C:\eclipse\L2JSERVER_PT2\L2J_Gameserver_PT2\build.xml:74: Compile failed; see th
e compiler error output for details.

 

2 - Checkout the patch in the download . May be useful for you :) .

http://www.4shared.com/file/106960328/36aa71e8/Custom_Starter_Itens.html

 

3 - I forgot to talk about the amount of item.

Example:

# Usage: id,count;id,count; etc... (1835 = Soulshot: No Grade) (3947 = Blessed Spiritshot: No Grade )

 

StartingCustomItemsFighter = 1835,1000;

StartingCustomItemsMage = 3947,1000;

 

Well,it's all.

Sorry for a lot of questions friend,and thx so much for attention.

Link to comment
Share on other sites

newChar.getInventory().addItem("Init", Config.LIST_STARTING_CUSTOMITEMSF, 1, newChar, null);

 

as i see on the error message heres the problem also i dont understand why newChar.getInventory().addItem since you can use only newChar.addItem...this code needs to look like

 

newChar.addItem("Init", Config.LIST_STARTING_CUSTOMITEMSF, 1, null, false);

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...