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Hello folks i am new here and this is my first post and topic.So here i go :)


Counter Strike Dictionary




alias    //Alias a command

autobuy    //Buys a predetermined set of weapons and equipment, setup in autobuy.txt

appenddemo   //appenddemo <demoname> <cd track

adjust_crosshair   //adjust_crosshair a command

autobuy   //autobuy allows you to make it on autobuy mode

addip xxx.yyy.zzz.   //addip Usage: addip <minutes> <ipaddress

autosave   //autosave allows you to make it on autosave mode

allow_spectators [value] //allow_spectators setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people.




buyammo1   //This buys one primary magazine or clip

buyammo2    //This buys one pistol clip

buyequip   //Show equipment buy menu

buymenu   //Show main buy menu

bind   //Bind a key to a command or set of commands (bind )

BindToggle   //Creates a “bind toggle” for specific commands (Ex. BindToggle “key” “command”)

bot_nav_check_consistency   //bot_nav_check_consistency usage: bot_nav_check_consistency <filename>

bot_nav_corner_lower   //bot_nav_corner_lower a command

bot_nav_corner_raise   //bot_nav_corner_lower a command

bot_nav_corner_select   //bot_nav_corner_lower a command

bot_nav_warp   //bot_nav_corner_lower a command

bot_nav_mark_unnamed   //bot_nav_corner_lower a command

bgmvolume   //CD sound playback volume

benchframe   //Takes a snapshot of a particular frame in a time demo




career_restart   //career_restart allows you to restart your career

career_endround   //career_endground a command

career_add_task    //career_add_task here you can add you career task

career_matchlimit    //career_matchlimit here you can write how many match you want to have (MAX)

career_continue    //career_continue allows you to continue your career from your last saved point

cl_autowepswitch   //Automatically switch to picked up weapons (if more powerful) - * 1 is ‘on’, 0 is ‘off’

chooseteam    //Choose a new team

con_enable 1   //Allows the console to be activated

con_notifytime 8   //How long to display recent console text to the upper part of the game window

contimes   //Number of console lines to overlay for debugging.

clear   //clears the console screen

cvarlist   //Show the list of convars/concommands.

cl_autohelp   //Enable/Disable Autohelp

cl_c4progressbar   //Draw progress bar when defusing the C4

cl_righthand   //Use right-handed view models.

cl_showfps   //Draw fps meter at top of screen (1 = fps, 2 = smooth fps)

cl_showtextmsg   //Enable/disable text messages printing on the screen

cl_crosshairalpha   //Use to change crosshair alpha, must have cl_crosshairusealpha set to “1″

cl_crosshaircolor   //0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue

cl_crosshairscale   //Use to change crosshair scale, must have cl_scalecrosshair set to “1″

cl_crosshairusealpha   //Enable or disable the use of crosshair alpha

cl_dynamiccrosshair   //Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy

cl_observercrosshair   //Enable or disable the use of the Observer crosshair (1= On, 0=Off)

cl_scalecrosshair   //Enable or disable the use of crosshair scale

crosshair   //Enable or disable the use of crosshair (1= On, 0=Off)

cl_radaralpha    //Use to change radar alpha, must have cl_radartype set to “1″

cl_radartype   //0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha

cancelselect   //Cancels current selection

cl_allowdownload   //toggles download of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’

cl_allowupload   //toggles upload of maps, models and decals when joining a server - * 1 is ‘on’, 0 is ‘off’

cl_cmdbackup   //For each command packet, how many additional history commands are sent (helps in case of packet loss)

cl_cmdrate   //Max number of command packets sent to server per second

cl_interp    //Turns on or off whether you will interpolate object positions starting this many seconds in past

cl_interpolate   //Interpolate entities on the client

cl_lagcomp_errorcheck   //Player index of other player to check for position errors

cl_rate    //Sets the max bytes/sec the host can send data (Upload)

cl_updaterate   //Number of packets per second of updates you are requesting from the server

connect   //Connects to server (connect)

cd   //Play or stop a cd track

cl_customsounds   //Enable customized player sound playback

cl_smooth   //Turns Smooth view/eye origin after prediction errors on and off (0 and 1)

cl_smoothtime   //Smooth client’s view after prediction error over this many seconds (0.01 - 2.0)

cl_demoviewoverride   //Override view during demo playback

cl_crosshaircolor [value]   //cl_crosshaircolor Color of the crosshair. Default: 0 - 0=green, 1=red, 2=blue, 3=yellow, 4=light blue

cl_crosshairscale [value] //cl_crosshairscale This command sets the size of the crosshair. Default is 768. Lower number is a Larger crosshair. Higher value is a smaller.

cl_allowdownload [value] //cl_allowdownload Client downloads custom files. Values of 0 (off) or 1 (on). Default: 1

cl_hidefrags [value] //cl_hidefrags Toggles hiding everyone else's scores except your own - Value of 1 = 'on', and 0 = 'off'.




disconnect [value]   //disconnect command allows you to disconnect game from server.

drawradar [value]    //drawradar command allows you to draw a HUD radar

dem_save [value]    //dem_save command allows you to save a demo.

dem_start [value]    //dem_start command allows you to see a demo.

dem_speed [value]    //dem_speed command allows you to speed up/down your demo.

dem_pause [value]    //dem_pause command allows you to pause your demo.

drop   //Drops current weapon

developer [value]   //toggles on/off developer debug console messages - * 1 is ‘on’, 0 is ‘off’

differences   //Show all convars which are not at their default values.

demo_debug //Demo debug info

demo_fastforwardfinalspeed   //Go this fast when starting to hold FF button

demo_fastforwardramptime   //How many seconds it takes to get to full FF speed

demo_fastforwardstartspeed   //Go this fast when starting to hold FF button.

demo_interpolateview   //Do view interpolation during dem playback

demo_pauseatservertick   //Pauses demo playback at server tick

demo_quitafterplayback   //Quits game after demo playback

demo_recordcommands   //Record commands typed at console into .dem files

demogototick   //Skips to a tick in demo

demolist   //Print demo sequence list

demopause   //Pauses demo playback

demoresume //Resumes demo playback

demos   // demo demo file sequence

demotimescale   //Sets demo replay speed

demotogglepause   //Toggles demo playback

demoui   //Show/hide the demo player UI




echo   //echos text to the console

exec   //executes a script of .cfg file

exit    //exit game engine without confirmation

escape   //Escape key pressed

endmovie   //Stop recording movie frames




force_centerview   //Action forces the player’s view to look straight ahead

find   //Find concommands with the specified string in their name/help text.

fog_enable   //Can turn fog on or off.

fps_max   //Frame rate limiter (Best to use the max Hz of your monitor)

fps_max [value] This command limits the frame rate for the player.




gameui_hide     //Hides/closes GUI menu

+graph    //Draw the network usage graph




hideconsole   //Hide the console.

hud_centerid 0      //Toggles player ID display - * 1 is ‘on’, 0 is ‘off’

hud_deathnotice_time     //Sets how long death messages remain onscreen

hud_drawhistory_time     //Sets how long messages remain onscreen

hud_saytext_time 5      //Sets how long chat messages remain onscreen

hud_showtargetid     //Shows target ID at cursor

hud_fastswitch 0   //toggles fast weapon switching - * 1 is ‘on’, 0 is ‘off’

help   //Find help about a convar/concommand.

hideradar    //Hides HUD radar




impulse 100   //enables flashlight

impulse 201   //sprays logo decal

incrementvar    //Increment specified convar value.

invnext     //selects next item in inventory

invprev    //selects previous item in inventory



jointeam   //0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT

jpeg   //Takes a jpeg screenshot: jpeg

jpeg_quality   //Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90




kill  //player suicides to respawn again

key_findbinding   //Find key bound to specified command string.

key_listboundkeys   //List bound keys with bindings.

key_updatelayout   //Updates game keyboard layout to current windows keyboard setting.




lastinv   //selects previous item in inventory

listdemo   //List demo file contents

lefthand [value] (1.6 only)Moves the weapon between the left and right hand of the player model. Setting of 1 = 'left hand', and 0 = 'right hand'




mem_dump   //dump memory stats.

messagemode    //Display player message globally (to all)

messagemode2    //Display player message to team

menuselect    //Selects item in that slot (0-9)

m_filter   //Mouse filtering (set this to 1 to average the mouse over 2 frames)

m_forward    //sets the mouse forward speed sensitivity multiplier

m_pitch  //sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side    //sets the mouse strafing speed sensitivity multiplier

m_yaw  //sets the yaw speed sensitivity multiplier

mat_antialias   //Antialias setting

mat_bumpmap   //Bumpmap Setting

mp_decals   //Sets the maximum number of decals

mat_dxlevel   //The DirectX Level. Default is optimal, but you can adjust manually here

mat_fastspecular   //Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.

mat_forceansio   //Ansio Setting

mat_monitorgamma   //Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT

mat_specular   //Enable/Disable specularity for perf testing. Will cause a material reload upon change.

mat_vsync  //Force sync to vertical retrace / V-sync

mp_startmoney [value] This controls the amount of money that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, and 16000 is the maximum.

mp_playerid [value]This controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups.

mp_logdetail [value]Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.

mp_forcechasecam [value]This is to help stop ghosting (giving enemy locations to your alive teammates while dead over ventrilo or teamspeak). 0 disables it (default), 1 locks the player's chasecam onto teammates only (players lose the ability to roam), 2 doesn't like the player move or spectate while dead. They stay near their dead corpse.

mp_fadetoblack [value]0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for matches/scrims.

mp_roundtime [value]This determines the round time in minutes. After this amount of minutes has passed, a scenario win is awarded (e.g., hostages weren't rescued or the bomb was not planted). This is also a decimal value, but most server admins use integers. The minimum value is 1 minute, the maximum is 9. The default is 5 minutes.

mp_buytime [value]A decimal value to determine the buy time in minutes. E.g., '1.75' equals 1 minute and 45 seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.mp_timelimit [value]

This is also a floating point value. It's the same as the above option, only it applies to the map and not the round. The default 20 minutes.

mp_maxrounds [value]This is a whole number. When a two teams finish playing this amount of rounds (before the timelimit or the winlimit is reached) the map ends. 0, or disabled, is the default.

mp_winlimit [value]This is an whole number. When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), the map changes. 0, or disabled, is the default.

mp_autokick [value]This is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'.

mp_autoteambalance [value]This is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'.

mp_c4timer [value]This is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds.

mp_flashlight [value]This is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'.

mp_footsteps [value]This is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'.

mp_freezetime [value]This is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable.

mp_hostagepenalty [value]Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled

mp_limitteams [value]This is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting.

mp_friendlyfire [value]This is defaulted to 0. Toggles friendly fire - Setting of 1 = 'on', and 0 = 'off'.

mp_logmessages [value] (Not available for Source)This is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'.

mp_falldamage [value]1 enables falling damage, 0 disables it.

mp_mapvoteratio [value] (Not available for Source)This is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0.

mp_kickpercent [value] (Not available for source)This is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the player. The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him/her off in order for him to be kicked. The range is 0.0-1.0.

mp_tkpunish [value]This is defaulted to 1. Toggles the forcing of a player to be killed the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'.




name    //View or change a player’s name

net_channels   //Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings

net_graph   //Draw the network usage graph

net_graphheight   //Sets the net_graph height

net_graphpos   //Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)

net_maxfragments   //Max fragment bytes per packet (Ex. 1280)

net_scale   //Sets the net_graph scale, larger number creates larger visual graph

nextdemo   //Play next demo in sequence




off voice_overdrive   // Voice Chat to Game volume ratio



ping   //Display ping to server

play   //Play a sound

playdemo   //Play a recorded demo file (.dem )




quit   //Exit the engine.




rebuy   //Buys all the equipment that you had when the last snapshot of your equipm buy

radio1     //This opens up Radio1 Menu

radio2     //This opens up Radio2 Menu

radio3   //This opens up Radio3 Menu

revert     //Revert convars to their default values

rate    //Sets the max bytes/sec the host can receive data (download)

retry  //Retry connection to last server

r_decals   //Sets the maximum number of decals

r_propsmaxdist   //Maximum visible distance of props (boxes, etc)

r_rainalpha   //Changes rain alpha values (0=Off, higher number makes darker rain) r_RainSimulate //Enable/disable rain simulation (0=Off, 1=On) r_shadows //Enable shadows r_WaterDrawReflection   //Enable water reflection

r_WaterDrawRefraction   //Enable water refraction

record   //begins to record a demo and saves it as a .dem file




status    //Display map and connection status.

stuffcmds   // Parses and stuffs command line + commands to command buffer. In your valve.rc file

scr_centertime 2    //Sets how long server messages remain on the screen

say     //Display player message globally (to all)

say_team     //Display player message to team

slot0   //select weapon group 0 (or menu item 0) see ‘use’ or cancels selection

slot1    // select weapon group 1 (or menu item 1) see ‘use’

slot2   // select weapon group 2 (or menu item 2) see ‘use’

slot3   //select weapon group 3 (or menu item 3) see ‘use’

slot4   //select weapon group 4 (or menu item 4) see ‘use’

slot5    // select weapon group 5 (or menu item 5) see ‘use’

slot6   //select weapon group 6 (or menu item 6) see ‘use’

slot7    // select weapon group 7 (or menu item 7) see ‘use’

slot8    // select weapon group 8 (or menu item see ‘use’

slot9   // select weapon group 9 (or menu item 9) see ‘use’

slot10   // select weapon group 10 (or menu item 10) see ‘use’ or cancels selection

sensitivity   //Adjusts the Mouse sensitivity

+score   //Toggles score panel

+showscores   //Toggles score panel

screenshot   //Take a screenshot

soundscape_fadetime   //Time to crossfade sound effects between soundscapes

soundscape_flush   //Flushes the server & client side soundscapes

stopsoundscape   //Stops all soundscape processing and fades current looping sounds

startdemos   //Play demos in demo sequence

stop   //Finish recording demo

stopdemo   //Stop playing back a demo

startmovie //Start recording movie frames

sv_restart [value] or sv_restartround [value] or mp_restartgame [value] for CSSThis is defaulted to 0. Sets the amount of time in seconds before resetting the game, including frags, money, and the amount of time left. Use setting of '0' to disable these restarts. Setting this to 2 would restart the game in 2 seconds and reset the variable to 0.




toggleconsole     //Show/hide the console.

timeleft    //Displays the amount ouf time remaining in the round

togglescores   //Toggles score panel

timedemo   //Play a demo at max fps and report performance info and average fps

timedemoquit   //Play a demo, report performance info, and then exit




use   //Use a particular weapon Arguments:

unbind     //Unbind a key

unbindall      //Unbind all keys




+voicerecord   //Records input from voice input device (microphone)

voice_enable   //Turns Voice on

voice_scale   //Voice Chat volume

volume   //Sound volume




wait   //Stop command parsing until next frame












zoom_sensitivity_ratio    //Additional mouse sensitivity scale factor applied when FOV is zoomed in


Hope I helped you guyz.....

Best Regards,



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+1 Karma , and i suggest that it gets sticky its pretty damn useful!

Thanks for karma bro ;)

Really good job, it should be stickied.



I think you are mod u can stick it ^^ just kidding.:P

Thanks for your great comments guyz I <3 ya :)

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