Jump to content

Recommended Posts

Posted

Hello, looking for some information about client map size, height width in points and corner points in world coordinate system (x,y) when character location become visible in client map frame.

Can somebody share useful information?

Thanks in advance  

 

Posted
2 hours ago, lvlkoo said:

client map size

terrain map - height map

terrain scale 

spacer.png

 

the coordinates of the terrane , height , and others, you can expand an example, raise it higher or lower it lower, but then you will also have to make changes to static meshes, houses, trees , etc., in general, I hope useful information.

 

Posted

also, since the whole 'world map' is composed of small maps (cells), the whole map might be bigger or smaller depending on the client. In H5 for example, you can go to maps like 11_26 but your char won't be visible in the map window.
If you provide more info about what you wanna do exactly maybe we can give you better information

Posted (edited)

 

2 hours ago, 911reg said:

also, since the whole 'world map' is composed of small maps (cells), the whole map might be bigger or smaller depending on the client. In H5 for example, you can go to maps like 11_26 but your char won't be visible in the map window.
If you provide more info about what you wanna do exactly maybe we can give you better information

The goal is to display character approximate location in some external map frame, for example in web page with map image

So to do this I need to scale character location to target frame, to do correct scaling I need to calculate scale ratio, respectively to calculate ration I need to know source map frame width\height and then in theory I'll just need to multiply this ration to  character's X and Y coordinates and then I'll receive approximate location in target frame

 

123.thumb.jpg.a88038ef1c7d8d02ea8e29910cf4f770.jpg

Edited by lvlkoo
Posted
1 hour ago, lvlkoo said:

The goal is to display character approximate location in some external map frame, for example in web page with map image

So to do this I need to scale character location to target frame, to do correct scaling I need to calculate scale ratio, respectively to calculate ration I need to know source map frame width\height and then in theory I'll just need to multiply this ration to  character's X and Y coordinates and then I'll receive approximate location in target frame

i see, i can't tell you the exact ratio honestly, but you could probably get some clues by looking at MinimapWnd and ZoneName-e.dat


    BlockedLoc1.x = -32768f;
    BlockedLoc1.y = 32768f;
    BlockedLoc2.x = 229376f;
    BlockedLoc2.y = 262144f;
    bMiniMapDisabled = true;

https://pastebin.com/uMnG16Ze

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ⚡ Weekend special! Upgrade your personal Google account with 5TB storage and Gemini Pro in under 60 seconds.
    • Don't cry, it's a game. If it makes you cum on your monitor, of course, enjoy it. My business has been running for years and will continue to do so. No matter what happens here, the dogs bark, the caravan moves on. Start developing game engines - post them too - after all, I create them too) Salvation:Arena (MOBA) Unreal Engine RED-TEAM REVERSECODE Аліса займається розробкою ще з часів створення денді та сеги-діти які створюють шум для мене просто діти) За ці роки роботи я бачила багато різних людей у цій сфері все що я думаю про це не плачте та насолоджуйтесь життям слава ураїне - котись на свій бразильський форум)   If you'd simply asked me in a private message on the forum to be reinstated, you'd have been unblocked without a problem. I have no enemies—it's just business. I can make any product on the market, models and effects, copyrights—complex tools—at my age, people run large companies. I'm pleased that our beloved MXC* forum will now have a lot of free products. I earn a maximum of $200-$300 a year from this industry. If that excites you, well, have fun with us.       I moderate many gaming communities, here's one of them  if I hated you, you'd be out of here in a minute, brother  so don't get carried away with your wet dreams. On the topic of free work, start doing it yourself—the forum needs good free stuff. Someone will definitely like you here and throw a flower on your grave. Besides, you're forgetting that half the forum is involved in this interface development business and for many developers, it's a good income. So, you want to make life sweeter for them all, not just for me it's actually nice that you're such a noble young man.   Besides, I usually work from behind the scenes and don't move anywhere in the market but nothing stops me from doing what others do - working from the shadows  you won't even see that I'm doing it, it's so funny.   Start doing free work. You promised to do it well and post it to communities on time. Good luck! We'll have fun, that's great!🥰   завжди приємно поспілкуватися з веселими людьми              
    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
    • That’s just part of buying and selling; if your service didn't appeal to me at the time, there's no reason for me to force myself to buy it. After all, I regularly buy other interfaces and clients from other users mostly Russians using USDT. But *I'm* the child here, even though *you're* the incredibly arrogant one.   The payment method or the amounts were never the problem you were. But life goes on; you’d rather stay caught up in your delusions, thinking you’re the protagonist of some anime. Princess Alice 😂   I have all the interfaces for the 474/506/509/520/542/563/557. and olds too.  Some were created by me, including the ARENA P140 interface, which will soon be released for free. This includes everything you make available. It will no longer be a monopoly held by just a few people.   Including your clients with system. like  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..