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Posted (edited)

Hi,

some1 can explain me how can decompile LineageSkillEffect.u from classic client ? and later full working...

or some tutorial ? bcs i think its maybe very secret, and i have some problmes now.

i know edit full IL animations and now can learn something new 🙂 thx

Edited by KejbL
Posted

decompile unreal scripts u container - then clean the edit code, then build a compiler based on the engine

where there is a similar version example runtime or another , dependencies are visible during assembly

as well as in l2.ini where classes are connected, or pay specialists on this forum and you will get it

😇🥰😉

 

the primary classes that 100% will need are

core.u

engine.u 

they need to be reassembled , then by dependencies , the assembly of such tools takes a specialist about 5 hours no more

everything you need hands brain and notepad++ )

  • Upvote 1
Posted

 

On 4/4/2023 at 1:53 PM, KejbL said:

Hi,

some1 can explain me how can decompile LineageSkillEffect.u from classic client ? and later full working...

or some tutorial ? bcs i think its maybe very secret, and i have some problmes now.

i know edit full IL animations and now can learn something new 🙂 thx

It's not "secrecy", it's more like it'd be very, VERY tedious to try to explain to someone the step by step on how to do the process of decompiling, fixing sources, re-compiling files, making client files readable for the compiler so it can use the correct textures, etc etc etc. You'll need to learn a huge amount of things to try to make a compilation of your own, from editing textures/staticmeshes/sounds/vertex meshes to learning AT LEAST basic UnrealScript, then figuring out how to use the UCC Commandlet, how import/export tables work for unreal files, etc.

TL;DR you need a huge amount of general knowledge about unreal engine itself, and about how L2's files work. So if you want to make a compiler and a clean source of your own it'll take you weeks or more to do it without the necessary knowledge, or even a full day if you already know what to do, hence why i doubt anyone will share such compilers/sources.

 

If you really want to get into learning this though, i can provide you with the necessary links.

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