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Posted

Hi guys, I have old files for normal Interlude client that show Celestial/Frenzy/Zealot etc with timer on your head. L2 Reborn x30 is Interlude server with classic client and is using Skillgrp_Classic.dat file so the syntax is different. In normal skillgrp.dat you can type characters in the field for animations id (skill.l2patch.0111, NPHRN_skill.phenomenon.267 and so on) but in Skillgrp_Classic.dat it's only for numbers and I don't know how to forward to the animation from the new files. I don't know if they have normal IDs. I found out how to change the built in animations by switching their animation ids but that's it. I know it works in the server cos there are people using these kind of effects. Can anybody help me with this?

cele.png

Posted

you will need to adapt them from interlude to the client u are playing by adding them to lineageskilleffect.u (if the client u are using doesnt use skill.usk) doing that is a whole other story which is very difficult and few ppl can actually do it.

The Image u have there is from my post and it took me a lot of time and i had a lot of help in order to learn how to adapt it

  • Vision changed the title to How to add over the head animation in Skillgrp_Classic
Posted

Hello again and thanks for replying guys. And yes I was looking for example image and saw the one from your post. I'm getting closer. I guess La2dream already adapted these effects I'm looking for and are using them already built in. It's the same story Interlude with Classic client. Their LineageSkillEffect.u is encrypted in a way mxencdec can't decrypt it tho so it doesn't work on my server. Any way to proceed further?

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