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Posted

Hi All This Is My First Guide For Lineage2 Char(Ghost Sentinel)

Today I Will Make Guide For PvP Servers And Later Will Add Here(Editing Topic)Guide For RPG Servers(Xp Zones,Armors and more.)

==========================================================================

First Of All I Need To Informated You What Ghost Sentinel Is DarkElf Archer.

======================PvP Servers============================

Ghost Sentinel Buffs:

buffsnoacumen.jpg

 

The Special Buffs:

untitled-4.jpg

 

P.S:If The Server Have More Buff Slot Get Buff Skill:Acumen,Dance of Concentration For More C.Speed To Do Skill With Name :Hex More Info For This Skill Read Down.

 

 

Ghost Sentinel Armor,Weapons:Try To Make The Armor +6 And UP To Get More Stats.

DragonicArmor.jpg

P.S:If The Server Have BIG Atk.Speed Try To Get Imperial Crusader Armor ;)

 

To Chose The Weapon For This Char(Bof:Focus Or Crt,Slow)You Must Look Your Dmg With Focus And Crt,Slow(The Same Enchant) If The Dmg Is The Same Get Crt,Slow Bow If Not Get Focus Bow.

P.S:This Is Only If You Have Crt Max.

NewBitmapImage2-1.jpg

 

Ghost Sentinel Dyes:

STR+4 CON-4

DEX+4 CON-5

P.S:I Dont Think What Here You Need Photos...

 

The Ghost Sentinel Is DMG Dealer(BIG DMG).

Try To Enchant The Skill "Hex" Chance.

You Can Find Skill NPC Enchanter In Hardins Academy In Giran Area.

 

How To Play With This Char.

Duelist Vs Ghost Sentinel:

I Think This Is The Worst Enemy Of Our Char He Is Very PowerFull.

First Try To Do Skill "Hex" To Decrease His P.Def.

Use Skill Stun To Stun Him For Some Sec.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

Phoenix Knight Vs Ghost Sentinel:

He Is Not Something Special But If Some1 Know How To Play L2 He Can Pawn With All Chars ^^

First Try To Use Skill Stun To Stun Him For Some Sec.

Use Skill "Hex" To Decrease His P.Def.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

The Most Chars(Fighters What Hits You From Nearby Range:Tanks,Tyrant,Destro,Daggers.) You Kill If Play With This Style.

 

The WORST ENEMYS OF OUR CHAR ARE ARCHERS O_o

Our Char Is Powerfull But If One Another Archer Have Big Atk.Speed He Can Pawn You.

Use Skill Hex After That Use Stun.

Run And Hit, Run And Hit Use CP Pots.

 

I Finish For Today(20/04/09 20:00) I Will Update It Tomorow

Posted

nice BUT I have greate guide for Ghost sentinel

 

http://www.maxcheaters.com/forum/index.php?topic=48360.0 but is in greek when i have free time do translate!

i dont care about your guide i made my one.i will teach how to play with my style...

Posted

Hi All This Is My First Guide For Lineage2 Char(Ghost Sentinel)

Today I Will Make Guide For PvP Servers And Later Will Add Here(Editing Topic)Guide For RPG Servers(Xp Zones,Armors and more.)

==========================================================================

First Of All I Need To Informated You What Ghost Sentinel Is DarkElf Archer.

======================PvP Servers============================

Ghost Sentinel Buffs:

buffsnoacumen.jpg

 

The Special Buffs:

untitled-4.jpg

 

P.S:If The Server Have More Buff Slot Get Buff Skill:Acumen,Dance of Concentration For More C.Speed To Do Skill With Name :Hex More Info For This Skill Read Down.

 

 

Ghost Sentinel Armor,Weapons:Try To Make The Armor +6 And UP To Get More Stats.

DragonicArmor.jpg

P.S:If The Server Have BIG Atk.Speed Try To Get Imperial Crusader Armor ;)

 

To Chose The Weapon For This Char(Bof:Focus Or Crt,Slow)You Must Look Your Dmg With Focus And Crt,Slow(The Same Enchant) If The Dmg Is The Same Get Crt,Slow Bow If Not Get Focus Bow.

NewBitmapImage2-1.jpg

 

Ghost Sentinel Dyes:

STR+4 CON-4

DEX+4 CON-5

 

The Ghost Sentinel Is DMG Dealer(BIG DMG).

P.S:I Dont Think What Here You Need Photos...

 

 

More Info For This Char Tomorow.Now Is (01:20   20/04/09)And I Go To Sleep ;D

Tomorow I Will Edit This Post With More Information.

Soz For This :S :(

good guide. Me and my friend want make a ghost sentinel, But is better DB+focus or DB+critical slow?

Posted

LoL there isnt change between db focus and db crit slow dmg.the only change is the crit rate.

in some servers the crt is 500(max)you dont need bow focus ... just try the db crt slow and look if the stats go up of 500crt

[gr]to crtkal mporei na paei pio pollu apo 500 omws na min fanei sta stats s

Posted

I never played Ghost Sentiel but even if I know how to play with an archer or DarkElf. This is only basics and its only for PvP (I know Lain said that before but this is sad true).FiX your idea was good but the overall effect is 3/10. Some1 which allready was/is playing any PvP server they can see that Archers only :

hit>run>hit>run>If Hitted spam CP pots like a demon>hit>run>Critical Hit>stop running>walks to the target>saying "GF noob">Do it again 20/30 times>make a clan>make it lvl 10 from ClanNPC>buy all clan skills>invite some newbie players>And when you are killed you stop playing or play again until you get killed so many times that you leave the server.

 

This is how archers are playing on PvP server. This is how they are playing on low/mid rate:

Stun>Hit>Double>run>use HP potion>hit>dash>run>hit>Stun>Critical Hit>(Often especially at official and low rates it happens)ressurect>invite in PT>Exp togother>Become friends>become a member/leader of clan>getting a CH&Castle>Going on PvP again or Resting from everything and sitting at Giran/Aden/Castle/CH/AnyTown/a beautiful place OR gaining more experience.

 

Now back to the topic as I said before it is not good as I would thought from you. Look at my guide:

http://www.maxcheaters.com/forum/index.php?topic=54299.0

 

1.Now look whats the difference :)

2.Change it

3.Images, make them normal sizes like in game not x5 bigger ;P

4.Think about how you can improve it even more

5.Be prepared for good opinions about it

 

Just by doing those 5 simple steps you CAN improve your guide, you don't have to if you don't wan't,but I am only trying to help.

 

@Edit: After reading it again cerfully I realise that the guide is really nothing special at all.

 

 

"How To Play With This Char.

Duelist Vs Ghost Sentinel:

I Think This Is The Worst Enemy Of Our Char He Is Very PowerFull.

First Try To Do Skill "Hex" To Decrease His P.Def.

Use Skill Stun To Stun Him For Some Sec.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

Phoenix Knight Vs Ghost Sentinel:

He Is Not Something Special But If Some1 Know How To Play L2 He Can Pawn With All Chars ^^

First Try To Use Skill Stun To Stun Him For Some Sec.

Use Skill "Hex" To Decrease His P.Def.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them."

 

OK this is very weird indeed look at those difference for vs Duelist:

 

First Try To Use Skill Stun To Stun Him For Some Sec.

Use Skill "Hex" To Decrease His P.Def.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

And for Pheonix Knight

First Try To Do Skill "Hex" To Decrease His P.Def.

Use Skill Stun To Stun Him For Some Sec.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

THIS IS A HUGE HUGE DIFFERENCE IS IT? I guess you did not know that Duelist got a 2 toogle skills for stun ressists AND ALSO with big CON is the probability that it would land is 5%? Pheonix Knight got too 2 toogle skills for stun resists AND he is tanker so obviously stuns will be even less chance then for Duelist.

 

AND before you even use hex on him (I think its 300 range) you would die because it takes 2 sec for Duelist to run 300 range so before you would cast hex you would die of low P.def and CON. :)

Looks like you make something without even thinking about it. GZ man of this useful guide

 

@EDIT2: Because I know you will modify it a lot I just wanna show you how it WAS looking at 1st place.

Hi All This Is My First Guide For Lineage2 Char(Ghost Sentinel)

Today I Will Make Guide For PvP Servers And Later Will Add Here(Editing Topic)Guide For RPG Servers(Xp Zones,Armors and more.)

==========================================================================

First Of All I Need To Informated You What Ghost Sentinel Is DarkElf Archer.

======================PvP Servers============================

Ghost Sentinel Buffs:

buffsnoacumen.jpg

 

The Special Buffs:

untitled-4.jpg

 

P.S:If The Server Have More Buff Slot Get Buff Skill:Acumen,Dance of Concentration For More C.Speed To Do Skill With Name :Hex More Info For This Skill Read Down.

 

 

Ghost Sentinel Armor,Weapons:Try To Make The Armor +6 And UP To Get More Stats.

DragonicArmor.jpg

P.S:If The Server Have BIG Atk.Speed Try To Get Imperial Crusader Armor ;)

 

To Chose The Weapon For This Char(Bof:Focus Or Crt,Slow)You Must Look Your Dmg With Focus And Crt,Slow(The Same Enchant) If The Dmg Is The Same Get Crt,Slow Bow If Not Get Focus Bow.

P.S:This Is Only If You Have Crt Max.

NewBitmapImage2-1.jpg

 

Ghost Sentinel Dyes:

STR+4 CON-4

DEX+4 CON-5

P.S:I Dont Think What Here You Need Photos...

 

The Ghost Sentinel Is DMG Dealer(BIG DMG).

Try To Enchant The Skill "Hex" Chance.

You Can Find Skill NPC Enchanter In Hardins Academy In Giran Area.

 

How To Play With This Char.

Duelist Vs Ghost Sentinel:

I Think This Is The Worst Enemy Of Our Char He Is Very PowerFull.

First Try To Do Skill "Hex" To Decrease His P.Def.

Use Skill Stun To Stun Him For Some Sec.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

Phoenix Knight Vs Ghost Sentinel:

He Is Not Something Special But If Some1 Know How To Play L2 He Can Pawn With All Chars ^^

First Try To Use Skill Stun To Stun Him For Some Sec.

Use Skill "Hex" To Decrease His P.Def.

After This Try To Do Him A Skill Hamstring Shot To Decrease His Speed.

And Now Run And Hit If You Have Cp Pots Use Them.

 

The Most Chars(Fighters What Hits You From Nearby Range:Tanks,Tyrant,Destro,Daggers.) You Kill If Play With This Style.

 

The WORST ENEMYS OF OUR CHAR ARE ARCHERS O_o

Our Char Is Powerfull But If One Another Archer Have Big Atk.Speed He Can Pawn You.

Use Skill Hex After That Use Stun.

Run And Hit, Run And Hit Use CP Pots.

 

I Finish For Today(20/04/09 20:00) I Will Update It Tomorow

Posted

good guide. Me and my friend want make a ghost sentinel, But is better DB+focus or DB+critical slow?

As FiX wrote if u dont have maximum of crytical rate take focus, if u have take critical slow

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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