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Anti-CheatPack System

by saw792

 

Using this system will report any modification to the map script. Combined with map optimisation it will effectively stop people from using a modified version of your map, as it disables all GUI trigger functionality and all JASS triggers (with the exception of libraries, for technical reasons) on detection of modification.

 

It is recommended that all functioning vJASS code is written within scopes (with the exception of systems) in order for them to be disabled on modification detection.

 

The code:

 

AntiCP:

Jass:

 

scope AntiCP initializer Init
//****************************************************************************************
//
//    | Anti-CheatPack System v1.00                                       by saw792 |
//
//    Using this system will report any modification to the map script. Combined with map
//    optimisation it will effectively stop people from using a modified version of your
//    map, as it disables all GUI trigger functionality and all JASS triggers (with the
//    exception of libraries, for technical reasons) on detection of modification.
//
//    It is recommended that all functioning vJASS code is writeen within scopes (with the
//    exception of systems) in order for them to be disabled on modification detection.
//
//
//    Implementation Instructions:
//       
//     1. Create a blank disabled trigger named AntiCPConfig, convert to custom text
//     2. Copy/Paste the AntiCPConfig library into the blank trigger
//     3. Click the name of your map in the left-hand panel in the trigger editor
//     4. Copy/Paste the AntiCP scope into the Custom Text section
//        NB: The scope MUST be at the VERY top of the custom text section, and
//            NOT in a blank trigger
//     5. Follow the instructions in the AntiCPConfig library
//     6. Set the HANDLE_COUNT variable below to the output of the library
//     7. Configure other constants below
//     8. Set ENABLED = true
//     9. Save your map and enjoy
//
//        NB: Every time you save a final version run the AntiCPConfig library again
//            as the handle count has probably changed
//        NB: When modifying your map set ENABLED = false, and set it to true again
//            when a final version is saved
//
//****************************************************************************************
  globals
    //Output of AntiCPConfig library
    private constant integer HANDLE_COUNT = 0
    //System enabled or disabled
    private constant boolean ENABLED = false
    //Disable triggers initializers on detection?
    private constant boolean TRIGGER_DISABLE = false
    //Show a message to players if modification is detected?
    private constant boolean SHOW_TEXT = true
    //Text to display when SHOW_TEXT = true
    //If SHOW_TEXT = false it is recommended that this string be emptied (i.e. = "")
    private constant string DISP_TEXT = "This map has been modified. Please delete it and redownload from a trusted source."
  endglobals

  private function T2I takes trigger t returns integer
    return t
    return 0
  endfunction
  
  private function Init takes nothing returns nothing
    local integer i
    local trigger t = CreateTrigger()
    if (T2I(t) - 1048584) != HANDLE_COUNT and ENABLED then
      if SHOW_TEXT then
        call DisplayTextToForce(bj_FORCE_ALL_PLAYERS, DISP_TEXT)
      endif
      if TRIGGER_DISABLE then
        set i = i
      endif
    endif
    call DestroyTrigger(t)
    set t = null
  endfunction
  
endscope

 

AntiCPConfig:

Jass:

library AntiCPConfig initializer Init //requires
//****************************************************************************
//
//    | Anti-CheatPack Configuration Functions                    by saw792 |
//
//    Configuration Instructions:
//   
//     1. Uncomment the 'requires' line above these instructions
//     2. Add in the name of every library in your map separated by ,
//       NB: If you have no vJASS libraries in your map ignore these two steps
//     3. Enable this trigger
//     4. Save your map
//     5. Click 'Test Map' and write down the number that is displayed
//        once the game starts (Handle Count: ...)
//     6. Exit the game
//     7. Disable this library
//     8. Keep this library within your map
//     9. Repeat these instruction every time you save a final version
//
//****************************************************************************
  private function T2I takes trigger t returns integer
    return t
    return 0
  endfunction
  
  private function Init takes nothing returns nothing
    local trigger t = CreateTrigger()
    call BJDebugMsg("Handle Count: " + I2S(T2I(t) - 1048584))
    call DestroyTrigger(t)
  endfunction
  
endlibrary

 

Instructions are within the code header.

 

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