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  • darta changed the title to How to make a compiler for scripts .u?
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You can simpy open unreal engine runtime, go to the actor browser and extract all scripts, then simply run a .bat file with "ucc make" inside of it, and fix the errors manually. After that it's self explanatory, simply add more scripts, i.e. npc scripts, etc,
if they have errors, fix them manually, and so on.

 

There's no magic solution to do this, you'll have to read. There's plenty of documentation on many webs, and tutorials about how to compile unreal mods/mutators in general, not only for L2 but for pretty much any unreal game (its the exact same process in any game basically).

UnrealWiki: Compiling With UCC (beyondunrealwiki.github.io)
UnrealWiki: UnrealScript (beyondunrealwiki.github.io)

UnrealWiki: UnrealScript Lessons (beyondunrealwiki.github.io)

 

The reason why there are no tutorials is because it's hard to teach someone how to troubleshoot compiling/decompiling errors, etc.

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