Hi, im testing make custom agathions with class skill, like a sort of subclass inside an item (e.g: a human spirit agathion with 4->8 gladiator skills. see photo below)
the thing is, i made the changes in xlm file located in "game\data\stats\items" and it works BUT the item's name is not correct as what i want, also, when i try to create more tiers of the same
item using IDs "in use" (in use of items from discarted events) the new item gets the skills but doesnt change the name or the icon https://imgur.com/a/PM84mPS
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Hadriel
Hi, im testing make custom agathions with class skill, like a sort of subclass inside an item (e.g: a human spirit agathion with 4->8 gladiator skills. see photo below)
https://imgur.com/a/PDM2ufh
the thing is, i made the changes in xlm file located in "game\data\stats\items" and it works BUT the item's name is not correct as what i want, also, when i try to create more tiers of the same
item using IDs "in use" (in use of items from discarted events) the new item gets the skills but doesnt change the name or the icon
https://imgur.com/a/PM84mPS
some1 knows what can im doing wrong? thx
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now