I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did.
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
andy1984
Hello MxC!
I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did.
https://pastebin.com/nnpTSaJ9
I think the problem is on this lines
+ public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo)
+ {
+ _polymorphInfo = polymorphInfo;
+
+ for (L2Object object : getKnownList().getKnownObjects())
+ {
+ if (object instanceof L2PcInstance)
+ {
+ sendInfo(object.getActingPlayer());
+ }
+ }
+ }
this is from an older acis pack.
I did it like this:
public void setPolymorphInfo(CharSelectSlot polymorphInfo)
{
_polymorphInfo = polymorphInfo;
for (Object object : getKnownTypeInRadius(Player.class, 2000))
{
if (object instanceof Player)
{
sendInfo(((Player) object).getActingPlayer());
}
}
}
if anyone can help i will apreciate it
Edited by Vision9 answers to this question
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