tabosas Posted March 7, 2023 Posted March 7, 2023 Looking for someone who has 388 interface source for AttendCheckSlot and AttendCheckInfo classes. I have 362 interface but these 2 classes are messed up there so would be good to see they are done in 388. Will pay for this. Quote
HyperBlown Posted March 7, 2023 Posted March 7, 2023 (edited) AttendCheckSlot class AttendCheckSlot extends UICommonAPI dependson(AttendCheckWnd); // јэАЪ ЕШЅєГД µЪїЎ 0~9 ±оБц Б¶ЗХЗПї© јэАЪё¦ ёёµл. const DATE_TEXTURE_PATH = "L2UI_CT1.AttendCheckWnd.Attend_DateNum_"; var WindowHandle Me; var AttendCheckWnd parentWnd; var TextBoxHandle itemAmountTextBox; var TextureHandle dayFirstTex; var TextureHandle daySecondTex; var TextureHandle checkedBgTex; var TextureHandle highlightTex; var TextureHandle stampTex; var AnimTextureHandle availableAnimTex; var AnimTextureHandle stampAnimTex; var ItemWindowHandle itemWnd; var WindowHandle disableContainer; var AttendCheckWnd.AttendCheckStepInfo _info; delegate DelegateOnItemClicked(AttendCheckSlot Owner); function Init(WindowHandle Owner, AttendCheckWnd Parent) { local string ownerFullPath; ownerFullPath = Owner.m_WindowNameWithFullPath; parentWnd = Parent; Me = GetWindowHandle(ownerFullPath); itemWnd = GetItemWindowHandle(ownerFullPath $ ".AttendMonth_ItemWindow"); itemAmountTextBox = GetTextBoxHandle(ownerFullPath $ ".AttendDayCount_TextBox"); daySecondTex = GetTextureHandle(ownerFullPath $ ".DateNum_Month_10_Texture"); dayFirstTex = GetTextureHandle(ownerFullPath $ ".DateNum_Month_1_Texture"); checkedBgTex = GetTextureHandle(ownerFullPath $ ".StampBG_Texture"); highlightTex = GetTextureHandle(ownerFullPath $ ".SlotHighlight_Texture"); stampTex = GetTextureHandle(ownerFullPath $ ".StampRed_Texture"); availableAnimTex = GetAnimTextureHandle(ownerFullPath $ ".TodayTwinkle_AnimTex"); stampAnimTex = GetAnimTextureHandle(ownerFullPath $ ".TodayStampRed_AnimText"); disableContainer = GetWindowHandle(ownerFullPath $ ".Empty_Wnd"); } function SetInfo(AttendCheckWnd.AttendCheckStepInfo Info) { _info = Info; SetDisable(false); SetItemInfoControl(Info.ItemID, Info.ItemAmount); SetDayTexture(Info.Day); SetSlotState(Info.State); SetSlotHighlightControl(Info.isHighLight); } function SetDisable(bool bDisable) { // End:0x39 if(bDisable) { itemWnd.HideWindow(); itemAmountTextBox.HideWindow(); disableContainer.ShowWindow(); } else { itemWnd.ShowWindow(); itemAmountTextBox.ShowWindow(); disableContainer.HideWindow(); } } function SetItemInfoControl(int ItemID, INT64 ItemAmount) { local ItemInfo ItemInfo; local string amountStr; ItemInfo = GetItemInfoByClassID(ItemID); // End:0x44 if(IsStackableItem(ItemInfo.ConsumeType) && ItemAmount > 0) { ItemInfo.ItemNum = ItemAmount; } itemWnd.Clear(); itemWnd.AddItem(ItemInfo); amountStr = "x" $ string(ItemAmount); // End:0x99 if(ItemAmount == 0) { itemAmountTextBox.HideWindow(); } else { itemAmountTextBox.SetText(amountStr); itemAmountTextBox.ShowWindow(); } } function SetDayTexture(int Day) { local string ten, one; StrDaySplit(Day, ten, one); dayFirstTex.SetTexture(DATE_TEXTURE_PATH $ ten); daySecondTex.SetTexture(DATE_TEXTURE_PATH $ one); } function SetSlotHighlightControl(bool isHighLight) { // End:0x1B if(isHighLight) { highlightTex.ShowWindow(); } else { highlightTex.HideWindow(); } } function SetSlotState(AttendCheckWnd.EAttendCheckState State) { stampAnimTex.HideWindow(); stampAnimTex.Stop(); switch(State) { // End:0x72 case Checked: checkedBgTex.ShowWindow(); stampTex.ShowWindow(); availableAnimTex.HideWindow(); availableAnimTex.Stop(); // End:0x132 break; // End:0xE2 case Available: checkedBgTex.HideWindow(); stampTex.HideWindow(); availableAnimTex.ShowWindow(); availableAnimTex.Stop(); availableAnimTex.SetLoopCount(99999); availableAnimTex.Play(); // End:0x132 break; // End:0x12F case Unchecked: checkedBgTex.HideWindow(); stampTex.HideWindow(); availableAnimTex.HideWindow(); availableAnimTex.Stop(); // End:0x132 break; } } function PlayStampAnimTexture() { stampAnimTex.Stop(); stampAnimTex.ShowWindow(); stampAnimTex.Play(); } function StopAnimation() { availableAnimTex.Stop(); stampAnimTex.Stop(); } function CheckAndPlayStampAnimation() { // End:0x67 if(_info.State == Available) { PlayStampAnimTexture(); stampTex.ShowWindow(); availableAnimTex.HideWindow(); availableAnimTex.Stop(); _info.State = Checked; } } function StrDaySplit(int nDay, out string ten, out string one) { // End:0x31 if(nDay > 9) { ten = Mid(string(nDay), 0, 1); one = Mid(string(nDay), 1, 1); } else { ten = "0"; one = string(nDay); } } event OnClickItem(string strID, int Index) { // End:0x4D if(strID == "AttendMonth_ItemWindow" && _info.State == Available) { DelegateOnItemClicked(self); } } There is no AttendCheckInfo class. Edited March 7, 2023 by HyperBlown 1 Quote
AlisaCodeDragon Posted March 8, 2023 Posted March 8, 2023 3 hours ago, tabosas said: Looking for someone who has 388 interface source for AttendCheckSlot and AttendCheckInfo classes. I have 362 interface but these 2 classes are messed up there so would be good to see they are done in 388. Will pay for this. class AttendCheckWnd contains struct AttendCheckInfo the full script can be viewed here https://cutt.ly/G8GaqYC ps 388 everything is ^ LS/PM me Quote
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