Jump to content

Recommended Posts

Posted
package events;

import java.time.LocalDateTime;
import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.time.format.DateTimeFormatter;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import l2s.commons.util.Rnd;
import l2s.gameserver.Config;
import l2s.gameserver.ThreadPoolManager;
import l2s.gameserver.database.mysql;
import l2s.gameserver.instancemanager.ServerVariables;
import l2s.gameserver.listener.actor.OnAbnormalStartEndListener;
import l2s.gameserver.listener.actor.OnDeathListener;
import l2s.gameserver.listener.actor.player.OnPlayerEnterListener;
import l2s.gameserver.listener.script.OnInitScriptListener;
import l2s.gameserver.model.Creature;
import l2s.gameserver.model.GameObjectsStorage;
import l2s.gameserver.model.Player;
import l2s.gameserver.model.actor.instances.creature.Abnormal;
import l2s.gameserver.model.actor.listener.CharListenerList;
import l2s.gameserver.model.actor.variables.PlayerVariables;
import l2s.gameserver.network.l2.components.SystemMsg;
import l2s.gameserver.network.l2.s2c.SystemMessagePacket;
import l2s.gameserver.network.l2.s2c.events.ExBalthusEvent;
import l2s.gameserver.network.l2.s2c.events.ExBalthusEventJackpotUser;
import l2s.gameserver.utils.Functions;

/**
 * @author nexvill
 */
public class BalthusEvent implements OnInitScriptListener
{
	private static final Logger _log = LoggerFactory.getLogger(BalthusEvent.class);

	private class EventListeners implements OnPlayerEnterListener
	{
		@Override
		public void onPlayerEnter(Player player) {
			if (_active) {
				if (player.getAbnormalList().contains(BUFF_ID)) {
					int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
					player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, true, false, _time));
				}
				else {
					int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
					player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, false, false, _time));
				}
			}
		}
	}

	private class AbnormalStartEndListener implements OnAbnormalStartEndListener
	{
		@Override
		public void onAbnormalStart(Creature actor, Abnormal a) {
			if (actor.isPlayer() && (a.getId() == BUFF_ID) && _active) {
				int receivedAmount = actor.getPlayer().getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
				actor.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, true, false, _time));
			}
		}

		@Override
		public void onAbnormalEnd(Creature actor, Abnormal a) {
			if (actor.isPlayer() && (a.getId() == BUFF_ID) && _active) {
				int receivedAmount = actor.getPlayer().getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
				actor.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, false, false, _time));
			}
		}
	}

	public class MonsterDeathListener implements OnDeathListener
	{
		@Override
		public void onDeath(Creature actor, Creature killer) {
			if (!_active)
				return;

			if (killer == null || !actor.isMonster())
				return;

			Player player = killer.getPlayer();
			if (player == null)
				return;

			if ((killer.getLevel() - actor.getLevel()) > 15)
				return;

			if (Rnd.get(100) < 2)
				player.getInventory().addItem(BASIC_REWARD_ID, 1);
		}

	}

	private class UpdateEvent implements Runnable
	{
		@Override
		public void run() {
			long currentTime = System.currentTimeMillis();
			if ((currentTime > _timeStart) && (currentTime < _timeEnd)) {
				Functions.SetActive(EVENT_NAME, true);
			}
			else {
				Functions.SetActive(EVENT_NAME, false);
			}
		}

	}

	private static final String EVENT_NAME = "BalthusEvent";

	private static final int BUFF_ID = Config.BALTHUS_EVENT_PARTICIPATE_BUFF_ID;

	private EventListeners EVENT_LISTENERS = new EventListeners();
	private final OnAbnormalStartEndListener _abnormalStartEndListener = new AbnormalStartEndListener();

	// Misc
	private int _round = 1;
	private int _stage = 20;
	private int _time = 0;
	private int _jackpotId = 49800;
	private int _hour;
	private boolean _receivedThisHour = false;
	private static final int BASIC_REWARD_COUNT = Config.BALTHUS_EVENT_BASIC_REWARD_COUNT;
	private static final int BASIC_REWARD_ID = Config.BALTHUS_EVENT_BASIC_REWARD_ID;

	private static boolean _active = false;
	private static long _timeStart, _timeEnd;

	@Override
	public void onInit() {
		if (isActive()) {
			_active = true;
			CharListenerList.addGlobal(EVENT_LISTENERS);
			CharListenerList.addGlobal(_abnormalStartEndListener);
			_hour = ZonedDateTime.now().getHour();
			_round = _hour + 1;
			_time = ZonedDateTime.now().getMinute() * 60;
			ThreadPoolManager.getInstance().schedule(new UpdateEvent(), _timeEnd);
			ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> updateTimer(), 1000L, 1000L);
			_log.info("Loaded Event: Balthus Event [state: activated]");
		}
		else {
			ThreadPoolManager.getInstance().schedule(new UpdateEvent(), _timeStart);
			_log.info("Loaded Event: Balthus Event [state: deactivated]");
		}
	}

	private static boolean isActive() {
		LocalDateTime localDateTime = LocalDateTime.parse(Config.BALTHUS_EVENT_TIME_START, DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss"));
		_timeStart = localDateTime.atZone(ZoneId.systemDefault()).toInstant().toEpochMilli();
		localDateTime = LocalDateTime.parse(Config.BALTHUS_EVENT_TIME_END, DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss"));
		_timeEnd = localDateTime.atZone(ZoneId.systemDefault()).toInstant().toEpochMilli();
		long currentTime = System.currentTimeMillis();
		if ((currentTime > _timeStart) && (currentTime < _timeEnd)) {
			Functions.SetActive(EVENT_NAME, true);
		}
		else {
			Functions.SetActive(EVENT_NAME, false);
			mysql.set("DELETE FROM `character_variables` WHERE `value` = \"balthus_received_amount\";");
		}
		return Functions.IsActive(EVENT_NAME);
	}

	private void updateTimer() {
		_time++;
		if (_time >= 3600) {
			_time = 0;
			_stage = 20;
			_round++;
			_receivedThisHour = false;
			if (_round > 24) {
				_round = 1;
			}
			manageJackpot();
			updateEvent();
			saveVars();
		}
		else if (((_time == 3500) || (_time == 2880) || (_time == 2160) || (_time == 1440) || (_time == 720)) && !_receivedThisHour) {
			if (_time != 3500) {
				_stage += 20;
			}
			eventRun();
			saveVars();
		}
	}

	private void saveVars() {
		ServerVariables.set("balthus_round", _round);
		ServerVariables.set("balthus_stage", _stage);
		ServerVariables.set("balthus_jackpot", _jackpotId);
		ServerVariables.set("balthus_received_hour", _receivedThisHour);
	}

	private void eventRun() {
		int participantsCount = 0;
		if (!_receivedThisHour && (Rnd.get(100) < Config.BALTHUS_EVENT_JACKPOT_CHANCE)) {
			_receivedThisHour = true;
			for (Player player : GameObjectsStorage.getPlayers(false, false)) {
				if (player.getAbnormalList().contains(BUFF_ID)) {
					participantsCount++;
					player.setVar(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0) + BASIC_REWARD_COUNT);
				}
				player.sendPacket(new ExBalthusEventJackpotUser());
				player.sendPacket(new SystemMessagePacket(SystemMsg.THE_SECRET_SUPPLIES_OF_THE_BALTHUS_KNIGHTS_ARRIVED_SOMEONE_RECEIVED_S1).addItemName(_jackpotId));
			}
			if (!(participantsCount < 1)) {
				int number = Rnd.get(participantsCount);
				int i = 0;
				for (Player player : GameObjectsStorage.getPlayers(false, false)) {
					if (player.getAbnormalList().contains(BUFF_ID)) {
						if (number == i) {
							player.getInventory().addItem(_jackpotId, 1);
							break;
						}
						i++;
					}
				}
			}
		}
		updateEvent();
	}

	private void updateEvent() {
		for (Player player : GameObjectsStorage.getPlayers(false, false)) {
			boolean participate = false;
			if (player.getAbnormalList().contains(BUFF_ID)) {
				participate = true;
			}
			int receivedAmount = player.getVarInt(PlayerVariables.BALTHUS_RECEIVED_AMOUNT, 0);
			player.sendPacket(new ExBalthusEvent(_round, _stage, _jackpotId, BASIC_REWARD_COUNT, receivedAmount, participate, _receivedThisHour, _time));
		}
	}

	private void manageJackpot() {
		if (_hour < 1)
			_jackpotId = 95876; // Balthus Knights' High-grade Spellbook Chest
		else if (_hour < 17)
			_jackpotId = 49800; // Sibi's Coin Pack
		else if (_hour < 18)
			_jackpotId = 94875; // Balthus Knights' Enchanted Talisman Pack
		else if (_hour < 19)
			_jackpotId = 95872; // Balthus Knights' Master Book Chest
		else if (_hour < 20)
			_jackpotId = 94873; // Balthus Knights' Blessed Dragon Belt
		else if (_hour < 21)
			_jackpotId = 95873; // Balthus Knights' Enchanted Armor Pack
		else if (_hour < 22)
			_jackpotId = 95874; // Balthus Knights' Package: Hardin's Soul Crystal
		else if (_hour < 23)
			_jackpotId = 94877; // Balthus Knight's Package: Enhanced Einhasad's Pendant
		else if (_hour == 23)
			_jackpotId = 95875; // Balthus Knight's Enchanted Weapon Pack
	}
}

free

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello everyone, I am looking to purchase a Premium Lineage 2 High Five server pack. My main requirements are: Stability & Quality (Most Important): The pack must be highly stable with no system errors or major bugs. Custom Features: It must include ready-to-use custom features such as a fully functional Community Board, custom NPC Buffers, and Custom Item Sellers (GM Shops), etc. Complete Files: It is absolutely necessary that the full source code (src) and complete Geodata are included. If you are selling a pack that meets these criteria, please send me a PM or leave a reply with the following information: Brief details and key features of the pack Price Test server availability (I would like to test it before buying) Thank you!
    • L2jmobiusDevClon — Classic Interlude p110 Emulator L2jmobiusDevClon is actively developing a Lineage 2 Classic Interlude p110 emulator. Development is done in free time with a strong focus on: • Stability • Authentic Classic mechanics • Clean and optimized architecture The project is based on the L2jMobius source and is continuously evolving and improving. System Requirements: • Java 25 • MariaDB 12.0 • Client p110 Current Revision: 3.0 Development Status: Active Distribution: Free Official Website: https://www.l2jmobiusdevclon.pp.ua Discord Server: https://discord.gg/23a9S8g4Bn Contact: Telegram — @L2jmobiusDevClon Also available via private messages Project Goals: ✔ Improved stability ✔ Maximum Classic accuracy ✔ Core optimization We are currently looking for: • Testers • Server administrators Suggestions, bug reports, and ideas are always welcome. Contact us via: ✔ Discord ✔ Telegram ✔ Private Messages
    • i guess loading only the effects that are needed it will maybe work, like removing from reshade shader folder the ones that are not needed, depends on the pc also i guess, also limithing the game at 30fps can be better maybe
    • Up   SELL CHARACTERS L2 REBORN FRANZ x1     destroyer 74 lvl naked - 120 euro sws 71 lvl naked - 120 euro pp 66 skills - 120 euro se 64 lvl - 90 euro   Characters are legit with mail   i can wtt the characters for adena server franz   sell adena franz 250kk stock     add discord topeseller4081  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..