MrIncognito Posted April 2, 2022 Posted April 2, 2022 Hello to all i got 1 question if someone know what im doing wrong? this song dont give any stats Quote
0 Romotheone Posted April 2, 2022 Posted April 2, 2022 (edited) Passive skills don't have a duration, a hittime, reuse, a radius and mp consumption. Copy over a simple passive skill xml in the place of the song and make it give 25% P.def, you're done. It's not as easy to give you a copy+paste solution because I don't know how your packs XMLs are structured, but it seems like if you change this skill into a passive +25%, there is no guarantee that another Song of Earth version (if such exists on your server?) can also be used as buff and both would stack. If I made Song of Earth into a passive, this is how it would look like in my default L2J pack: <skill id="264" levels="1" name="Song of Earth"> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <for> <mul order="0x30" stat="pDef" val="1.25" /> </for> </skill> You also have the skill icon here, so maybe paste "<set name="icon" val="icon.skill0264" />" to it as well. Edited April 2, 2022 by Romotheone Quote
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MrIncognito
Hello to all i got 1 question if someone know what im doing wrong? this song dont give any stats
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