In my opinion, finding the right ERP system can be a game-changer for businesses in Pakistan. It's all about identifying the system that best suits your organization's needs and budget
It's great to see discussions around the best ERP solutions tailored to the Pakistani market. From globally recognized platforms to locally developed systems, there's a wide range of options to explore.
Question
Hustman
What is the abnormal visual effect name for vitality? I want to give it manually through source. Here is the list of all effect names:
NONE(0x0000000, 0), DOT_BLEEDING(0x00000001, 0), DOT_POISON(0x00000002, 0), DOT_FIRE(0x00000004, 0), DOT_WATER(0x00000008, 0), DOT_WIND(0x00000010, 0), DOT_SOIL(0x00000020, 0), STUN(0x00000040, 0), SLEEP(0x00000080, 0), SILENCE(0x00000100, 0), ROOT(0x00000200, 0), PARALYZE(0x00000400, 0), FLESH_STONE(0x00000800, 0), DOT_MP(0x00001000, 0), BIG_HEAD(0x00002000, 0), DOT_FIRE_AREA(0x00004000, 0), CHANGE_TEXTURE(0x00008000, 0), BIG_BODY(0x00010000, 0), FLOATING_ROOT(0x00020000, 0), DANCE_ROOT(0x00040000, 0), GHOST_STUN(0x00080000, 0), STEALTH(0x00100000, 0), SEIZURE1(0x00200000, 0), SEIZURE2(0x00400000, 0), MAGIC_SQUARE(0x00800000, 0), FREEZING(0x01000000, 0), SHAKE(0x02000000, 0), BLIND(0x04000000, 0), ULTIMATE_DEFENCE(0x08000000, 0), VP_UP(0x10000000, 0), REAL_TARGET(0x20000000, 0), DEATH_MARK(0x40000000, 0), TURN_FLEE(0x80000000, 0), VP_KEEP(0x10000000, 0), // TODO: Find. INVINCIBILITY(0x000001, 1), AIR_BATTLE_SLOW(0x000002, 1), AIR_BATTLE_ROOT(0x000004, 1), CHANGE_WP(0x000008, 1), CHANGE_HAIR_G(0x000010, 1), CHANGE_HAIR_P(0x000020, 1), CHANGE_HAIR_B(0x000040, 1), STIGMA_OF_SILEN(0x000100, 1), SPEED_DOWN(0x000200, 1), FROZEN_PILLAR(0x000400, 1), CHANGE_VES_S(0x000800, 1), CHANGE_VES_C(0x001000, 1), CHANGE_VES_D(0x002000, 1), TIME_BOMB(0x004000, 1), // High Five MP_SHIELD(0x008000, 1), // High Five NAVIT_ADVENT(0x080000, 1), // High Five BR_NONE(0x000000, 2), BR_AFRO_NORMAL(0x000001, 2), BR_AFRO_PINK(0x000002, 2), BR_AFRO_GOLD(0x000004, 2), BR_POWER_OF_EVA(0x000008, 2), // High Five BR_HEADPHONE(0x000010, 2), // High Five BR_VESPER1(0x000020, 2), BR_VESPER2(0x000040, 2), BR_VESPER3(0x000080, 2), BR_SOUL_AVATAR(0x000100, 2); // High Five
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