Jump to content

[Share] L2JCTeam Dev Team Project


Recommended Posts

Good Job Guyz!!!!

Keep it up! ;) (and don't even think of stoping xD)

 

I dont think about stop the project i have too much time and work in it to stop.

 

Ps.:I will try to kill ALL shitty phx exploit in the pack!

Link to comment
Share on other sites

Inteript ... lol man ^^ what the fack u do? stick ur team-proj infos? ...oh my gad... last 1,2 weks im see all times bulshits sticky...

 

btw man..... im agre if give all infos for all pack ....but for 1?

Link to comment
Share on other sites

Inteript ... lol man ^^ what the fack u do? stick ur team-proj infos? ...oh my gad... last 1,2 weks im see all times bulshits sticky...

 

btw man..... im agre if give all infos for all pack ....but for 1?

 

Enough is enough say that for stef too L2DoT sticked too...ohh and

 

1.If you dont like it dont post

2.If you disagree with something use PERSONAL MESSAGE YOU RETARD DONT SPAM...

3.Learn to write my name

4.What a -beep- i do?Take a look at the timeline and read it

 

-1 karma because you insult again without any reason!

 

ur need develop new custom things end events by "ur team" havent in other pack of code ready.

but, the work are very good. congrats to all team!

 

I know that but we make cleanups exploit fixes and others before add custom stuff again because nothing is about custom things:)

Link to comment
Share on other sites

inteript if u wana wr no problem my bro ...wana? is not prob -1 i can get it again ;) if i want karma

 

and i say u again and to all stop this sh1ts 1 project to sticked? then lets stick all topics will be the best-clear forum

 

ps: im talking abou "sticked" i dont say is sh1t project ...anyway learn the life ...

Link to comment
Share on other sites

inteript if u wana wr no problem my bro ...wana? is not prob -1 i can get it again ;) if i want karma

 

and i say u again and to all stop this sh1ts 1 project to sticked? then lets stick all topics will be the best-clear forum

 

ps: im talking abou "sticked" i dont say is sh1t project ...anyway learn the life ...

 

first of all you not my bro...and learn the life?you think you are funny ehh?so let me tell you are wrong!And why not stick it?Because you said?The pack is good(not only my opinion)have some problem but its good and its usefull for those who want a server so why not?And again you are spam stay intopic and dont fight...We understand that you are a wannaba coder only but thats not mean you can blame others...

 

//OFF

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt  
    • WTS Gold bars reborn interlude x10   discord : xeenthekeen
    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
    • As far as I know, these are not linked to the server. What I mean by this is - there is no server <-> client communication for these two features. If that is indeed the case, you would need the Interface sources in order to create a custom function which you can trigger with a SERVER_TO_CLIENT packet.
  • Topics

×
×
  • Create New...