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Posted

Hello all , present to you the server C3 and specifically for Madboy.

 

- Setup guide with pictures (Credit goes to Raniia)

- Complete vehicledata with leisure boat

- Complete multisell with newbie exchange

- Complete C3 skillacquire

- Complete C3 skilldata

- Complete C3 doordata

- Complete C3 petdata

- Complete C3 areadata

- Complete C3 castledata

- Complete C3 itemdata, c4 headgear, wedding, pledge cap, carol, echo crystals, archer fix

- Ai.obj with standard quests, fixed valkon, sophia, gustaf and others

- Complete C3 recipe

- Complete C3 x1 npcdata

- Working Char select, Weapon Glow, +4 Max Enchants, Help.htm crash protect, Max level 80, dupe fix

 

Contributed Files Contributor

Geodata - torune, Enishi, jiaqiang, kenfalco, CubAfull, TheOrder

L2PrivGuide.rar - Unique

Vehicledata.txt - Enishi

Multisell.txt - Enishi, flakka

Skillacquire.txt - Osito2Dancer, hami, OnlyOne

Skilldata.txt - Osito2Dancer, hami, OnlyOne

Doordata.txt - SoaPy

Petdata.txt - SoaPy

Areadata.txt - HF

Castledata.txt - HF

Itemdata.txt - Eliot

Ai.obj - LDragonL, flakka

recipe.txt - hami

l2server.exe - Livid, serjr & team

Npcdata.txt - Evercool

html - flakka, hami

l2authd.exe - flakka

npcpos.txt - flakka

aifix - Talmage

abnormal mob fix - serjr & team

logd.rar - rodier, Aralyon

L2ProcMonitor.rar - divider

GeoEdit.rar - kenfalco

l2encdec26.zip - Asylum

L2ScriptMaker2 - HF

l2server hex - HF

l2tools pack - hami, etc :)

 

GMCommands.txt

 

 

Download: http://depositfiles.com/ru/files/0pq1vurlf

Mirror : http://uploadbox.com/files/f3b166145e

Posted

Downloading cause i was searching a server like it , realy i can't told you much but realy realy thanks you sharded the best server for me thanks thanks thanks now i will try it when download is finish :D

 

(i can't found the geodata O.o?)

 

if there is some files not included there is possible to got the link to it ? =)

Posted

Not for what Jojo_, I like the C3 to the more than gracsa final.

Geodatа try to lay out in the near future

  • 1 month later...
  • 4 months later...
Posted

for geo it is good to use C4geo by la2merchant

 

I wonder if npcops here is real or something like when in "timak orc outpost" there are no timak orcs at alll :)

  • 2 weeks later...
  • 2 weeks later...
Posted

hah great memories! i remember where we did our c3 server back in 2004 or 2005 dont remember anymore.

ofc it worth to download it. i think i still have on dvd c3 client and server files :D

  • 4 weeks later...
Posted

hah great memories! i remember where we did our c3 server back in 2004 or 2005 dont remember anymore.

ofc it worth to download it. i think i still have on dvd c3 client and server files :D

old memories with our old 10x server...
  • 4 months later...
  • 2 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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