Jump to content

Recommended Posts

Posted

Hey guys, I'm setting up a L2OFF Classic server.

The physical server is in the United States. Here I have the AuthdClassic and L2Server.
IP 77.77.77.77

And I have two additional private servers that I want to use as proxies for people in Europe and South America.

Europe IP 88.88.88.88

Brazil: 99.99.99.99

My idea is to have only one server, but that when logging in, those from North America can log in to the US server.

Those from Europe can log in to the EUR server.

And those from South America can log in to the BR server.

But at the same time, everyone can be seen in-game...

I know this is done with a proxy, but I don't know how.

In my AuthMod.ini file I have this configured... now... what should I do on the EU and BR servers?
 

[Setting]
Enabled=1
ServerListSize=3
;Time in seconds for checking proxies status - 0 means disabled, they'll remain as online
ProxyCheckInterval=10
;Timeout in seconds during Port Check
ProxyCheckTimeout=15

[Server_1]
Name=EU1
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=77.77.77.77
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=1
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2

[Server_2]
Name=EUR
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=88.88.88.88
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=2
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2

[Server_3]
Name=BR
;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection)
ServerIp=127.0.0.1
;ServerIp=99.99.99.99
;Proxy or real server port
ServerPort=7777
;Server id used in ServerList packet - id of the server from servername-e.dat
ServerId=3
;Real server id - the one specified in l2server.ini
RealServerId=1
;PvP server flag
PvPServer=1
;Test server flag
TestServer=0
;Show clock in server status
ShowClock=0
;Age limit
AgeLimit=0
;Show brackets [] before server name
ShowBrackets=0
;Server Type 1: Normal, 2: Classic
ServerType=2
;Fake Online Status 1: Light , 2: Normal, 3: Heavy
FakeEngine=2

 

  • 2 months later...
Posted

I set mine up by routing all bot connections through rotating proxies while keeping the real client on the main IP, then just forwarded traffic to the server using a simple port-forwarding script.

Posted (edited)

I ran into the same problem and tried a few workarounds, but what finally made things smooth for me was to Buy Static Residential Proxies. They gave me consistent IPs that didn’t rotate or get flagged, which helped with stability and avoided unnecessary disconnects. Way better than messing with too many free tools that just don’t hold up over time.

Edited by Meissgenry

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • You think you have good “l2j” files until you try running a low-rate server.   Saying “there’s not a single L2 server out there worth mentioning” just shows you probably only know the first 10 servers on voting sites, the same voting sites that owned by them. You call the forum dead, yet you’re here discussing your next projects… From my perspective, you don’t seem ready to run any L2 server in 2025. Around 70% of players are here for RMT or ask for payment just to bring their clan, and you really think the community cares about Premium or donations or files quality? The other 20% spend their time downloading and deleting servers all day, playing for one day, then quitting for whatever random reason. And finally, the last 10% are the only ones who actually play because they genuinely like your features, your server files, and your overall project. Good luck 🙂
    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
    • One of best project i play last few years
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock