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  • 2 months later...
Posted

if it is rebuilt from source code, then you can look somewhere why it cannot copy objects on the map in the same way as the Lordfest Prelude editor?
Or is it possible to somehow copy the functions and the prelude editor there, such as setting the level lighting?

  • 3 months later...
Posted

@911reg Hello friend. Any idea why UE give me an error message with missing files?

I've installed VC++ Packages from 2005 to 2022. 

UE won't load my Lineage maps for some reasons.

Here are files example.

 

Field [Missing Files:]

AmbSound

FX_E_T

L2_Skies

T_15_22

T_Texture

 

So the map is loading, but not properly, because i don't see even the building.

Any ideas?

Posted
10 hours ago, รoftcorє said:

@911reg Hello friend. Any idea why UE give me an error message with missing files?

I've installed VC++ Packages from 2005 to 2022. 

UE won't load my Lineage maps for some reasons.

Here are files example.

 

Field [Missing Files:]

AmbSound

FX_E_T

L2_Skies

T_15_22

T_Texture

 

So the map is loading, but not properly, because i don't see even the building.

Any ideas?

You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client.

->L2 Client's root folder
--->L2Editor
--->Animations
--->ForceFeedback
--->L2text
--->MAPS
--->Music
--->Screenshot
--->Sounds
--->StaticMeshes
--->System
--->SysTextures
--->Textures
--->Voice

Also, this is pretty useles when it comes to editing maps

  • Upvote 1
Posted
8 minutes ago, 911reg said:

You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client.

->L2 Client's root folder
--->L2Editor
--->Animations
--->ForceFeedback
--->L2text
--->MAPS
--->Music
--->Screenshot
--->Sounds
--->StaticMeshes
--->System
--->SysTextures
--->Textures
--->Voice

Also, this is pretty useles when it comes to editing maps

From start my L2Editor was in root directory.

So my problem is inside the root, no idea why.

 

Why it's useless?

 

14 minutes ago, 911reg said:

You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client.

->L2 Client's root folder
--->L2Editor
--->Animations
--->ForceFeedback
--->L2text
--->MAPS
--->Music
--->Screenshot
--->Sounds
--->StaticMeshes
--->System
--->SysTextures
--->Textures
--->Voice

Also, this is pretty useles when it comes to editing maps

Your advice, how to work with L2Maps?

Posted
12 hours ago, รoftcorє said:

Field [Missing Files:]

AmbSound

FX_E_T

L2_Skies

T_15_22

T_Texture


Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it

 

 

1 hour ago, รoftcorє said:

Why it's useless?


This particular version can't build sunlight properly, your TerrainInfos will look black.

There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.)

i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client.

Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum 😛

  • Upvote 1
Posted
3 minutes ago, 911reg said:


Your l2editor can't access the 'Textures' folder, nor the 'Sounds' folder, and probably none of the others. Send a pic of your client's root folder so I can see exactly how you're using it

 

 


This particular version can't build sunlight properly, your TerrainInfos will look black.

There are other versions of it (the prelude/interlude versions) but they also have their own problems (fucked up map geometry, problems with movers, having to manually turn on the collision of every staticmesh in order for them to generate shadows, etc.)

i doubt you'll ever find any guides anywhere about how to use these editors properly, because it'd be just way too tedious to explain; tldr you're gonna have to experiment with them on your own and figure out how to use them, while they're not perfect it's definitely possible to make/port maps with them to any client.

Or, you can try to figure out if some shady russian is selling a proper unrealed for L2 in some other forum 😛

L2 Folder with Editor

Here is the folder with the files.

 

 

I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason.

The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly.

Posted (edited)
1 hour ago, รoftcorє said:

L2 Folder with Editor

Here is the folder with the files.

 

 

I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason.

The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly.

Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this:

[Core.System]
PurgeCacheDays=30
Paths=.\*.u
Paths=..\SysTextures\*.utx
Paths=..\Textures\*.utx
Paths=..\Animations\*.ukx
Paths=..\StaticMeshes\*.usx
Paths=..\Sounds\*.uax
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS.

I've successfully ran all versions without any problems in windows 11 pro x64.

Edited by 911reg
  • Thanks 1
Posted
On 3/3/2025 at 2:27 AM, 911reg said:

Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this:

[Core.System]
PurgeCacheDays=30
Paths=.\*.u
Paths=..\SysTextures\*.utx
Paths=..\Textures\*.utx
Paths=..\Animations\*.ukx
Paths=..\StaticMeshes\*.usx
Paths=..\Sounds\*.uax
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS.

I've successfully ran all versions without any problems in windows 11 pro x64.

I  will try this one. Thanks mate.

  • 2 months later...
Posted (edited)
On 11/3/2024 at 2:14 PM, AlhimN1 said:

if it is rebuilt from source code, then you can look somewhere why it cannot copy objects on the map in the same way as the Lordfest Prelude editor?
Or is it possible to somehow copy the functions and the prelude editor there, such as setting the level lighting?

Because this editor is based on the pure full source code of Unreal 2003, which is not intended for Lineage 2, but they tried to make it understand the game. The editor based on Prelude is built to import functions from the original DLLs of the client, where the proper processing of lighting and similar features occurs. In general, I can explain it this way: Prelude is like an extender for the PTS server, but for the client.

Edited by emu-dev
  • Upvote 1

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