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Posted (edited)

I recently created a Recipe for custom items but I always get Critical when opening the item list. Is there a bug in the Interlude client?

 

Erro:

History: UUIDATA_ITEM::execGetItemAdditionalName <- UObject::execClassContext <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0 @ Function Interface.RecipeManufactureWnd.ReceiveRecipeItemMakeInfo : 03E9) <- UObject::ProcessEvent <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0, Function Interface.RecipeManufactureWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::ReceiveRecipeItemMakeInfo <- UNetworkHandler::Tick <- Function Name=RecipeItemMakeI <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

recipe-c:

mk_jewel_of_antharas_i	872	9291	1	6656	1	100	5	7	9225	1	9226	13	9227	30	9228	30	9218	30	3470	18	858	1						

 

for it to work it needs to be done like this:

 

y9UHRnl.png 

 

skbxo4K.png 

Edited by Williams

2 answers to this question

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