Williams Posted July 25, 2023 Posted July 25, 2023 (edited) I recently created a Recipe for custom items but I always get Critical when opening the item list. Is there a bug in the Interlude client? Erro: History: UUIDATA_ITEM::execGetItemAdditionalName <- UObject::execClassContext <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0 @ Function Interface.RecipeManufactureWnd.ReceiveRecipeItemMakeInfo : 03E9) <- UObject::ProcessEvent <- (RecipeManufactureWnd Transient.RecipeManufactureWnd0, Function Interface.RecipeManufactureWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::ReceiveRecipeItemMakeInfo <- UNetworkHandler::Tick <- Function Name=RecipeItemMakeI <- UGameEngine::Tick <- UpdateWorld <- MainLoop recipe-c: mk_jewel_of_antharas_i 872 9291 1 6656 1 100 5 7 9225 1 9226 13 9227 30 9228 30 9218 30 3470 18 858 1 for it to work it needs to be done like this: Edited July 25, 2023 by Williams Quote
0 911reg Posted July 25, 2023 Posted July 25, 2023 wrong section, should be moved to client dev, also should lock since it's already solved, thanks for sharing the answer tho Quote
Question
Williams
I recently created a Recipe for custom items but I always get Critical when opening the item list. Is there a bug in the Interlude client?
Erro:
recipe-c:
for it to work it needs to be done like this:
2 answers to this question
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