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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
Hustman
What is the abnormal visual effect name for vitality? I want to give it manually through source. Here is the list of all effect names:
NONE(0x0000000, 0), DOT_BLEEDING(0x00000001, 0), DOT_POISON(0x00000002, 0), DOT_FIRE(0x00000004, 0), DOT_WATER(0x00000008, 0), DOT_WIND(0x00000010, 0), DOT_SOIL(0x00000020, 0), STUN(0x00000040, 0), SLEEP(0x00000080, 0), SILENCE(0x00000100, 0), ROOT(0x00000200, 0), PARALYZE(0x00000400, 0), FLESH_STONE(0x00000800, 0), DOT_MP(0x00001000, 0), BIG_HEAD(0x00002000, 0), DOT_FIRE_AREA(0x00004000, 0), CHANGE_TEXTURE(0x00008000, 0), BIG_BODY(0x00010000, 0), FLOATING_ROOT(0x00020000, 0), DANCE_ROOT(0x00040000, 0), GHOST_STUN(0x00080000, 0), STEALTH(0x00100000, 0), SEIZURE1(0x00200000, 0), SEIZURE2(0x00400000, 0), MAGIC_SQUARE(0x00800000, 0), FREEZING(0x01000000, 0), SHAKE(0x02000000, 0), BLIND(0x04000000, 0), ULTIMATE_DEFENCE(0x08000000, 0), VP_UP(0x10000000, 0), REAL_TARGET(0x20000000, 0), DEATH_MARK(0x40000000, 0), TURN_FLEE(0x80000000, 0), VP_KEEP(0x10000000, 0), // TODO: Find. INVINCIBILITY(0x000001, 1), AIR_BATTLE_SLOW(0x000002, 1), AIR_BATTLE_ROOT(0x000004, 1), CHANGE_WP(0x000008, 1), CHANGE_HAIR_G(0x000010, 1), CHANGE_HAIR_P(0x000020, 1), CHANGE_HAIR_B(0x000040, 1), STIGMA_OF_SILEN(0x000100, 1), SPEED_DOWN(0x000200, 1), FROZEN_PILLAR(0x000400, 1), CHANGE_VES_S(0x000800, 1), CHANGE_VES_C(0x001000, 1), CHANGE_VES_D(0x002000, 1), TIME_BOMB(0x004000, 1), // High Five MP_SHIELD(0x008000, 1), // High Five NAVIT_ADVENT(0x080000, 1), // High Five BR_NONE(0x000000, 2), BR_AFRO_NORMAL(0x000001, 2), BR_AFRO_PINK(0x000002, 2), BR_AFRO_GOLD(0x000004, 2), BR_POWER_OF_EVA(0x000008, 2), // High Five BR_HEADPHONE(0x000010, 2), // High Five BR_VESPER1(0x000020, 2), BR_VESPER2(0x000040, 2), BR_VESPER3(0x000080, 2), BR_SOUL_AVATAR(0x000100, 2); // High Five
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