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Posted
3 hours ago, AlhimN1 said:

they will work on HF too, just rename the lobby to lobby01, logongrp.dat standard
the only thing is that the animatronics don't work

 

HellBound

 

Autumn Classic

How about a complete interface rework for C4 / C6 to look like Classic?
A nice retail Classic, not the existing Essence like with build in bot and automations.

Add to that the login from above, or more spesifically the blue sky one, and you have what people ask for.
Specially after I stoped the L2jMobius Classic Interlude.

Posted
23 минуты назад, Mobius сказал:

Как насчёт полной переработки интерфейса для C4/C6, чтобы он выглядел как Classic?
Приятная розничная Classic, а не как у Essence со встроенным ботом и автоматизацией.

Добавьте к этому вход сверху, а точнее, через Blue Sky, и получите то, о чём все просили.
Особенно после того, как я остановил L2jMobius Classic Interlude.

I don't really work with interfaces, I've only added a couple of features. Brown textures can be taken from Kamael clients, for example—that's what I did, I didn't change anything else.

I just don't understand what blue sky you're talking about?

Posted
3 hours ago, Mobius said:

The character creation is cool as well.

Well, this is a zone of char select GOD+ clients, well, I didn't really like it, but you can put any there, I once did this option, but abandoned it
 

 

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Posted
16 hours ago, AlhimN1 said:

they will work on HF too, just rename the lobby to lobby01, logongrp.dat standard
the only thing is that the animatronics don't work

 

HellBound

 

Autumn Classic

yep i meant pawns specifically don't work for some reason in H5

Posted
11 hours ago, 911reg said:

yep i meant pawns specifically don't work for some reason in H5

I tried to find where this was disabled in Engie DLL, but to no avail.
Later, someone suggested that you can convert the animation to Verеmesh and play it through an emitter, but I haven't figured out how to do that yet.

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