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Posted

1) Edit Armorgrp.dat -> added the lines of your .txt files -> compile (no errors) -> done

2) Edit Itemname-e.dat -> added the lines of your .txt files -> compile (no errors) -> done

3) Added .ukx (animations) and .utx (systextures) -> done

4) Start up and try wear ->

2009.3.26 16:52:18
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 1997 MHz with 2047MB RAM
Video : ATI Radeon HD 3800 Series (6879)
PosCode : LS1:148483:-251312:992 2/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

blablabla...

Other ppl having/had this problem?

Posted

1) Edit Armorgrp.dat -> added the lines of your .txt files -> compile (no errors) -> done

2) Edit Itemname-e.dat -> added the lines of your .txt files -> compile (no errors) -> done

3) Added .ukx (animations) and .utx (systextures) -> done

4) Start up and try wear ->

2009.3.26 16:52:18
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 1997 MHz with 2047MB RAM
Video : ATI Radeon HD 3800 Series (6879)
PosCode : LS1:148483:-251312:992 2/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

blablabla...

Other ppl having/had this problem?

first i dont think you can open armorgrp.dat u itemname-e.dat because the file are protected with RSA and too UKX and UTX is the reason you have critical error when try to loggin
Posted

first i dont think you can open armorgrp.dat u itemname-e.dat because the file are protected with RSA and too UKX and UTX is the reason you have critical error when try to loggin

first: I dont have the crit when I loggin, I have the crit when I try to wear the armor with human Mystic Male/elf etc...

2nd: I dont really understand ur explanation: The lines of your armorgrp.txt and itemname-e.txt I need to add to my  armorgrp.dat and itemname-e.dat right? (with decrypt, add, encrypt)

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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