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Having more than 1 Masterwork option on 1 item


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Posted (edited)

Hello, I want to add an option to have the chance of 2 different masterwork items when crafting something (for example when crafting Vesper Helmet having the chance of getting the normal item, the masterwork item and the chance of getting a custom masterwork one)

Something like this:

 

Spoiler
<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />
        <statUse name="MP" value="252" />
    </item>

 

 

I don't know much about java but I've made things by looking at others stuff that works similar and copying/adapting, this is what my RecipeData.java looks like:

 

Spoiler
@Override
	public void parseDocument(Document doc)
	{
		// TODO: Cleanup checks enforced by XSD.
		final List<L2RecipeInstance> recipePartList = new ArrayList<>();
		final List<L2RecipeStatInstance> recipeStatUseList = new ArrayList<>();
		final List<L2RecipeStatInstance> recipeAltStatChangeList = new ArrayList<>();
		for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
		{
			if ("list".equalsIgnoreCase(n.getNodeName()))
			{
				RECIPES_FILE:
				for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
				{
					if ("item".equalsIgnoreCase(d.getNodeName()))
					{
						recipePartList.clear();
						recipeStatUseList.clear();
						recipeAltStatChangeList.clear();
						NamedNodeMap attrs = d.getAttributes();
						Node att;
						int id = -1;
						boolean haveRare = false;
						boolean haveRare2 = false;
						boolean haveRare3 = false;
						StatsSet set = new StatsSet();
						
						att = attrs.getNamedItem("id");
						if (att == null)
						{
							LOG.error("{}: Missing id for recipe item, skipping!", getClass().getSimpleName());
							continue;
						}
						id = Integer.parseInt(att.getNodeValue());
						set.set("id", id);
						
						att = attrs.getNamedItem("recipeId");
						if (att == null)
						{
							LOG.error("{}: Missing recipeId for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("recipeId", Integer.parseInt(att.getNodeValue()));
						
						att = attrs.getNamedItem("name");
						if (att == null)
						{
							LOG.error("{}: Missing name for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("recipeName", att.getNodeValue());
						
						att = attrs.getNamedItem("craftLevel");
						if (att == null)
						{
							LOG.error("{}: Missing level for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("craftLevel", Integer.parseInt(att.getNodeValue()));
						
						att = attrs.getNamedItem("type");
						if (att == null)
						{
							LOG.error("{}: Missing type for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("isDwarvenRecipe", att.getNodeValue().equalsIgnoreCase("dwarven"));
						
						att = attrs.getNamedItem("successRate");
						if (att == null)
						{
							LOG.error("{}: Missing successRate for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
							continue;
						}
						set.set("successRate", Integer.parseInt(att.getNodeValue()));
						
						for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
						{
							if ("statUse".equalsIgnoreCase(c.getNodeName()))
							{
								String statName = c.getAttributes().getNamedItem("name").getNodeValue();
								int value = Integer.parseInt(c.getAttributes().getNamedItem("value").getNodeValue());
								try
								{
									recipeStatUseList.add(new L2RecipeStatInstance(statName, value));
								}
								catch (Exception e)
								{
									LOG.error("{}: Error in StatUse parameter for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
									continue RECIPES_FILE;
								}
							}
							else if ("altStatChange".equalsIgnoreCase(c.getNodeName()))
							{
								String statName = c.getAttributes().getNamedItem("name").getNodeValue();
								int value = Integer.parseInt(c.getAttributes().getNamedItem("value").getNodeValue());
								try
								{
									recipeAltStatChangeList.add(new L2RecipeStatInstance(statName, value));
								}
								catch (Exception e)
								{
									LOG.error("{}: Error in AltStatChange parameter for recipe item ID: {}, skipping!", getClass().getSimpleName(), id);
									continue RECIPES_FILE;
								}
							}
							else if ("ingredient".equalsIgnoreCase(c.getNodeName()))
							{
								int ingId = Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue());
								int ingCount = Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue());
								recipePartList.add(new L2RecipeInstance(ingId, ingCount));
							}
							else if ("production".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("count", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
							}
							else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity", Integer.parseInt(c.getAttributes().getNamedItem("rarity").getNodeValue()));
								haveRare = true;
							}
							else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
								haveRare = true;
							}
						}
						
						L2RecipeList recipeList = new L2RecipeList(set, haveRare);
						for (L2RecipeInstance recipePart : recipePartList)
						{
							recipeList.addRecipe(recipePart);
						}
						for (L2RecipeStatInstance recipeStatUse : recipeStatUseList)
						{
							recipeList.addStatUse(recipeStatUse);
						}
						for (L2RecipeStatInstance recipeAltStatChange : recipeAltStatChangeList)
						{
							recipeList.addAltStatChange(recipeAltStatChange);
						}
						
						_recipes.put(id, recipeList);
					}
				}
			}
		}
	}

 


But when I start the server I get the error on the pic


Any ideas of what is wrong?


 

image.png

Edited by Kyboi

8 answers to this question

Recommended Posts

  • 0
Posted

To fix your error, edit your xml as such:

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />
        <statUse name="MP" value="252" />
    </item>

 

However, this code you posted is incomplete and it will just read the data but never use it. You need to modify the logic when the player presses 'Buy' to calculate which item will be given to the player based on rarity.

  • 0
Posted
1 hour ago, An4rchy said:

To fix your error, edit your xml as such:

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="Vesper Helmet" count="1" />
        <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" />
  		<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />
        <statUse name="MP" value="252" />
    </item>

 

However, this code you posted is incomplete and it will just read the data but never use it. You need to modify the logic when the player presses 'Buy' to calculate which item will be given to the player based on rarity.


The error on the console is definitely coming from the core, I tried running the server with no modifications on the xml and xsd and still get the error, and running the xml and xsd modificated but with no modification in the core results in no error but ofc the crafting works like vanilla

The only different scenario is when I modify the xml and xsd to:

 

Spoiler
<productionRare id="135" count="2" rarity="30" />
<productionRare id2="204" count="1" rarity2="30" />
(just for testing)

 

and

Spoiler
<xs:element name="productionRare" minOccurs="0" maxOccurs="1">
	<xs:complexType>
			<xs:attribute name="count" type="xs:positiveInteger" use="required" />
			<xs:attribute name="id" type="xs:positiveInteger" use="required" />
			<xs:attribute name="rarity" type="xs:positiveInteger" use="required" />
	</xs:complexType>
</xs:element>
<xs:element name="productionRare" minOccurs="0" maxOccurs="1">
	<xs:complexType>
		<xs:attribute name="count" type="xs:positiveInteger" use="required" />
		<xs:attribute name="id2" type="xs:positiveInteger" use="required" />
		<xs:attribute name="rarity2" type="xs:positiveInteger" use="required" />
	</xs:complexType>
</xs:element>

 


In which case I get the error for not being able to load the file:

 

[17/05 08:31:24] RecipeData: Could not parse file recipes.xml
java.lang.NullPointerException
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.parseDocument(RecipeData.java:178)
        at com.l2jserver.util.data.xml.IXmlReader.parseDocument(IXmlReader.java:185)
        at com.l2jserver.util.data.xml.IXmlReader.parseFile(IXmlReader.java:89)
        at com.l2jserver.util.data.xml.IXmlReader.parseDatapackFile(IXmlReader.java:63)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.load(RecipeData.java:57)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.<init>(RecipeData.java:50)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData$SingletonHolder.<clinit>(RecipeData.java:280)
        at com.l2jserver.gameserver.data.xml.impl.RecipeData.getInstance(RecipeData.java:272)
        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:228)
        at com.l2jserver.gameserver.GameServer.main(GameServer.java:617)


Which is kinda obvious since "rarity2" and "id2" are not in the core part.

I've been trying duplicating and moving things around in the core but the most I've achieved is that I can get the "second" rare to work, something like if I have recipe for item A, productionRare is B and productionRare2 is C, then A and C work, I haven't been able to make both rares to work at the same time

The problem is that I don't quite understand how the whole system works, and since I don't know much java I'm trying to figure things out by logic but this case isn't as obvious as some other stuff

 

  • 0
Posted (edited)
<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />

 

try like this 

<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />

how i know should be like this you ask ? 

 

did you do the java work yourself ?

 

				else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
Edited by LoVe+
  • 0
Posted

As An4rchy said, its not enough the 'read' part. You need to edit some other parts too.

Also, i'm wondering....

these lines (the set part):

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}
else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}
else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}

 

They are all parsing a number (Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()))

While they are reading the "id" node value which in your case (even the retail one) are not numeric values

 

id="Vesper Helmet"
id="Vesper Helmet Foundation"
id="Custom Vesper Helmet Foundation"

 

So, either i really can't understand the way the parsing works, or even your retail code is broken.

  • Sad 1
  • 0
Posted

yep .. now wonder how it worked before adding rarity2 even on production there is not int value ..

 

<production id="Vesper Helmet" count="1" />

and it parse int 

 

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}

this is broken in all possible corner

  • 0
Posted
8 hours ago, LoVe+ said:
<productionRare2 id="Custom Vesper Helmet Foundation" count="1" rarity="4" />

 

try like this 

<productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" />

how i know should be like this you ask ? 

 

did you do the java work yourself ?

 

				else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));


If I try with that only (only by adding that to RecipeData.java and not modifying L2RecipeController.java and L2RecipeList.java) then I don't get an error but the masterwork system stops working entirely (only base item ID results from the production)

 

 

8 hours ago, melron said:

As An4rchy said, its not enough the 'read' part. You need to edit some other parts too.

Also, i'm wondering....

these lines (the set part):

else if ("production".equalsIgnoreCase(c.getNodeName()))
{
	set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	....
}
else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}
else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
{
	set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
	...
}

 

They are all parsing a number (Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()))

While they are reading the "id" node value which in your case (even the retail one) are not numeric values

 

id="Vesper Helmet"
id="Vesper Helmet Foundation"
id="Custom Vesper Helmet Foundation"

 

So, either i really can't understand the way the parsing works, or even your retail code is broken.

 

 

Ah that was only for example purposes, I have the proper item IDs on the recipes.xml file (currently using samurai longsword to test):

 

<item id="246" recipeId="2353" name="mk_samurai_longsword" craftLevel="6" type="dwarven" successRate="100">
		<ingredient id="2115" count="11" />
		<ingredient id="1891" count="3" />
		<ingredient id="1890" count="82" />
		<ingredient id="1888" count="41" />
		<ingredient id="5220" count="164" />
		<ingredient id="1459" count="410" />
		<ingredient id="2131" count="248" />
		<production id="135" count="1" />
		<productionRare id="135" count="2" rarity="30" />
		<productionRare2 id2="204" count="1" rarity2="30" />
		<statUse name="MP" value="165" />
	</item>




Maybe the problem is not on RecipeData.java but in one of the other 2 files:

L2RecipeList.java:
 

Spoiler
/**
	 * Constructor of L2RecipeList (create a new Recipe).
	 * @param set
	 * @param haveRare
	 */
	public L2RecipeList(StatsSet set, boolean haveRare)
	{
		_recipes = new L2RecipeInstance[0];
		_statUse = new L2RecipeStatInstance[0];
		_altStatChange = new L2RecipeStatInstance[0];
		_id = set.getInt("id");
		_level = set.getInt("craftLevel");
		_recipeId = set.getInt("recipeId");
		_recipeName = set.getString("recipeName");
		_successRate = set.getInt("successRate");
		_itemId = set.getInt("itemId");
		_count = set.getInt("count");
		if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
		}
		_isDwarvenRecipe = set.getBoolean("isDwarvenRecipe");
	}

 


I tried adding it like this:
 

if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareItemId2 = set.getInt("rareItemId2");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
			_rarity2 = set.getInt("rarity2");
		}

 

And with that I get the error on the console, I think here is where the problem is (because it points to this line in the console)

 

RecipeController.java:

 

Spoiler
private void rewardPlayer()
		{
			int rareProdId = _recipeList.getRareItemId();
			int itemId = _recipeList.getItemId();
			int itemCount = _recipeList.getCount();
			L2Item template = ItemTable.getInstance().getTemplate(itemId);
			
			// check that the current recipe has a rare production or not
			if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity())
				{
					itemId = rareProdId;
					itemCount = _recipeList.getRareCount();
				}
			}
			

 

 

I tried by adding stuff here too with no luck, my guess based on the error given by the console is that I have to preperly add the stuff to L2RecipeList so it doesn't return an error and start working from there

  • 0
Posted (edited)
 

 

 

give this one a try  maybe that stands for chance ? 

rarity = 80 chance to get rare

and rarity2 = 40 chance to get masteerwork

 

also you will have to change  Vesper Helmet Vesper Helmet Foundation and Custom Vesper Helmet Foundation to itemId that stands for this names.

<item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60">
        <ingredient id="15792" count="1" />
        <production id="== PUT ITEM ID HERE ==" count="1" />
        <productionRare id="== PUT ITEM ID HERE ==" count="1" rarity="80" />
  		<productionRare2 id2="== PUT ITEM ID HERE ==" count="1" rarity2="40" />
        <statUse name="MP" value="252" />
    </item>

 

Edited by LoVe+
  • 0
Posted

I made it, the error was being caused by the way the L2RecipeList parsed the xml, I fixed it by making a dupe of the boolean for the "productionRare2" function, the final result is:

L2RecipeList.java:
 

Spoiler
/**
	 * Constructor of L2RecipeList (create a new Recipe).
	 * @param set
	 * @param haveRare
	 * @param haveRare2
	 */
	public L2RecipeList(StatsSet set, boolean haveRare, boolean haveRare2)
	{
		_recipes = new L2RecipeInstance[0];
		_statUse = new L2RecipeStatInstance[0];
		_altStatChange = new L2RecipeStatInstance[0];
		_id = set.getInt("id");
		_level = set.getInt("craftLevel");
		_recipeId = set.getInt("recipeId");
		_recipeName = set.getString("recipeName");
		_successRate = set.getInt("successRate");
		_itemId = set.getInt("itemId");
		_count = set.getInt("count");
		if (haveRare)
		{
			_rareItemId = set.getInt("rareItemId");
			_rareCount = set.getInt("rareCount");
			_rarity = set.getInt("rarity");
		}
		if (haveRare2)
		{
			_rareItemId2 = set.getInt("rareItemId2");
			_rareCount2 = set.getInt("rareCount2");
			_rarity2 = set.getInt("rarity2");
		}
		_isDwarvenRecipe = set.getBoolean("isDwarvenRecipe");
	}

 


RecipeData.java:
 

Spoiler
else if ("production".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("itemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("count", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
							}
							else if ("productionRare".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId", Integer.parseInt(c.getAttributes().getNamedItem("id").getNodeValue()));
								set.set("rareCount", Integer.parseInt(c.getAttributes().getNamedItem("count").getNodeValue()));
								set.set("rarity", Integer.parseInt(c.getAttributes().getNamedItem("rarity").getNodeValue()));
								haveRare = true;
							}
							else if ("productionRare2".equalsIgnoreCase(c.getNodeName()))
							{
								set.set("rareItemId2", Integer.parseInt(c.getAttributes().getNamedItem("id2").getNodeValue()));
								set.set("rareCount2", Integer.parseInt(c.getAttributes().getNamedItem("count2").getNodeValue()));
								set.set("rarity2", Integer.parseInt(c.getAttributes().getNamedItem("rarity2").getNodeValue()));
								haveRare2 = true;
							}
						}
						
						L2RecipeList recipeList = new L2RecipeList(set, haveRare, haveRare2);

 


RecipeController.java:
 

Spoiler
private void rewardPlayer()
		{
			int rareProdId = _recipeList.getRareItemId();
			int rareProdId2 = _recipeList.getRareItemId2();
			int itemId = _recipeList.getItemId();
			int itemCount = _recipeList.getCount();
			L2Item template = ItemTable.getInstance().getTemplate(itemId);
			
			// check that the current recipe has a rare production or not
			if ((rareProdId != -1) && ((rareProdId == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity())
				{
					itemId = rareProdId;
					itemCount = _recipeList.getRareCount();
				}
			}
			if ((rareProdId2 != -1) && ((rareProdId2 == itemId) || Config.CRAFT_MASTERWORK))
			{
				if (Rnd.get(100) < _recipeList.getRarity2())
				{
					itemId = rareProdId2;
					itemCount = _recipeList.getRareCount2();
				}
			}

 


Of course I had te declare the boolean on the RecipeData.java:

 

Spoiler
Node att;
						int id = -1;
						boolean haveRare = false;
						boolean haveRare2 = false;
						StatsSet set = new StatsSet();

 



I tested it and its working

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    • Donations can provide anything that can be obtained through normal gameplay. There are no augmentations on armors, no stuck skills, and no custom items. Therefore, donations do not affect the game balance.     thank you!
    • Facebook-Ins-X-Pin-Proxy - 150M+ Fresh Residential Proxies    MoMoProxy Official Site: MoMoProxy.com   1. Features ------------------------------------------ 1. 190+ Countries And Millions of City Targeting”; 2. 80M+ Rotating Residential Proxies”; 3. 5M+ 240 Minutes Lasting Sticky Residential Proxies”; 4. 99.64% Request Success Rate.” 5. High Anonymous Clean Residential Proxies. 6. 50M-1GB/S Download and Upload Speed. 7. IP Whitelist Or User Pass Authentication. 8. Convenient IP Abstracting On User Panel, No APP Download. 9. IP Pool Covers 190+ Countries. 10. API For Automation Workflow. 11. Compatible With All Browsers & Devices. 12. SOCKS5 HTTP(S) Proxies. 13. 99.64% Request Success Rate and 99.9% Update. 2. Use Cases: Web Scraping and Data Extraction Use MoMoProxy to access websites anonymously and avoid IP blocking while scraping large volumes of data for research, business intelligence, or competitive analysis. Social Media Management (Multiple Accounts) Manage multiple social media accounts (e.g., Instagram, Twitter, Facebook) simultaneously with different proxy IPs to avoid account bans and increase operational efficiency. SEO and SERP Tracking Use MoMoProxy to perform SEO audits and track search engine result page (SERP) rankings without being blocked by search engines, simulating searches from different geographical locations. E-commerce Price Monitoring Monitor competitors' prices on e-commerce platforms (like Amazon, eBay) by using MoMoProxy's rotating residential IPs to simulate user requests from different regions without getting flagged. Web Testing and Automation Conduct automated web testing by using MoMoProxy to simulate user behavior across different locations, devices, and networks, ensuring that web applications behave consistently under various conditions. Ad Verification Verify online advertisements (display ads, pay-per-click ads) from different IP addresses to ensure proper targeting and compliance with advertising policies. Fraud Prevention and Security Safeguard your online activities (such as financial transactions or account logins) by using MoMoProxy to rotate IP addresses and protect against IP-based attacks or fraud. Market Research Collect data from various sources without being detected or restricted, allowing for comprehensive market research, competitor analysis, and trend forecasting. Mobile App Testing Use MoMoProxy to test mobile applications across different regions and simulate real-world user scenarios, ensuring that apps perform correctly in various network environments. Ticketing and Event Booking Secure tickets for high-demand events by using MoMoProxy to mask your real IP and bypass ticket purchasing limits based on IP addresses. Ad Fraud Prevention Prevent ad fraud by rotating IPs to detect and block suspicious activities related to advertising, ensuring accurate attribution and campaign performance analysis. Academic Research and Surveys Use MoMoProxy to distribute surveys or gather data from different regions without bias due to regional IP filtering or restrictions.   3. Pricing List: ----------------------------------------------- Note: Price List will be changable based on our promotion every month or in some Dig Days. If any question or help please contact our support online timely: Telegram: https://t.me/momoproxy_com Email: support@momoproxy.com 4. Payments: Now MoMoProxy Supports: A. Crypto Currency Payment, including USDT, BTC, and more; B. Alipay HK, UnionPay; C. Doku For local Southeast Asia payment; D. Offline Aliay and WeChat, please contact support Online; (Note: Visa, MasterCard and Paypal is coming within 30 days). 5.Return Policy MoMoProxy Offer 3 days free trial for all new users that will be helpful for you get further experience on MoMoProxy quality before payment. We also provide 24 hours money-back guarantee, which only applies to technical issues related to MoMoProxy servers that we can not fix within 24 hours. 6. FAQ A. How to buy a plan and how about MoMoProxy payments? After logging in, and enter into the user dashboard, please choose the right plan that be suitable for you, and click [Buy Proxy]. Now MoMoProxy Supports: A. Crypto Currency Payment, including USDT, BTC, and more; B. Alipay HK, UnionPay; C. Doku For local Southeast Asia payment; D. Offline Aliay and WeChat, please contact support Online; (Note: Visa, MasterCard and Paypal is coming within 30 days). B. Where can I use residential IP addresses? a. For Handle Proxy Generate, Just Choose [Proxy Setup], Click [Residential Proxies], and go to [Endpoint Generator] Part, and choose [location] and [proxy type], click [Generate] to generate Proxy List, all steps will be easily; b. Residential Proxies (API) is also available for automation. Can I integrate proxies with 3rd party software, bots and automation tools? You can integrate MoMoProxy proxies with all major automation bots under the help of our API. C. Can I select proxies from specific locations? You can access residential proxies through country-specific, state-targeting or city-targeting after using your login credentials (username and password) or in Allowlisted IPs, such as Los Angeles, California, USA. 7. Contact Us Telegram: https://t.me/momoproxy_com Email: support@momoproxy.com 8. How To Get A FREE Trial? Please register your account firstly, and contact support online to get A 1GB Free Trial! Get 1GB Free Trial NOW! Get 1GB Free Trial NOW! Get 1GB Free Trial NOW! Get 1GB Free Trial NOW! Get 1GB Free Trial NOW! Get 1GB Free Trial NOW!
    • Hello! That's funny things: Rates x3 And  "No Donate things affect the game balance"                           GM Donate Shop - B-A-S grade for Donation Coins VIP Status: Rates x8
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