misterelax Posted July 30, 2024 Posted July 30, 2024 So the whole point of the mod is to introduce normalmap/bumpmap into L2.However in order to actually see the difference it is needed not only the custom utx files,but also a dll like reshade(t is not so complicated((it's just a copy paste into system))but the logic is the same).So is this considered as a mod actually or as just a workaround?
911reg Posted July 30, 2024 Posted July 30, 2024 2 hours ago, misterelax said: So the whole point of the mod is to introduce normalmap/bumpmap into L2.However in order to actually see the difference it is needed not only the custom utx files,but also a dll like reshade(t is not so complicated((it's just a copy paste into system))but the logic is the same).So is this considered as a mod actually or as just a workaround? Which mod are you referring to?
misterelax Posted July 30, 2024 Author Posted July 30, 2024 Well l'm referring to the mod I'm working
misterelax Posted July 31, 2024 Author Posted July 31, 2024 The thing is, I have always wanted to introduce a graphical evolution into the game. However, the need to use a third-party DLL that I haven't developed and really have no clue how it works is starting to seem like a workaround.Shouldn't this mod be more robust to actually use the term 'mod'? Well, now I'm thinking again maybe it's a feeling of guilt that I haven't made it work entirely by my own
Salty Mike Posted July 31, 2024 Posted July 31, 2024 1 hour ago, misterelax said: The thing is, I have always wanted to introduce a graphical evolution into the game. However, the need to use a third-party DLL that I haven't developed and really have no clue how it works is starting to seem like a workaround.Shouldn't this mod be more robust to actually use the term 'mod'? Well, now I'm thinking again maybe it's a feeling of guilt that I haven't made it work entirely by my own It is just semantics. Doesn't matter if you haven't developed it on your own. Fact of the matter is that you are introducing a modification of the original game, hence the term `mod`. 2
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