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interlude [Interlude L2J] Fully FRESHED and WIPED Line][Age DeathWhisper PvP


Frank

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server is a total failure... laggy... i rly miss Candy's and A-Style's projects

 

u are wrong..

Server is very nice , but is lil hard to make good items...

DOnt say again bullsh1ts about DeathWhisper server.

Yours , c0y0.

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It says it's heavy and i cant log. --

did u guys lowered the players cap?

 

Try again now.

 

Generally, thanks for your comments guys.

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i have a suggestion to reduce lag...u can make soulshots totaly automated and delete their flash every time someone uses them.i mean to be able to use em without even buying them.and if u remove the flash,lag will lower too.u can also make all the toggle skills passive.it is gonna be much better ...for more info add me on msn reji_ninja@hotmail.com(ellinas eine alla dn xerw an katalavenoun oi alloi)

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i have a suggestion to reduce lag...u can make soulshots totaly automated and delete their flash every time someone uses them.i mean to be able to use em without even buying them.and if u remove the flash,lag will lower too.u can also make all the toggle skills passive.it is gonna be much better ...for more info add me on msn reji_ninja@hotmail.com(ellinas eine alla dn xerw an katalavenoun oi alloi)

 

Thanks for suggestions but you can PM me on our forums or make a post there.

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[GR]Sigoura einai mesa stous kalyterous PvP java servers!!!...Oso anafora to lag...egw prosopika dn exw laggarei sxedon pote...kai to lag symbainei spania mono stous 400++ players kai mono gia 1-2 second dld den epirreazei to pvp

 

[ENG]I am sure that this server is one of the best L2J PvP Servers.Now about lag..i personally never lagged in this server...lag is very rare and starts at 400++ players on and stops after 1-2 second(which means that it doesnt have a bad influence on the pvp system)

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Hello,

 

We just installed something really usefull for all of you. Now you can contact us immediately off game and without PMs, Messengers and E-Mails. You just have to click on a button, enter your details and talk with us!

 

So, If you want to contact us just do the following:

 

 

1. Go to our contact page by clicking here

2. Now in this page you can see the following button

 

2ezpy06.jpg

 

3. Click it, write down your Username, your E-Mail and your ticket's subject and start chatting with us!

 

PS: If we are offline, don't worry, you can leave a message and we will answer you as soon as possible we can :)

 

 

Thanks

 

 

 

@OFFICIAL LINK: http://l2deathwhisper.com/forum/index.php?topic=991.0

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    • well i didnt used to had that issue u reffering , u can always lower the page value that would show on each page . keep in mind it was taken  from h5 that it can handle more html length than interlude .   package handlers.admincommandhandlers; import org.l2jmobius.gameserver.handler.IAdminCommandHandler; import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.item.instance.Item; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.util.Util; public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_showinv", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { WorldObject target = activeChar.getTarget(); if (target == null || !target.isPlayer()) { activeChar.sendPacket(SystemMessageId.INVALID_TARGET); return false; } if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (Util.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } int count = 1; if (command.contains(ADMIN_COMMANDS[1])) { String[] parts = command.split(" "); if (parts.length == 3) { try { count = Integer.parseInt(parts[2]); } catch (NumberFormatException e) { activeChar.sendMessage("Invalid quantity format."); return false; } } if (count == 0) { activeChar.sendMessage("Quantity must be 1 or above, or left blank for default."); showItemsPage(activeChar, 0); return false; } String val = parts[1]; target.getActingPlayer().destroyItem("GM Destroy", Integer.parseInt(val), count, null, true); showItemsPage(activeChar, 0); } return true; } private void showItemsPage(Player activeChar, int page) { final WorldObject target = activeChar.getTarget(); final Player player = target.getActingPlayer(); final Item[] items = player.getInventory().getItems().toArray(new Item[0]); int maxItemsPerPage = 13; int maxPages = items.length / maxItemsPerPage; if (items.length > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.length; if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile(activeChar, "data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", activeChar.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + pagenr + "\" action=\"bypass -h admin_showinv " + x + "\" width=20 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = getStringBuilder(itemsStart, itemsEnd, items); adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } private static StringBuilder getStringBuilder(int itemsStart, int itemsEnd, Item[] items) { StringBuilder sbItems = new StringBuilder(); sbItems.append("<table width=270>"); sbItems.append("<tr>"); sbItems.append("<td width=24><b> </b></td>"); sbItems.append("<td width=120><b> </b></td>"); sbItems.append("<td width=90><b>Count</b></td>"); sbItems.append("<td width=65><b>Quantity</b></td>"); sbItems.append("</tr>"); for (int i = itemsStart; i < itemsEnd; i++) { Item item = items[i]; sbItems.append("<tr>"); sbItems.append("<td><img src=").append(item.getTemplate().getIcon()).append(" width=24 height=24></td>"); sbItems.append("<td>").append(item.getName()).append("</td>"); sbItems.append("<td>").append(item.getCount()).append("</td>"); sbItems.append("<td>"); sbItems.append("<edit var=\"itemCount_").append(i).append("\" width=40>"); sbItems.append("</td>"); sbItems.append("<td><button action=\"bypass -h admin_delete_item ").append(item.getObjectId()).append(" $itemCount_").append(i).append("\" width=16 height=16 back=\"L2UI_ct1.Button_DF_Delete\" fore=\"L2UI_ct1.Button_DF_Delete\"></button></td>"); sbItems.append("</tr>"); } sbItems.append("</table>"); return sbItems; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } Since i did jumped to mobius here the mobius one with quantity field aswell .  feel free to adapt it back to acis or wherever    <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> </center> <br> %ITEMS% </body> </html>
    • ~ DISCORD SERVER: 2MVCtXHvbH  DISCORD SERVER: 2MVCtXHvbH
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