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Help set Online server stuck server selection
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You're talking complete nonsense. The source code of SphereAPI, which handles all requests, is closed and has never been published anywhere. That return $this doesn't affect anything, PHP just ignores it. Why are you showing it? Yes, of course I want that, and I’m asking you — go ahead and hack it, I’d even be thankful. The most you can probably do is launch a DDoS attack, but that’s not hacking. The IP you see is just a public one, used by default to handle requests. There are many other IPs involved, which aren’t disclosed for privacy reasons. So, when should I expect your hacker attack? If you fail, it means you talked big for nothing. I hope you're not all talk and can actually back up your words. UPD: To make your task easier, I have disabled limits on incorrect and failed requests, so your site/IP won't get blocked.
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TexasJunior
Hello everyone,
I have put my server online, L2j Acis 382.
Everyone and me can to login to server (Create acc),
On local pc i have light ping 9999 and the external pc (ping 62) is stuck the client (not responing) when they click ok to join on bartz.
I have already ports open 9014,7777,2106 (checked)
Protocol 730-746
Router firewall is on low and windows firewall pc are off.
What i can do?
[code]
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = test123d123d.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.2.50
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
MinProtocolRevision = 730
MaxProtocolRevision = 746 [/code]
[code]
#=============================================================
# Loginserver
#=============================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = test123d123d.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = *
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 8
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 100
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = false
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = false [/code]
3 answers to this question
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