mpj123 Posted May 7, 2009 Posted May 7, 2009 http://ltwonet.com/showthread.php?t=1846 This is rocket666's script, fixed and edited by me, and re-fixed and edited by trixy. This is rocket666's enchant script now fixed for CT 2.3 (Gracia Final) Special thanks to mpj123 for helping me to better understand the bytebuffer function! Please post problems, suggestions, bugs. Thanks (NOT auto detect S Grade) //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod //new_bb edit done by trixy INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "WEAPON OR ARMOR NAME HERE" //Item name, don't write the SA DEFINE STRING ITGRADE "S" //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Armor (S)" //Enchant name DEFINE STRING ENCHANT "16" //Max enchant DEFINE INT CURENCHANT 0 //Current enchant, change line 38 too DEFINE INT DELAY 1100 //Delay of all actions in MS DEFINE INT SUCCESSENCHANTED 0 //Some definitions DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." CURENCHANT = ZERO ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your item is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP "<&DELAY&>" new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 1000 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP 300 ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB EDIT: Ok So I went and changed a few things, I made it so it will now auto detect if you are enchanting S grade or not. Just Remember to change the DEFINE STRING ITGRADE "S" line, to whatever you need. Also I adjusted the placement of the Definable DELAY. It was after using the enchant scroll, now it's after clicking "ENCHANT". The slower I ran this script with this DEFINE INT DELAY 4000 (4 seconds delay after clicking enchant button) the more accurate it was. Had a little lag on the server while waiting for crystals or successful enchant. Use either one you want, hope it works for ya, worked fine for me for an hour. (AUTO detect S Grade) //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod //new_bb & S-Grade Auto Detection - trixy INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "WEAPON OR ARMOR NAME" //Item name, don't write the SA DEFINE STRING ITGRADE "S" //Item grade (s80=S) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT "14" //Max enchant (# to stop at) DEFINE INT CURENCHANT 0 //Current enchant,change lines 44 & 48 ALSO!!! DEFINE INT DELAY 4000 //Delay of all actions in MS DEFINE INT SUCCESSENCHANTED 0 //Some definitions DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE STRING CRYSTAL2 "Crystal: <&ITGRADE&>-Grade" DEFINE INT CRYID 0 DEFINE INT CRYID2 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" ITEM_GET_ID CRYID2 "<&CRYSTAL2&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME IF ITGRADE != #$S CURENCHANT = #i0 CALLSUB ENCHANT_OTHER PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." ELSE CURENCHANT = #i0 CALLSUB ENCHANT_SGRADE PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." ENDIF ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT_OTHER DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID2&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your <&ITEMNAME&> is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP 500 new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 500 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP "<&DELAY&>" ITEM_COUNT CRYCOUNT2 "<&CRYID2&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB SUB ENCHANT_SGRADE DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your <&ITEMNAME&> is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP 500 new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 500 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP "<&DELAY&>" ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB
honi01 Posted May 8, 2009 Posted May 8, 2009 er can u make the script enchant one by one like easy2k4 's script. his script doesnt work since l2 gracia ct2.3 have been updated! i know this script very useful but when i enchant the weap to +5 and i have some weap still +4 when i want to enchant the weap still +4 to +5 but this script enchant my weap +5 frist, then +4 after and i get tons of cry :((
phear3d Posted May 8, 2009 Posted May 8, 2009 er can u make the script enchant one by one like easy2k4 's script. his script doesnt work since l2 gracia ct2.3 have been updated! i know this script very useful but when i enchant the weap to +5 and i have some weap still +4 when i want to enchant the weap still +4 to +5 but this script enchant my weap +5 frist, then +4 after and i get tons of cry :(( Slow down your int delay, and it wont mess up. The other enchant scripts could be easily fixed using the "new_bb" bytebuffers and inject them..... I just dont have the time right now to go through all the old enchant scripts to fix them. I like this one most :) Enjoy.. Thanks mpj
mpj123 Posted May 8, 2009 Author Posted May 8, 2009 this is my favorite, I just set the enchant to 5, then run the script once with 1 enchant to each until they all break.
DeMeNs0s Posted May 8, 2009 Posted May 8, 2009 it was alrdy known by me. very useful cuz ppl are tired to enchant all the time manuel
mpj123 Posted May 8, 2009 Author Posted May 8, 2009 these enchant scripts were already made a while back, we just updated it to support ct2.3 packets now.
HarapALB Posted May 15, 2009 Posted May 15, 2009 I play on L2Inc and this script is working for S grade , still , for A grade or lower it might have a problem or do i , when i try to enchant something it show me that .... tallum armor is enchanted to 10 , i got cristals , and he don`t start another armor it shows to me that he is enchanting to 11 ..... and all items are succeseful enchanted .... does anyone have any idea????
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