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Posted

Roflmao, i died from laugh

 

"you need a  lot of experience for tihs meng"

 

I bet thats 3 minutes work , i bet its fcking easy... for you to be doing this after 3 years of photoshoping you must be a failiure [no offense] but i have a friend which worked with photoshop bout 1 year and he can do amazing things while you are ps[ing] from 3 years and yet you think that this kind of signature requires so mach knowledge.. right... aham...right... Im here to laugh a lil bit of the drama and warn you both, stop flaming each other .

Posted

Roflmao, i died from laugh

 

"you need a  lot of experience for tihs meng"

 

I bet thats 3 minutes work , i bet its fcking easy... for you to be doing this after 3 years of photoshoping you must be a failiure [no offense] but i have a friend which worked with photoshop bout 1 year and he can do amazing things while you are ps[ing] from 3 years and yet you think that this kind of signature requires so mach knowledge.. right... aham...right... Im here to laugh a lil bit of the drama and warn you both, stop flaming each other .

 

HeHe i didn't say u need 3 yrs of experience but u need some and u said ur friend know to make amazig things huh ? can u show some of he's work ?What i am doing requires more patience than expereince like Blane said :D but if u make this kinda things for a long time u will make them much faster and if u buy some plugins it will be better ...ohh and ofc i can do some other things Much better but for that i would request Money but b'cuz this is very very easy (u just need to click 2times) i make them for free

PS:Stop requesting avatars ...I will open another topic where u can request them but not now maybe after a week

 

@virusa I will make u just 1 sig so choose which one u want ...

 

@DarkSky here is ur signature :)

2ms52pt.gif

Posted

I would like one too if you can

 

Nickname : fdLP.

Subtitle : Tricky

Colors: Black+Orange

Posted

It's patience, that's all.I could make a guide about this if it's soooo adorable.

DreaM, chill out boy what is wrong these days you're getting angry or what? :P

 

-Blane

Posted

Roflmao, i died from laugh

 

"you need a  lot of experience for tihs meng"

 

I bet thats 3 minutes work , i bet its fcking easy... for you to be doing this after 3 years of photoshoping you must be a failiure [no offense] but i have a friend which worked with photoshop bout 1 year and he can do amazing things while you are ps[ing] from 3 years and yet you think that this kind of signature requires so mach knowledge.. right... aham...right... Im here to laugh a lil bit of the drama and warn you both, stop flaming each other .

Lol, only thing that takes time for this kind of signatures is to make new layers, move them for 1 pixel and then make it animated.

 

Yeah guys, chill, this kind of sig is too easy.

Posted

Lol, only thing that takes time for this kind of signatures is to make new layers, move them for 1 pixel and then make it animated.

 

Yeah guys, chill, this kind of sig is too easy.

 

O.o u are talking like a pro . OK Mr.Pro can u make me 1 sig like the one i got plx i am noob and don't know how to make them i see that u got a reallllly cool signature is freaking hard to make it yeah ...no words so how long will take for u to make me a sig ?

here is my request

Title ManiakMike

SubTitle: I am A noob

colors:Make me a surprise

 

Thanks in advance !

Posted

O.o u are talking like a pro . OK Mr.Pro can u make me 1 sig like the one i got plx i am noob and don't know how to make them i see that u got a reallllly cool signature is freaking hard to make it yeah ...no words so how long will take for u to make me a sig ?

here is my request

Title ManiakMike

SubTitle: I am A noob

colors:Make me a surprise

 

Thanks in advance !

Here you go:

maniakmike.gif

 

 

Ow, if you wanna know, I didn't used any plugin for this, I can show you a screenshot of my PS.

Posted

yeah but that took u some time xD

from 01:26:49 PM  to 01:47:47 PM

look at the grid/line/brush (how ever u want to call it)in the left upper corner it move's so smothy (not)

How ever u are funny ^_^

Posted

yeah but that took u some time xD

from 01:26:49 PM  to 01:47:47 PM

look at the grid/line/brush (how ever u want to call it)in the left upper corner it move's so smothy (not)

How ever u are funny ^_^

It took me 15minutes, you know I CAN'T INSTANDLY SEE YOUR POSTS.

Ow, it was also my first try on this kind of animated art.

Posted

It took me 15minutes, you know I CAN'T INSTANDLY SEE YOUR POSTS.

Ow, it was also my first try on this kind of animated art.

Then for your first try was more than good :D how ever this is basic animation u just move a thing from point A to point B

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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