# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = test123d123d.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.2.50
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = test123d123d.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = *
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 8
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 100
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = false
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = false [/code]
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
TexasJunior
Hello everyone,
I have put my server online, L2j Acis 382.
Everyone and me can to login to server (Create acc),
On local pc i have light ping 9999 and the external pc (ping 62) is stuck the client (not responing) when they click ok to join on bartz.
I have already ports open 9014,7777,2106 (checked)
Protocol 730-746
Router firewall is on low and windows firewall pc are off.
What i can do?
[code]
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = test123d123d.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.2.50
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
MinProtocolRevision = 730
MaxProtocolRevision = 746 [/code]
[code]
#=============================================================
# Loginserver
#=============================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = test123d123d.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = *
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 8
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 100
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = false
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = false [/code]
3 answers to this question
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