Jump to content

Recommended Posts

Posted (edited)

A new word in the field of Lineage 2 moviemaking.
At least try to say this word 🤔

This art work required the participation of 8 programs, including programs for working with the client l2, 3d editors and video editing programs, a month of the life of one middle-aged man and 666 cups of coffee..
 



 

Edited by Mortar
  • Mortar changed the title to Lineage 2 with Diablo 4 Graphic?
Posted (edited)
1 hour ago, splicho said:

Also, it doesn't look like Diablo 4 at all.

Haha) In fact, there was no such task, to make it look like, I just noticed a certain similarity after creation.

I think this is an orthographic projection - first of all, as well as a general gamma and eco-realism. I see you have a badge - a Graphic Designer, it means that you understand what I'm talking about -_^

Otherwise, this title is clickbait. (in good intentions)

Edited by Mortar
Posted
1 hour ago, splicho said:

What programs did you use?

Most of the work was done at Lumion for environment design and Vegas for editing.

If someone wants to do something similar, I will tell in more detail about the creation process and all the nuances and tools.

P.S: For me, the creation of the first video (this) was an inoculation from the idea of creating the second 🤯

 

Posted (edited)

You could use this to your advantage - promo videos for Lineage 2 servers, events and stuff like that. You could make some money.

Edited by Trance
Posted
15 hours ago, splicho said:

Kinda fucking with this one, guess that one was created with UE4

In fact, if you use objects and textures from the game client, the choice of engine does not change practically anything. For example, here is a video on UE 2 (special custom UE 2, but.. The engine almost from the 90s). There is no such big difference with what they are doing now in the UE4 (IMHO)

 

18 hours ago, Trance said:

You could use this to your advantage - promo videos for Lineage 2 servers, events and stuff like that. You could make some money.

This is more of an art work than an advertising one. In L2 business, everything depends on a dry and understandable conversion, and my case.. This is when you make a location for several days, laying out pebbles, cones and driftwood on it, about which the guy will run in 6 seconds.. Here we need an esthete who will pay for art, not for timing -)
 

15 hours ago, Celestine said:

There we go again Neophron xDDDD

🕵️‍♂️ xDD

Posted (edited)
2 hours ago, `Son said:

So this guy is actually the guy who scammed many from his "all promising" interfaces?

My interface existed from 2015 to 2017. Successfully existed and was the best. (IMHO)
Since 2017, I have not been doing anything related to the clientdev . 
All my work has been freeshare. Fully or partially.

Don't be afraid, I'm not claiming your bread, returning to clientdev for me is a step back.
On the contrary, I can share something with the community. I have interesting things.

Edited by Mortar
Posted
16 minutes ago, Mortar said:

My interface existed from 2015 to 2017. Successfully existed and was the best. (IMHO)
Since 2017, I have not been doing anything related to the clientdev . 
All my work has been freeshare. Fully or partially.

Don't be afraid, I'm not claiming your bread, returning to clientdev for me is a step back.
On the contrary, I can share something with the community. I have interesting things.

Your interface existed till the moment you have been multiple times reported as an effing fraud after scamming numerous guys. You're indeed one of the best in your kind (scamming), My manners may forgive me, fuck off you lil piece of a whore's shit.

Posted
51 minutes ago, Mortar said:

My interface existed from 2015 to 2017. Successfully existed and was the best. (IMHO)
Since 2017, I have not been doing anything related to the clientdev . 
All my work has been freeshare. Fully or partially.

Don't be afraid, I'm not claiming your bread, returning to clientdev for me is a step back.
On the contrary, I can share something with the community. I have interesting things.

 

Was not so hard IMO deobufuscating it but as i can see you've changed a lot lets see what you have to bring 😉

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
  • Topics

×
×
  • Create New...