eMommy Posted July 7, 2022 Posted July 7, 2022 (edited) package l2s.gameserver.baylee; import java.awt.Color; import java.io.BufferedWriter; import java.io.File; import java.io.FileWriter; import java.util.HashMap; import java.util.LinkedList; import java.util.Map; import l2s.gameserver.geometry.Location; import l2s.gameserver.model.Player; import l2s.gameserver.network.l2.s2c.ExServerPrimitivePacket; /** * @author Belly <3 * @date July 7, 2022 */ public class ZoneBuilder { private static final Map<Player, LinkedList<Location>> map = new HashMap<>(); private static final ZoneBuilder instance = new ZoneBuilder(); public static ZoneBuilder getInstance() { return instance; } public void addPoint(Player player, Location loc) { LinkedList<Location> locs = map.get(player); if (locs == null) { locs = new LinkedList<>(); map.put(player, locs); } locs.add(loc); } public LinkedList<Location> getLocations(Player player) { return map.get(player); } public void clearZone(Player player) { map.remove(player); } public void buildZone(Player player) { try { final String fileName = player.getName() + "-" + System.currentTimeMillis() / 1000; final File spawnFile = new File(fileName + ".txt"); final BufferedWriter writer = new BufferedWriter(new FileWriter(spawnFile)); String out = ""; final LinkedList<Location> locs = map.get(player); if (locs != null && !locs.isEmpty()) { out += "\t<zone name=\"[" + player.getName() + "_Zone" + System.currentTimeMillis() / 36_000 + "]\" type=\"dummy\">\n"; out += "\t\t<polygon>\n"; for (Location loc : locs) out += "\t\t\t<coords loc=\"" + loc.getX() + " " + loc.getY() + " " + (loc.getZ() - 1000) + " " + (loc.getZ() + 1000) + "\"/>\n"; out += "\t\t</polygon>\n"; out += "\t</zone>"; } writer.write(out); writer.close(); player.unsetVar("@admin_drawzone"); player.sendGfxMessage("Zone saved under " + fileName + ".txt"); clearZone(player); final ExServerPrimitivePacket packet = new ExServerPrimitivePacket("ZoneBuilder", player.getX(), player.getY(), 65535 + player.getZ()); packet.addPoint(Color.GREEN, 0, 0, Short.MIN_VALUE); player.sendPacket(packet); } catch (Exception e) { e.printStackTrace(); } } } c2s -> MoveBackwardToLocation /** Belly - new draw zone by click **/ if (activeChar.isGM() && activeChar.getVarBoolean("@admin_drawzone", false)) { ZoneBuilder.getInstance().addPoint(activeChar, _targetLoc); final LinkedList<Location> locs = ZoneBuilder.getInstance().getLocations(activeChar); if (locs.size() > 1) { final ExServerPrimitivePacket packet = new ExServerPrimitivePacket("ZoneBuilder", locs.get(0).getX(), locs.get(0).getY(), 65535 + locs.get(0).getZ()); for (int i = 1; i < locs.size(); i++) { packet.addPoint("" + i, Color.RED, true, locs.get(i).getX(), locs.get(i).getY(), locs.get(i).getZ()); packet.addLine(Color.GREEN, locs.get(i - 1).getX(), locs.get(i - 1).getY(), locs.get(i - 1).getZ(), locs.get(i).getX(), locs.get(i).getY(), locs.get(i).getZ()); } activeChar.sendPacket(packet); } activeChar.sendGfxMessage("Point saved " + _targetLoc); activeChar.sendActionFailed(); return; } AdminCommandHandler case admin_drawzone: { if (!activeChar.getVarBoolean("@admin_drawzone", false)) { activeChar.setVar("@admin_drawzone", true); activeChar.sendGfxMessage("Draw zone active -> click on point to record"); activeChar.sendGfxMessage("//drawzone to unset and save"); } else { activeChar.ask(new ConfirmDlgPacket(SystemMsg.S1, 0).addString("Save zone and export to text file?"), new OnAnswerListener() { @Override public void sayYes() { ZoneBuilder.getInstance().buildZone(activeChar); } @Override public void sayNo() { ZoneBuilder.getInstance().clearZone(activeChar); activeChar.sendGfxMessage("Zone drawing cleared."); } }); } break; } simple tool to draw zones faster if it works it works.. Edited July 7, 2022 by eMommy 3 1 Quote
An4rchy Posted July 7, 2022 Posted July 7, 2022 1) ZoneBuilder class can be final since you're using a singleton approach. 2) addPoint method can be simplified to this: public void addPoint(Player player, Location loc) { LinkedList<Location> locs = map.get(player); if (locs == null) { locs = new LinkedList<>(); map.put(player, locs); } locs.add(loc); } 3) You should use a singleton holder approach as private static ZoneBuilder instance; should be final. Check similar classes in your source. Quote
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