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Posted

Yparxoun paara poloi anyparktoi interlude server tigka sta bugs.

O core kapote htan full sta bug ala tora dn pianei sxedon tpt.. Episis o core exei alaksei onoma,de 8imame akrivos pantws exei alaksei.

Posted

Bugger Server...

Gia Kapoio Diastima Itan O L2Cyber...<-- NQ_qBakia Tote Dn 3erame Polla..

Egw Eixa Kanei San ADMIN Stucksyb Kai Eilikrina Dn 3erw Pws To Ekana:P

Dax Pleon Q_q Ayta

Em..Kata Tn Gnwmi Mou O L2DraG Eixe Trelo Bug.....Kai Pote Den Fixaristike..Ews Pou Eklise.....Q_q ;)

Posted

Yparxoun paara poloi anyparktoi interlude server tigka sta bugs.

O core kapote htan full sta bug ala tora dn pianei sxedon tpt.. Episis o core exei alaksei onoma,de 8imame akrivos pantws exei alaksei.

 

kai pou alaxe name pali full bugs einai.

Posted

o core alakse to name tou se kati alo ala kai pali exi bugs kai exoun vali kiolas npc pou na leei poso poulane ton server ine eloC

Posted

L2HeroesWorld...Eixe 1 Polly Megalo Bug Gia Casting.Speed Forages Ola Ta Set Tis Armor Pou H8eles Mono Pou Ebazes Gia Shockin 1 Karmian C-Grade Kai Etsi Eixes Peripou 4800 Me Absolute :P

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    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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