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HyperCam captures the action from your Windows  screen and saves it to AVI (Audio-Video Interleaved) movie file. Sound from your system microphone is also recorded.

 

Please note that HyperCam is not intended for re-recording of other video clips from the screen (e.g. playing in Media Player, RealVideo, QuickTime etc.), but rather for creating regular software presentations, tutorial, demos etc. If you still want to try it for re-recording other movie clips, please read this first.

hypercam1.jpg

 

 

 

HyperCam supports text annotations, sound, and screen notes (great for creating automated software demos and software training!). You can also select Frame rate and compression quality prior to recording your movie.

 

HyperCam v.2 is compatible with Windows Vista (32 and 64 bit releases, XP, 2000, NT4, ME and Windows 98.

 

Download HyperCam and try it for free now! ->http://www.hyperionics.com/hc/downloads.asp

 

Need custom professional screencasts? Visit ProCasts.co.uk

Posted

I dont think this is for the right selection.. Anyway who dont know's that..?

//sarcasm on

Lets make a screenshot! Ok now first you need a Windows!

Then you need to have Paint

PS. If you dont have windows check my guide for installing one.

Open paint.Minimizle it.

Then go to the place you wanna create the screenshot and push PrintScrn on your keyboard. (If you dont know where it is - check out my guide for keyboard buttons)

Then go to paint and paste it.(If you dont know how to paste it please check my guide for pasteing)

Then click File -> Save and choose a name.

Click Save and you're done!

//sarcasm off

Posted

SORRY BUT U MAKE A GUIDE WITH VIDEO AND OTHER NEED THIS LOL

 

Yeah, It's good and helful, Thank you.

But you post in wrong section! I think this topic must go to offtopic section...

By the way why you use caps?

  • 2 weeks later...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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