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They then posted a Stats are updated via svn therefore changes every 24 hours according to the Chronicle today, please understand that as a license to secure 100% l2jserver runs on Linux, so I can not provide any technical assistance for this software package as well as incompatibilities in operating systems, thanks and hope this will be very helpful.

 

Stats

HP & MP

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

MAX_HP maxHp  

MAX_MP maxMp  

MAX_CP maxCp  

REGENERATE_HP_RATE regHp  

REGENERATE_CP_RATE regCp  

REGENERATE_MP_RATE regMp  

RECHARGE_MP_RATE gainMp  

HEAL_EFFECTIVNESS gainHp  

HEAL_PROFICIENCY giveHp  

HEAL_STATIC_BONUS bonusHp  

 

ATTACK & DEFENCE

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

POWER_DEFENCE pDef  

MAGIC_DEFENCE mDef  

POWER_ATTACK pAtk  

MAGIC_ATTACK  mAtk  

POWER_ATTACK_SPEED pAtkSpd  

MAGIC_ATTACK_SPEED mAtkSpd how fast a spell is casted (including animation)  

MAGIC_REUSE_RATE mReuse how fast spells becomes ready to reuse  

SHIELD_DEFENCE sDef  

CRITICAL_DAMAGE cAtk  

CRITICAL_DAMAGE_ADD cAtkAdd this is another type for special critical damage mods - vicious stance, crit power and crit damage SA  

 

PVP BONUS

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

PVP_PHYSICAL_DMG pvpPhysDmg  

PVP_MAGICAL_DMG pvpMagicalDmg  

PVP_PHYS_SKILL_DMG pvpPhysSkillsDmg  

 

ATTACK & DEFENCE RATES

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

EVASION_RATE rEvas  

P_SKILL_EVASION pSkillEvas  

SHIELD_RATE rShld  

CRITICAL_RATE rCrit  

BLOW_RATE blowRate  

LETHAL_RATE lethalRate  

MCRITICAL_RATE mCritRate  

EXPSP_RATE rExp  

ATTACK_CANCEL cancel  

 

ACCURACY & RANGE

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

ACCURACY_COMBAT accCombat  

POWER_ATTACK_RANGE pAtkRange  

MAGIC_ATTACK_RANGE mAtkRange  

POWER_ATTACK_ANGLE pAtkAngle  

ATTACK_COUNT_MAX atkCountMax  

 

RUN SPEED

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

RUN_SPEED runSpd Run speed, walk & escape speed are calculated proportionally, magic speed is a buff  

WALK_SPEED walkSpd Run speed, walk & escape speed are calculated proportionally, magic speed is a buff  

 

PLAYER-ONLY STATS

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

STAT_STR STR  

STAT_CON CON  

STAT_DEX DEX  

STAT_INT INT  

STAT_WIT WIT  

STAT_MEN MEN  

 

Special stats, share one slot in Calculator

stats of various abilities

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

BREATH  breath  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

AGGRESSION aggression locks a mob on tank caster  

BLEED bleed by daggers, like poison  

POISON poison by magic, hp dmg over time  

STUN stun disable move/ATTACK for a period of time  

ROOT root disable movement, but not ATTACK  

MOVEMENT movement slowdown movement, debuff  

CONFUSION confusion mob changes target, opposite to aggression/hate  

SLEEP sleep sleep (don't move/ATTACK) until attacked  

FIRE fire  

WIND wind  

WATER water  

EARTH earth  

HOLY holy  

DARK dark  

 

Vulnerabilities

[ resistance = 100*(1-vulnerability) ]

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

AGGRESSION_VULN aggressionVuln  

BLEED_VULN bleedVuln  

POISON_VULN poisonVuln  

STUN_VULN stunVuln  

PARALYZE_VULN paralyzeVuln  

ROOT_VULN rootVuln  

SLEEP_VULN sleepVuln  

CONFUSION_VULN confusionVuln  

MOVEMENT_VULN movementVuln  

FIRE_VULN fireVuln  

WIND_VULN windVuln  

WATER_VULN waterVuln  

EARTH_VULN earthVuln  

HOLY_VULN holyVuln  

DARK_VULN darkVuln  

CANCEL_VULN cancelVuln Resistance for cancel type skills  

DERANGEMENT_VULN derangementVuln  

DEBUFF_VULN debuffVuln  

CRIT_VULN critVuln Resistence to Crit DMG  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

AGGRESSION_PROF aggressionProf  

BLEED_PROF bleedProf  

POISON_PROF poisonProf  

STUN_PROF stunProf  

PARALYZE_PROF paralyzeProf  

ROOT_PROF rootProf  

SLEEP_PROF sleepProf  

CONFUSION_PROF confusionProf  

PROF movementProf  

FIRE_PROF fireProf  

WIND_PROF windProf  

WATER_PROF waterProf  

EARTH_PROF earthProf  

HOLY_PROF holyProf  

DARK_PROF darkProf  

CANCEL_PROF cancelProf  

DERANGEMENT_PROF derangementProf  

DEBUFF_PROF debuffProf  

CRIT_PROF critProf  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

NONE_WPN_VULN noneWpnVuln Shields!!!  

SWORD_WPN_VULN swordWpnVuln  

BLUNT_WPN_VULN bluntWpnVuln  

DAGGER_WPN_VULN daggerWpnVuln  

BOW_WPN_VULN bowWpnVuln  

CROSSBOW_WPN_VULN crossbowWpnVuln  

POLE_WPN_VULN poleWpnVuln  

ETC_WPN_VULN etcWpnVuln  

FIST_WPN_VULN fistWpnVuln  

DUAL_WPN_VULN dualWpnVuln  

DUALFIST_WPN_VULN dualFistWpnVuln  

BIGSWORD_WPN_VULN bigSwordWpnVuln  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

REFLECT_DAMAGE_PERCENT reflectDam  

REFLECT_SKILL_MAGIC reflectSkillMagic  

REFLECT_SKILL_PHYSIC reflectSkillPhysic  

ABSORB_DAMAGE_PERCENT absorbDam  

TRANSFER_DAMAGE_PERCENT transDam  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

MAX_LOAD maxLoad  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

PATK_PLANTS pAtk-plants  

PATK_INSECTS pAtk-insects  

PATK_ANIMALS pAtk-animals  

PATK_MONSTERS pAtk-monsters  

PATK_DRAGONS pAtk-dragons  

PATK_UNDEAD pAtk-undead  

PATK_GIANTS pAtk-giants  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

PDEF_PLANTS pDef-plants  

PDEF_INSECTS pDef-insects  

PDEF_ANIMALS pDef-animals  

PDEF_MONSTERS pDef-monsters  

PDEF_DRAGONS pDef-dragons  

PDEF_UNDEAD pDef-undead  

PDEF_GIANTS pDef-giants  

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

ATK_REUSE atkReuse make bows hit simple hits way slower and will not affect skills  

 

ExSkill

 

java/net/sf/l2j/gameserver/skills/Stats.java  

enum name description  

INV_LIM inventoryLimit  

WH_LIM whLimit  

FREIGHT_LIM FreightLimit  

P_SELL_LIM PrivateSellLimit  

P_BUY_LIM PrivateBuyLimit  

REC_D_LIM DwarfRecipeLimit  

REC_C_LIM CommonRecipeLimit

Posted

C4 Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java 

enum name description 

PHYSICAL_MP_CONSUME_RATE PhysicalMpConsumeRate 

MAGICAL_MP_CONSUME_RATE MagicalMpConsumeRate 

DANCE_MP_CONSUME_RATE DanceMpConsumeRate 

HP_CONSUME_RATE HpConsumeRate 

MP_CONSUME MpConsume 

SOULSHOT_COUNT soulShotCount 

 

T1 Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java 

enum name 

transformId transformId 

TALISMAN_SLOTS talisman 

 

Shield Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java 

enum name 

SHIELD_DEFENCE_ANGLE shieldDefAngle 

 

Skill mastery

 

java/net/sf/l2j/gameserver/skills/Stats.java 

enum name 

SKILL_MASTERY skillMastery 

 

Skill Multipliers

Can be used with: mul order

 

Value Final % 

2.0 +100% 

1.90 +90% 

1.80 +80% 

1.70 +70% 

1.60 +60% 

1.50 +50% 

1.40 +40% 

1.30 +30% 

1.20 +20% 

1.10 +10% 

1.0 0% 

0.90 -10% 

0.80 -20% 

0.70 -30% 

0.60 -40% 

0.50 -50% 

0.40 -60% 

0.30 -70% 

0.20 -80% 

0.10 -90% 

0.0 -100% 

 

Race ID's

Usage: <target race_id="Value"/>

 

java\net\sf\l2j\gameserver\templates\L2NpcTemplate.java 

Race Type Value 

UNDEAD 0 

MAGICCREATURE 1 

BEAST 2 

ANIMAL 3 

PLANT 4 

HUMANOID 5 

SPIRIT 6 

ANGEL 7 

DEMON 8 

DRAGON 9 

GIANT 10 

BUG 11 

FAIRIE 12 

HUMAN 13 

ELVE 14 

DARKELVE 15 

ORC 16 

DWARVE 17 

OTHER 18 

NONLIVING 19 

SIEGEWEAPON 20 

DEFENDINGARMY 21 

MERCENARIE 22 

UNKNOWN 23 

KAMAEL 24 

NONE 25 

 

Condition Values

Usage: <set name="condition" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java 

Cond Type Value 

COND_RUNNING 1 

COND_WALKING 2 

COND_SIT 4 

COND_BEHIND 8 

COND_CRIT 16 

COND_LOWHP 32 

COND_ROBES 64 

COND_CHARGES 128 

COND_SHIELD 256 

COND_GRADEA 65536 

COND_GRADEB 131072 

COND_GRADEC 262144 

COND_GRADED 524288 

COND_GRADES 1048576 

 

SOME COMBINATIONS EXAMPLES

 

Value Conditions Included 

24 COND_BEHIND/COND_CRIT 

 

Targets

Usage: <set name="target" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java 

Target Values 

TARGET_NONE 

TARGET_SELF 

TARGET_ONE 

TARGET_PARTY 

TARGET_ALLY 

TARGET_CLAN 

TARGET_PET 

TARGET_SUMMON 

TARGET_AREA 

TARGET_FRONT_AREA 

TARGET_BEHIND_AREA 

TARGET_AURA 

TARGET_FRONT_AURA 

TARGET_BEHIND_AURA 

TARGET_CORPSE 

TARGET_UNDEAD 

TARGET_AREA_UNDEAD 

TARGET_MULTIFACE 

TARGET_CORPSE_ALLY 

TARGET_CORPSE_CLAN 

TARGET_CORPSE_PLAYER 

TARGET_CORPSE_PET 

TARGET_ITEM 

TARGET_AREA_CORPSE_MOB 

TARGET_CORPSE_MOB 

TARGET_UNLOCKABLE 

TARGET_HOLY 

TARGET_FLAGPOLE 

TARGET_PARTY_MEMBER 

TARGET_PARTY_OTHER 

TARGET_ENEMY_SUMMON 

TARGET_OWNER_PET 

TARGET_GROUND 

 

Effects

Usage: effect name="Values"

 

java\net\sf\l2j\gameserver\skills\effects\*.java 

Values Desc 

BestowSkill 

Betray 

BigHead 

Bluff 

Buff 

ChameleonRest 

Charge 

CharmOfCourage 

CharmOfLuck 

CombatPointHealOverTime 

ConfuseMob Confuse "Players & Mobs" to attack Mobs 

Confusion Confuse "Players & Mobs" to attack Players & Mobs 

DamOverTime 

Debuff 

Disarm 

EnemyCharge 

FakeDeath 

Fear 

Force 

Grow 

HealOverTime 

ImmobileBuff 

ImmobilePetBuff 

ImmobileUntilAttacked 

Invincible 

ManaDamOverTime 

ManaHealOverTime 

MpConsumePerLeve 

Mute 

NoblesseBless 

Paralyze 

Petrification 

PhoenixBless 

PhysicalAttackMute 

PhysicalMute 

ProtectionBlessing 

RecoverForce 

Relax 

RemoveTarget 

Root 

Signet 

SignetAntiSummon 

SignetMDam 

SignetNoise 

SilenceMagicPhysical 

SilentMove 

Sleep 

Spoil 

Stun 

StunSelf 

TargetMe 

Template 

Transformation 

Warp 

 

Abnormal Effects

Usage: abnormal="name"

 

java\net\sf\l2j\gameserver\skills\DocumentBase.java 

enum name 

ABNORMAL_EFFECT_POISON poison 

ABNORMAL_EFFECT_BLEEDING bleeding 

ABNORMAL_EFFECT_FLAME flame 

ABNORMAL_EFFECT_BIG_HEAD bighead 

ABNORMAL_EFFECT_STEALTH stealth 

 

Skill Types

Usage: <set name="skillType" val="Values"/>

 

java\net\sf\l2j\gameserver\templates\L2SkillType.java 

Values Desc 

**** Damage **** 

PDAM 

MDAM 

CPDAM 

MANADAM 

DOT 

MDOT 

DRAIN_SOUL 

DRAIN 

DEATHLINK 

FATAL 

BLOW 

SIGNET 

SIGNET_CASTTIME 

**** Disablers **** 

BLEED 

POISON 

STUN 

ROOT 

CONFUSION 

FEAR 

SLEEP 

CONFUSE_MOB_ONLY 

MUTE 

PARALYZE 

WEAKNESS 

DISARM 

**** HP, MP, CP **** 

HEAL 

HOT 

BALANCE_LIFE 

HEAL_PERCENT 

HEAL_STATIC 

COMBATPOINTHEAL 

CPHOT 

MANAHEAL 

MANA_BY_LEVEL 

MANAHEAL_PERCENT 

MANARECHARGE 

MPHOT 

**** Sp **** 

GIVE_SP 

**** Aggro **** 

AGGDAMAGE for adding hate to a mob 

AGGREDUCE will reduce the hate of a target depending on skill power 

AGGREMOVE should remove all hate from the target 

AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster 

AGGDEBUFF will make a debuff, then also adds hate to target 

**** Fishing **** 

FISHING 

PUMPING 

REELING 

**** Misc **** 

UNLOCK 

ENCHANT_ARMOR 

ENCHANT_WEAPON 

SOULSHOT 

SPIRITSHOT 

SIEGEFLAG 

TAKECASTLE 

TAKEFORT 

WEAPON_SA 

DELUXE_KEY_UNLOCK 

SOW 

HARVEST 

GET_PLAYER 

AGATHION 

INSTANT_JUMP 

**** Creation **** 

COMMON_CRAFT 

DWARVEN_CRAFT 

CREATE_ITEM 

SUMMON_TREASURE_KEY 

**** Summons **** 

SUMMON 

FEED_PET 

DEATHLINK_PET 

STRSIEGEASSAULT 

ERASE 

BETRAY 

DECOY 

**** Cancel **** 

CANCEL 

CANCEL_DEBUFF 

MAGE_BANE 

WARRIOR_BANE 

NEGATE 

**** 

BUFF 

DEBUFF 

PASSIVE 

CONT 

**** 

RESURRECT 

CHARGE 

CHARGE_EFFECT 

CHARGEDAM 

MHOT 

DETECT_WEAKNESS 

LUCK 

RECALL 

SUMMON_FRIEND 

REFLECT 

SPOIL 

SWEEP 

FAKE_DEATH 

UNDEAD_DEFENSE 

BEAST_FEED 

FORCE_BUFF 

CHARGESOUL 

TRANSFORMDISPEL 

SUMMON_TRAP 

DETECT_TRAP 

REMOVE_TRAP 

SHIFT_TARGET 

**** Kamael WeaponChange **** 

CHANGEWEAPON 

**** Skill is done within the core **** 

COREDONE 

**** Unimplemented **** 

NOTDONE 

BALLISTA 

 

Operate Types

Usage: <set name="operateType" val="Type"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java 

Type 

OP_PASSIVE 

OP_ACTIVE 

OP_TOGGLE 

OP_CHANCE 

 

Chance Skills Conditions

Usage: <set name="chanceType" val="Condition"/>

 

java/net/sf/l2j/gameserver/model/ChanceCondition.java 

Conditions Description 

ON_HIT You hit an enemy 

ON_CRIT You hit an enemy - was crit 

ON_CAST You cast a skill 

ON_PHYSICAL You cast a skill - it was a physical one 

ON_MAGIC You cast a skill - it was a magic one 

ON_MAGIC_GOOD You cast a skill - it was a magic one - good magic 

ON_MAGIC_OFFENSIVE You cast a skill - it was a magic one - offensive magic 

ON_ATTACKED You are attacked by enemy 

ON_ATTACKED_HIT You are attacked by enemy - by hit 

ON_ATTACKED_CRIT You are attacked by enemy - by hit - was crit 

ON_HIT_BY_SKILL A skill was casted on you 

ON_HIT_BY_OFFENSIVE_SKILL An evil skill was casted on you 

ON_HIT_BY_GOOD_MAGIC A good skill was casted on you 

ON_EVADED_HIT Evading melee attack 

 

Elements

Usage: <set name="element" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java 

Element Type Value 

ELEMENT_WIND 1 

ELEMENT_FIRE 2 

ELEMENT_WATER 3 

ELEMENT_EARTH 4 

ELEMENT_HOLY 5 

ELEMENT_DARK 6 

 

skill keywords

(from L2Skill.java - still needs to be reformatted)

 

private final int _id;
    private final int _level;

    /** Identifier for a skill that client can't display */
    private int _displayId;

    // not needed, just for easier debug
    private final String _name;
    private final SkillOpType _operateType;
    private final boolean _magic;
    private final int _mpConsume;
    private final int _mpInitialConsume;
    private final int _hpConsume;
    private final int _cpConsume;
    
    private final int _targetConsume;
    private final int _targetConsumeId;
    
    private final int _itemConsume;
    private final int _itemConsumeId;
    // item consume count over time
    private final int _itemConsumeOT;
    // item consume id over time
    private final int _itemConsumeIdOT;
    // how many times to consume an item
    private final int _itemConsumeSteps;
    // for summon spells:
    // a) What is the total lifetime of summons (in millisecs)
    private final int _summonTotalLifeTime;
    // b) how much lifetime is lost per second of idleness (non-fighting)
    private final int _summonTimeLostIdle;
    // c) how much time is lost per second of activity (fighting)
    private final int _summonTimeLostActive;

    // item consume time in milliseconds
    private final int _itemConsumeTime;
    private final int _castRange;
    private final int _effectRange;
    
    // Remove Skill Effect
    private final int _cancelEffect;

    
    // kill by damage over time
    private final boolean _killByDOT;

    // all times in milliseconds
    private final int _hitTime;
    //private final int _skillInterruptTime;
    private final int _coolTime;
    private final int _reuseDelay;
    private final int _buffDuration;

    /** Target type of the skill : SELF, PARTY, CLAN, PET... */
    private final SkillTargetType _targetType;

    private final double _power;
    private final int _effectPoints;
    private final int _magicLevel;
    private final String[] _negateStats;
    private final float _negatePower;
    private final int _negateId;
    private final int _levelDepend;

    // Effecting area of the skill, in radius.
    // The radius center varies according to the _targetType:
    // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
    private final int _skillRadius;

    private final SkillType _skillType;
    private final SkillType _effectType;
    private final int _effectPower;
    private final int _effectId;
    private final int _effectLvl;

    private final boolean _ispotion;
    private final int _element;
    private final int _savevs;
    
    private final boolean _isSuicideAttack;

    private final Stats _stat;

    private final int _condition;
    private final int _conditionValue;
    private final boolean _overhit;
    private final int _weaponsAllowed;
    private final int _armorsAllowed;

    private final int _addCrossLearn; // -1 disable, otherwice SP price for others classes, default 1000
    private final float _mulCrossLearn; // multiplay for others classes, default 2
    private final float _mulCrossLearnRace; // multiplay for others races, default 2
    private final float _mulCrossLearnProf; // multiplay for fighter/mage missmatch, default 3
    private final List<ClassId> _canLearn; // which classes can learn
    private final List<Integer> _teachers; // which NPC teaches
    private final int _minPledgeClass;

    private final boolean _isOffensive;
    private final int _numCharges;
    private final int _forceId;

    private final int _soulConsume;
    private final int _numSouls;
    private final int _expNeeded;
    private final int _critChance;
    
    private final int _transformId;
    private final int _transformDuration;

    private final boolean _isHeroSkill; // If true the skill is a Hero Skill

    private final int _baseCritRate;  // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW
    private final int _lethalEffect1;     // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills)
    private final int _lethalEffect2;     // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills)
    private final boolean _directHpDmg;  // If true then dmg is being make directly
    private final boolean _isDance;      // If true then casting more dances will cost more MP
    private final int _nextDanceCost;
    private final float _sSBoost;	//If true skill will have SoulShot boost (power*2)
    private final int _aggroPoints

 

Slots

java\net\sf\l2j\gameserver\model\inventory.java 

PAPERDOLL_UNDER 0 

PAPERDOLL_REAR 1 

PAPERDOLL_LEAR 2 

PAPERDOLL_LREAR 3 

PAPERDOLL_NECK 4 

PAPERDOLL_LFINGER 5 

PAPERDOLL_RFINGER 6 

PAPERDOLL_LRFINGER 7 

PAPERDOLL_HEAD 8 

PAPERDOLL_RHAND 9 

PAPERDOLL_LHAND 10 

PAPERDOLL_GLOVES 11 

PAPERDOLL_CHEST 12 

PAPERDOLL_LEGS 13 

PAPERDOLL_FEET 14 

PAPERDOLL_BACK 15 

PAPERDOLL_LRHAND 16 

PAPERDOLL_FULLARMOR 17 

PAPERDOLL_HAIR 18 

PAPERDOLL_ALLDRESS 19 

PAPERDOLL_HAIR2 20 

PAPERDOLL_HAIRALL 21 

PAPERDOLL_RBRACELET 22 

PAPERDOLL_LBRACELET 23 

PAPERDOLL_DECO 24 

 

Orders

Order Description 

0x08 to set 

0x10 to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 

0x20 don't use it (used by hard coded formulas) 

0x30 to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 

0x40 to add/sub (masteries, buffs, debuffs, SA's) 

0x50 not need 

0x60 not need 

 

Weapons Allowed ¶

Usage: <set name="weaponsAllowed" val="Value"/>

 

java\net\sf\l2j\gameserver\templates\L2WeaponType.java 

enum ID Value Name Description 

NONE 1 2 Shield 

SWORD 2 4 Sword 

BLUNT 3 8 Blunt 

DAGGER 4 16 Dagger 

BOW 5 32 Bow 

POLE 6 64 Pole 

ETC 7 128 Etc 

FIST 8 256 Fist 

DUAL 9 512 Dual Sword 

DUALFIST 10 1024 Dual Fist 

BIGSWORD 11 2048 Big Sword Two Handed Swords 

PET 12 4096 Pet 

ROD 13 8192 Rod 

BIGBLUNT 14 16384 Big Blunt Two handed blunt 

ANCIENT_SWORD 15 32768 Ancient 

CROSSBOW 16 65536 Crossbow 

RAPIER 17 131072 Rapier 

 

SOME COMBINATIONS EXAMPLES

 

Value Weapons Included 

12 sword/blunt 

524 dual/sword/blunt 

1280 fist/dualfist 

2052 sword/bigsword 

2060 sword/bigsword/blunt 

2580 sword/bigsword/dagger/dual 

65568 bow/crossbow 

16392 blunt/bigblunt 

18432 bigsword/bigblunt 

18444 sword/bigsword/blunt/bigblunt 

18956 dual/sword/bigsword/blunt/bigblunt 

51212 ancient/sword/bigsword/blunt/bigblunt 

149516 rapier/sword/bigsword/blunt/bigblunt 

163840 ancient/rapier 

 

PS= sorry for double post but post superate 200000 characters thanks for understand

 

Credits to l2jserver

Posted

i think its already posted...if i remember good...nice share/guide...keep up m8 :)

well i don't find this man just some MOD know this is already posted just tell me and delete the post but when use serch can't find nothing sorry
Posted

it is not shared. nice share critical! keep going!

thank you very much maxtor i hope this post help some ppl have l2jservers eh eh

 

GJ Critical!!!

More Share From You More Respect By Forum Members To You :P

and thanks Fix you too for nice comments
Posted

There are an other share like this BUT that share has much more information than the other so thats much more better!

 

GG nice share:)

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