Ranneck Posted May 18, 2009 Posted May 18, 2009 Voice commands are the future!!! ALright.. i have a question... Can you make a ".join" command? Each time the auto events coming up (TvT) (CTF) (DM) (TvTvTvT) the player can join from any place just type in ".join" I am waiting answer... Thanks nice share.... Quote
™® Stergios ®™ Posted May 23, 2009 Posted May 23, 2009 import com.l2jfree. -------- I will change it to net.sf.l2j ? or I cant put it in my Server ?? Quote
-Mr.CuTe- Posted August 26, 2009 Posted August 26, 2009 aw i really like that....with that we can put out the npc buffers so less lag...but if its for low rate server we must make especially buff list for its race....because a dagger player has different buffs than a glady or tank... Quote
T3hNekt Posted August 26, 2009 Posted August 26, 2009 Lol!!Rly nice share i ll go try i wish to work!! Thnx for share!!! Quote
Meikis Posted December 28, 2009 Posted December 28, 2009 Hm,but what about protections like oly/cs/events...? Quote
EdenEternal Posted December 29, 2009 Posted December 29, 2009 Then register the command like registerVoicedCommandHandler(new Buffs()); i can't understand where i can register this command? Quote
Intrepid Posted January 19, 2010 Posted January 19, 2010 I life that. I will use in my pvp server. you bump all the threads -1 karma Quote
Sweetyass Posted April 24, 2010 Posted April 24, 2010 Can someone plss tell me where i must register this command? registerVoicedCommandHandler(new Buffs()); Quote
Matim Posted April 24, 2010 Posted April 24, 2010 Can someone plss tell me where i must register this command? registerVoicedCommandHandler(new Buffs()); Yes I can, read sticked guides from this section. Quote
eKo Posted May 30, 2010 Posted May 30, 2010 Then register the command like registerVoicedCommandHandler(new Buffs()); i can't understand where i can register this command? if you use l2jserver IL. than its L2_GameServer_It\java\net\sf\l2j\gameserver\Gameserver.java first put it intro import lines at gameserver.java import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Buffs; than register the new command : _log.config("UserCommandHandler: Loaded " + _userCommandHandler.size() + " handlers."); _voicedCommandHandler = VoicedCommandHandler.getInstance(); _voicedCommandHandler.registerVoicedCommandHandler(new Buffs()); something like that. but you need to rewrite alot if you want it working for l2j.... Quote
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