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Character Killing Monument


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Posted (edited)

Hello MxC!

I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did.

https://pastebin.com/nnpTSaJ9

 I think the problem is on this lines

+    public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo)
+    {
+        _polymorphInfo = polymorphInfo;
+        
+        for (L2Object object : getKnownList().getKnownObjects())
+        {
+            if (object instanceof L2PcInstance)
+            {
+                sendInfo(object.getActingPlayer());
+            }
+        }
+    }

this is from an older acis pack.

 

I did it like this:

    public void setPolymorphInfo(CharSelectSlot polymorphInfo)
    {
        _polymorphInfo = polymorphInfo;
        
        for (Object object : getKnownTypeInRadius(Player.class, 2000))
        {
            if (object instanceof Player)
            {
                sendInfo(((Player) object).getActingPlayer());
            }
        }
    }

if anyone can help i will apreciate it

Edited by Vision

9 answers to this question

Recommended Posts

  • 0
Posted (edited)

no.

image.png.dd26519cb8013ca92d8eb4e834b32dff.png

Im stupid. fixed.

    public void setPolymorphInfo(CharSelectSlot polymorphInfo)
    {
        _polymorphInfo = polymorphInfo;
        
        for (WorldObject object : getKnownType(Player.class))
        {
            if (object instanceof Player)
            {
                sendInfo(object.getActingPlayer());
            }
        }
    }

its not Object its WorldObject.

There are more to fix. I will update the patch when im done for anyone interesting

https://pastebin.com/MdMQdEwe

 

 

Edited by andy1984
None
  • 0
Posted

Hello again!

I found something that is bothering me a lot on this system. When i spawn the npc and no active winner to show his monument the heading on npc  is fine. When a winner exist and his monument spawn, heading is always to the east. i tryed to change is in the serverpacket and made it even static number to check and nothing happened. Any clue?

  • 0
Posted
10 hours ago, xJustMe said:

Maybe try this, i dont know if it will help 😄
 

 

I allready tryed it. Its always the same. Even when you login a normal character always is heading to the east.

  • 0
Posted
33 minutes ago, Tryskell said:

for (WorldObject object : getKnownType(Player.class))
{
if (object instanceof Player)
{
sendInfo(object.getActingPlayer());
}
}

>

getKnownType(Player.class).forEach(p -> sendInfo(p));

is there any difference in performance ( faster completing task ) in the different types ?

  • 0
Posted
2 hours ago, Tryskell said:

for (WorldObject object : getKnownType(Player.class))
{
if (object instanceof Player)
{
sendInfo(object.getActingPlayer());
}
}

>

getKnownType(Player.class).forEach(p -> sendInfo(p));

thanks for the top. any clue about heading?

  • 0
Posted (edited)
  1. + private void broadcastPvPMorphUpdate(L2PcPolymorph npc, CharSelectSlot winnerPvPKillsInfo)
  2. + {
  3. + if (winnerPvPKillsInfo == null)
  4. + {
  5. + npc.setPolymorphInfo(null);
  6. + return;
  7. + }
  8. + npc.setVisibleTitle(Config.CKM_PVP_NPC_TITLE.replaceAll("%kills%", String.valueOf(_winnerPvPKillsCount)));
  9. + npc.setTitleColor(Config.CKM_PVP_NPC_TITLE_COLOR);
  10. + npc.setNameColor(Config.CKM_PVP_NPC_NAME_COLOR);
  11. + npc.setPolymorphInfo(winnerPvPKillsInfo);
  12. + npc.broadcastPacket(new SocialAction(npc, 16));'
  13.  ++ npc.setHeading(VALUE)
  14. + }
  15. +
  16. + private void broadcastPKMorphUpdate(L2PcPolymorph npc, CharSelectSlot winnerPKKillsInfo)
  17. + {
  18. + if (winnerPKKillsInfo == null)
  19. + {
  20. + npc.setPolymorphInfo(null);
  21. + return;
  22. + }
  23. + npc.setVisibleTitle(Config.CKM_PK_NPC_TITLE.replaceAll("%kills%", String.valueOf(_winnerPKKillsCount)));
  24. + npc.setTitleColor(Config.CKM_PK_NPC_TITLE_COLOR);
  25. + npc.setNameColor(Config.CKM_PK_NPC_NAME_COLOR);
  26. + npc.setPolymorphInfo(winnerPKKillsInfo);
  27. + npc.broadcastPacket(new SocialAction(npc, 16));
  28.  ++ npc.setHeading(VALUE)
  29. + }
  30. +
 
  1. + public void broadcastMorphUpdate()
  2. + {
  3. + final CharSelectSlot winnerPvPKillsInfo = getWinnerPvPKillsInfo();
  4. + for (L2PcPolymorph npc : pvpMorphListeners)
  5. + {
  6. + broadcastPvPMorphUpdate(npc, winnerPvPKillsInfo);
  7.  npc.setHeading(VALUE)
  8. + }
  9. +
  10. + final CharSelectSlot winnerPKKillsInfo = getWinnerPKKillsInfo();
  11. + for (L2PcPolymorph npc : pkMorphListeners)
  12. + {
  13. + broadcastPKMorphUpdate(npc, winnerPKKillsInfo);
  14.  npc.setHeading(VALUE)
  15. + }
  16. + }
try this
Edited by LoVe+

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