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Posted

Hi everyone, I downloaded the interface.xdat and autoplay.uc (I understand it’s an Unreal class) from this link. I’m trying to add this using the Akar0 Interlude compiler, but I have some doubts. If anyone could help me, I would really appreciate it.

What’s the difference between interface.xdat and interface.u? I understand that I need to add the autoplay.uc class, but how can I make the autofarm window box appear on the L2 screen? (I’m new to interface modification).

It seems interface.xdat is where I define the position of the box, right? But where does this file go? I couldn’t find anything in the decompiled files.

Posted
On 12/13/2024 at 2:35 PM, check1996 said:

Hi everyone, I downloaded the interface.xdat and autoplay.uc (I understand it’s an Unreal class) from this link. I’m trying to add this using the Akar0 Interlude compiler, but I have some doubts. If anyone could help me, I would really appreciate it.

What’s the difference between interface.xdat and interface.u? I understand that I need to add the autoplay.uc class, but how can I make the autofarm window box appear on the L2 screen? (I’m new to interface modification).

It seems interface.xdat is where I define the position of the box, right? But where does this file go? I couldn’t find anything in the decompiled files.

in .uc give info about the window posibilities, and .xdat is just a place to put buttons and visual things not has to do at all with anyother thing. 

and also to connect java with uc need dll most of the times... this share i think is not have... so will never will work like in video 

Posted
On 14/12/2024 at 11:20, cryptonakos4444 said:

em .uc fornece informações sobre as possibilidades da janela, e .xdat é apenas um lugar para colocar botões e coisas visuais que não tem nada a ver com mais nada. 

e também para conectar o java com o uc precisa de dll na maioria das vezes... acho que esse compartilhamento não existe... então nunca funcionará como no vídeo 

 

Yes 😕 I didn't understand the use of l2faris_ch3.u. I used ue_explore to try to understand it and only found some objects. I'm trying to figure out what this .u file would be.

 

Posted
22 hours ago, check1996 said:
 

Yes 😕 I didn't understand the use of l2faris_ch3.u. I used ue_explore to try to understand it and only found some objects. I'm trying to figure out what this .u file would be.

 

maybe in this file are only textures. u can try open with unreal editor in texture window.

Posted
5 hours ago, wongerlt said:

maybe in this file are only textures. u can try open with unreal editor in texture window.

 

Which program can I use to view it? I opened it with UE Explorer, and I can see some classes, objects, and some dependencies, but I can't see textures, like in the screenshot.

 

image.png.57f907df55e92cda9146b42fe2cb267a.png

 

 

image.thumb.png.d15ddb5666c5fdbf6570bb01aed65768.png

Posted
7 hours ago, check1996 said:

 

Which program can I use to view it? I opened it with UE Explorer, and I can see some classes, objects, and some dependencies, but I can't see textures, like in the screenshot.

 

image.png.57f907df55e92cda9146b42fe2cb267a.png

 

 

image.thumb.png.d15ddb5666c5fdbf6570bb01aed65768.png

 

  • 1 month later...
Posted (edited)
On 12/15/2024 at 9:43 PM, check1996 said:
 

Ναι, 😕δεν κατάλαβα τη χρήση του l2faris_ch3.u. Προσπαθούσα ue_exploreνα το καταλάβω και έβρισκα μόνο κάποια αντικείμενα. Προσπαθώ να καταλάβω ποιο .uθα είναι αυτό το αρχείο.

 

bro you need other tools for do that working... and other files... 
listen to me... you need UTPT to open the class or take the textures like this... 
https://prnt.sc/cHneGXEgxlwJ 
from here you can take what ever you want and after go make in Notepad ++ paste -> save as .uc
latter on you must have source for interface to compile your new interface.u with new .uc 
you put inside this .uc what you made and thats create all the script lets say about the fuctionality of buttons...
NEXT...
Go download Xdat Editior
go open file -> interface.xdat 
and copy one by one handmade all the Wnd and childrens...

after you get in l2.exe and you can use ///reloadui or ///show windowname to help you fix your windows without close and open the l2.exe all the time... 

 

Edited by cryptonakos4444

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