monkey333 Posted January 14, 2009 Posted January 14, 2009 I think I've found out why some enchant works and some don't. When the enchant scrolls run out, l2net still registers the scroll in the inventory. When you buy some more scrolls, it doesn't add to the first one but instead registers as a second group of identifcal scrolls. When you run the script again, it keeps trying to use the scrolls in the first group which doesn't exist anymore as it ran out. The only way for me to keep the script working is to always have more enchant scrolls than needed. Perhaps a bug ?
mpj123 Posted January 14, 2009 Author Posted January 14, 2009 I can fix that easily.... 1 second. Just a matter of changing the itemcount to see if theres more then one scroll instead of more then zero. I'll report this to slothmo, but I think this is normal. Each stack of items.... either it be adena, FA, seal stones get a Unique ID. If that pile is depleted, then you get a new Unique ID. So the client sees this item as a "new" item you didn't have before. thanks for the bug report, I never ran out of enchants myself :P
eikon Posted January 14, 2009 Posted January 14, 2009 dudes , i don't understand anything :((( ... for me is nothing clearly with auto-enchanter ... where i must put this ? //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "WEAPON HERE/ARMOR HERE" //Item name, don't write the SA SA DEFINE STRING ITGRADE S //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT 12 //Max enchant DEFINE INT CURENCHANT 0 //Current enchant, change line 38 too DEFINE INT DELAY 1100 //Delay of all actions in MS //Some definitions DEFINE INT SUCCESSENCHANTED 0 DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." CURENCHANT = ZERO ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT DEFINE bytebuffer my_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ONE CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your weapon is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP "<&DELAY&>" my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP 300 ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB :| please help a little cheatr like me ..thx
eikon Posted January 14, 2009 Posted January 14, 2009 oh, seems to be clear, first i copy the l2.net from www.ltwonet.com... and than i copy mpj123 post.. and than ... omg i am nooooooB in this CHAPTER
mpj123 Posted January 15, 2009 Author Posted January 15, 2009 you put it in the l2.net scripting window.... Scripting ==> Script editor ==> copy paste my script, ==>save Then go back to Scripting ==> Set Main Script, choose the script you named, Start script. dont forget to edit the line DEFINE STRING ITEMNAME "WEAPON HERE/ARMOR HERE" and DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" with your weapon name and enchant scroll.
metralha Posted January 17, 2009 Posted January 17, 2009 error erro thered [9] Line [32] ..... dont work edit:in gracia ct2 ..... my time lose
mpj123 Posted January 18, 2009 Author Posted January 18, 2009 l2.net 358 and over. I used this script, I know it works. You did something wrong.
mpj123 Posted January 18, 2009 Author Posted January 18, 2009 Flarez.... what exactly isn't working. If you dont tell me whats wrong and inform me, then I cannot help you. I need to know: What l2.net version - What the dump is - What language your l2 client is in - What server chronicle you are playing on - optional: What server is it if you dont mind - What the server web site is - Any other additional error logs or information I should know know about:
deme Posted January 19, 2009 Posted January 19, 2009 didn't work for me either :( it says: [ERROR: SCRIPT ERROR : THREAD[10] LINE[20] : ITEM_GET_ID [ERROR: SCRIPT ERROR : THREAD[10] LINE[31] : ITEM_GET_ID [0 are currently enchanted successfully to 35 [Done but when i log-in my weap is still +0 I am using l2.net v359 the script is as below: //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "Icarus Dual Sword" //Item name, don't write the SA DEFINE STRING ITGRADE S //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT 35 //Enchant amount wanted to every weapon in inventory DEFINE INT DELAY 1100 //Delay of all actions in MS, this may help dodge anti enchanting bans if there are any. Put at least 600. //Some definitions DEFINE INT CURENCHANT 0 DEFINE INT SUCCESSENCHANTED 0 DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." CURENCHANT = ZERO ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT DEFINE bytebuffer my_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ONE CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your weapon is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP "<&DELAY&>" my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP 300 ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB Any help would be appreciated,thnx.
mpj123 Posted January 19, 2009 Author Posted January 19, 2009 not sure why ur getting that error.... you are logged in completely correct? You can move on the minimap? I just tried the script again, and it works.... 2:41:46 PM :[2 are currently enchanted successfully to 4 2:41:46 PM :[Done if thats the case, try this //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "Icarus Dual Sword" //Item name, don't write the SA DEFINE STRING ITGRADE S //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT 35 //Enchant amount wanted to every weapon in inventory DEFINE INT DELAY 1100 //Delay of all actions in MS, this may help dodge anti enchanting bans if there are any. Put at least 600. //Some definitions DEFINE INT CURENCHANT 0 DEFINE INT SUCCESSENCHANTED 0 DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID CRYSTAL DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID ENCHNAME INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." CURENCHANT = ZERO ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT DEFINE bytebuffer my_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ONE CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your weapon is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP "<&DELAY&>" my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP 300 ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB
deme Posted January 19, 2009 Posted January 19, 2009 My bad,i forgot to download the Data folder...Now everything work perfectly,ty mpj123 ;D
sltbnjr Posted January 20, 2009 Posted January 20, 2009 It should enchant for a goal level instead of a static amount of scrolls per item ~
mpj123 Posted January 20, 2009 Author Posted January 20, 2009 that script has been made, its just not public. I'd feel like a douche if I were to edit mine with the same stuff and post it. Its up to the maker of the script to post it :< And this does the trick...
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