Jump to content

Recommended Posts

Posted

Let him die, he's a clear spammer w3b.About the competition for those who asked, you just go in any internet cafe and you take the code, just this.And yes I think G-Net is co-operated with this competition.

 

Thanks for comments,

Blane

Posted

DeMeNs0s you didn't read the whole topic right ?

 

 

 

 

anyway there are other links from gameshell which you can download it from different countrys with different speeds. "Search" is the magic word dude... and btw at some time there are not so much holding.

ok but... maybe in greece there are a backwardness internet connection rate what all over the world was developed , notwithstanding however there where you are living.

 

Let him die, he's a clear spammer w3b. ...

 

well, people like you believe everybody spam in contrast without you. maybe you feel pro cuz you can sit 24/7 h on the PC and work on virtuel worlds. poor. you said: "Let him diee." but the true is, you will be hindered cuz of "No real life joining" and no contact with your surroundings...

  • 2 weeks later...
Posted

some for gm faculties and in Gracia final part!!! (if you are gm look it)

 

//admin - Brings up the admin menu.

 

//gmchat - Sends a global message that only GMs can see.

Ussage - //gmchat Type message here

 

//gm - Turns on or off your GM status.

 

//invul - Makes you invulnerable.

 

//delete - Used to remove a targetted Mob. Mob will not respawn.

 

//kill - Used to kill a targetted Mob. Mob will respawn.

 

//target - Used to target a Mob or player.

Usage: //target Eragon

 

//buy - Opens the GMShop.

 

//gmshop - Opens the GMShop.

 

//announce_menu - Opens the announce menu.

 

//list_announcements - Lists the current announcements.

 

//reload_announcements - Reloads the announcement list.

 

//announce_announcements - Posts all announcements in list.

 

//add_announcement - Adds an announcement.

Usage: //add_announcement Your announcement here

 

//del_announcement - Deletes an announcement.

Usage: //del_announcement Your announcement here

 

//announce - Posts an announcement.

Usage: //announce Your announcement here

 

//itemcreate - Opens the item creation menu.

 

//create_item - Creates an item.

Usage: //create_item item_id

 

//server_shutdown - Starts the shutdown process.

Usage: //server_shutdown Number of seconds

 

//server_restart - Starts the restart process.

Usage: //server_restart Number of seconds

 

//server_abort - Stops the server shutdown.

 

//show_spawns - Opens spawn menu.

 

//spawn - Spawns a Mob on current target. Mob will only respawn if delay is set.

Usage: //spawn npc_id count delay

 

//spawn_monster - Spawns a Mob on current target. Mob will only respawn if delay is set.

Usage: //spawn_monster npc_id count delay

 

//spawn_index - Shows menu for monsters with respective level.

Usage: //spawn_index level

 

//show_skills - Lists targetted players skills.

 

//remove_skills - Removes the targetted players skills.

 

//skill_list - Opens skill menu.

 

//skill_index - Opens skill menu according to players stats.

 

//add_skill - Adds a skill to a targetted player.

Usage: //add_skill Skill_id level

 

//remove_skill - Removes a skill from a targetted player.

Usage: //remove_skill Skill_id

 

//get_skills - Temporarily gives you the skills of a targetted player.

 

//reset_skills - Restores your skills from before the get_skills command.

 

//add_exp_sp_to_character - Opens the xp sp menu ofthe targetted player.

 

//add_exp_sp - Adds xp sp to targetted player.

Usage: //add_exp_sp xp_number sp_number

 

//edit_character - Opens menu to edit targetted player.

 

//current_player - Opens character list.

 

//character_list - Opens list of online players.

 

//show_characters - Opens list of online players.

 

//find_character - Opens the find player menu.

 

//save_modifications - Saves the edits done to the targetted player.

 

//show_moves - Opens the teleport menu.

 

//show_moves_other - Opens the teleport menu named other.

 

//show_teleport - Opens the teleport menu.

 

//teleport_to_character - Teleports you to the named player.

Usage: //teleport_to_character kadar

 

//teleportto - Teleports you to the named player.

Usage: //teleport_to_character kadar

 

//move_to - Teleports you to coordinates given.

Usage: //move_to 11111 22222 3333

 

//teleport_character - Teleports targetted player to coordinates given.

Usage: //teleport_character 11111 22222r 3333

 

//recall - Summons a named player to you.

Usage: //recall kadar

 

//restore - Restores a broken player info.

 

//repair - Repairs a broken player info.

 

//changelvl - Changes a targetted players access level.

Usage: //changelvl Access_level_number

 

//ban - Used to kick and ban a named players account.

Usage: //ban kadar

 

//unban - Used to unban a named players account.

Usage: //unban kadar

 

//kick - Used to disconnect named player.

Usage: //kick kadar

 

//ride_wyvern - Command used to summon and ride a wyvern.

 

//unride_wyvern - Command to dismount and unsummon a wyvern.

 

//mons - Used to start the Monster Races.

 

//edit_npc - Used to edit a NPCs stats.

Usage: //edit_npc npc_id

 

//save_npc - Saves the editted NPC info.

 

//recall_npc - Teleports targetted NPC to you.

 

//show_droplist - Shows the named NPCs drop list.

Usage: //show_droplist npc_id

 

//edit_drop - Edits the named NPCs droplist.

Usage: //edit_drop npc_id item_id [min max sweep chance]

 

//add_drop - Adds a drop to the named NPCs droplist.

Usage: //add_drop npc_id item_id [min max sweep chance]

 

//del_drop - Deletes a drop to the named NPCs droplist.

Usage: //del_drop npc_id item_id

 

//showShop - Shows a targetted vendors shoplist.

 

//showShopList - Shows a targetted vendors shoplist.

 

//addShopItem - Adds an item to a vendors shop.

Usage: //addShopItem Shop_ID item_id Price

 

//delShopItem - Deletes an item from a vendors shoplist.

Usage: //delShopItem Shop_ID item_id

 

//editShopItem - Edits an item in a vendors shoplist.

Usage: //editShopItem Shop_ID item_id Price

 

//gonorth

//gosouth

//goeast

//gowest

//goup

//godown

 

//setcastle

//clean_up_siege

//spawn_doors

//move_defenders

//startsiege

//endsiege

//list_siege_clans

//add_defender

//add_attacker

//clear_siege_list

//sgspawn <npc_id> <group>

//siege - Castle names: gludio, giran, dion, oren

 

//box_access - with box targetted, shows access list

 

//box_access char1 char2 - To add players to box

Usage: //box_access kadar LadyPain

 

//box_access no char1 - Removes player from box access

Usage: //box_access LadyPain no kadar

 

//fight_calculator

//fight_calculator_show

//fcs

//play_sounds

 

//nokarma - Removes karma from target player

 

//setkarma value - Sets karma of target player to value

 

//setew value - Sets enchantment of target player currently equipped weapon to value

Usage: //setew 9999

 

//banchat - Mutes a player

Usage: //banchat kadar

 

//unbanchat - Unmutes a player

Usage: //unbanchat kadar

 

//polymorph character npc id

 

//polymorph item id to poly target into id|

 

//polyself <npc id> - Used to polymorph yourself into a mob

 

//unpolyself - Returns you to the normal state

 

//polymorph item <itemid> - Polymorphs an item

 

//invis - To hide your character

 

//invisible - To hide your character

 

//vis - To unhide your character

 

//visible - To unhide your character

 

//earthquake <Intensity> <Duration> - Creates an earthquake

 

//para_all - Paralyzes all players****

 

//unpara_all - Unparalyze all players

 

//para - Paralyze Target

 

//unpara - Unparalyze Target

 

//bighead - Gives target a big head

 

//shrinkhead - Returns targets head to normal size

 

//test - These //test commands are for the universe mapping feature (developmental)

//test uni flush

//test hash <number>

//test uni

 

//res

 

//mammon_find - Lists the current location (if any) of the Mammon NPCs

 

//mammon_respawn - Lists the current respawn times (if any) of the Mammon NPCs

 

//list_spawns <npcId> - Lists all the spawns for the specified NPC ID. If teleIndex is specified, player targets to the location of that spawn.

 

//list_spawns <npcId> <teleIndex> - Teleports to the player based on the given spawn index (from using //list_spawns <npcId>Wink.

 

//gmliston - (To add Gm from gmlist)

 

//gmlistoff - (To remove GM from gmlist)

 

//silence - (To enable/disable private message mode)

 

//diet - Current status of diet mode for player.

//diet on - Enables diet mode.

//diet off - Disables diet mode.

 

//tradeoff - Current status of trading for player.

//tradeoff on -Enables trading with other players.

//tradeoff off - Disables trading with other players.

 

/block <name>

/unblock <name>

/blocklist

/allblock

/allunblock

 

//spawn mob_name|mob_id [quantity] [respawn_time_secs] - //spawn kaboo_orc

//heal - Heals yourself

 

//heal (with a character selected) - Heals selected character

//heal <radius> - Heals all characters within <radius>

//heal <name> - Heals character with the name <name>. Does not have to be targeted.

 

//give_all_skills - It will give your target all the skills he can learn at his level with his class

 

/friendlist

 

//openall - Opens all doors

//closeall - Closes all doors

 

//unspawnall - Remove all npcs from world

//respawnall - Reload npc data

 

//reload skill - Reloads skill data.

//reload multisell - Reloads multisell data.

 

//atmosphere <signsky> <dawn|dusk> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.

//atmosphere <sky> <day|night> - Sets current sky to either day or night.

 

//cache_htm_rebuild - Rebuilds and reloads the HTML cache.

//cache_htm_reload - Reloads the HTML cache.

 

//cache_crest_rebuild - Rebuilds the cache of pledge crests.

//cache_crest_fix - Fixes problems with incorrect displaying of pledge crests.

Posted

The share is useful but it is useful only for donators in Rapidshare simple users have to wait the intervals between the downloads and thats freaking annoying imho if you ask me i would just wait for the Release on GamersHell or in our Bulgarian Torrent site Zamunda. Otherwise i wouldn't waste time on rapidshare as downloading from there isn't a good idea you got 1/4 of the original speed + you have to wait. An other smart option is to update via the Lineage2.exe

Posted

nc share but i prefer to download it all together because i am a sipmle user at RS so i have to w8 for the next download. But to  a site like gamershell i download it all together with good speed and i don't w8.

 

I don't want to say that your topic isn't good, is very good but i prefer because i am a free user at the RS, gamershell. :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • y girate unos archivitos del powerclass dale..... sin encrypt
    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
  • Topics

×
×
  • Create New...