I am looking for a way to capture and translate somehow the client packets like int, string, float... and the sequence (or at least thats what i think i need)
I would like any kind of way or any information on how to achieve that, maybe what programs could help me or what direction should i look into
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Nightw0lf
Hello,
I am looking for a way to capture and translate somehow the client packets like int, string, float... and the sequence (or at least thats what i think i need)
I would like any kind of way or any information on how to achieve that, maybe what programs could help me or what direction should i look into
12 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.