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Typing Speed Test! How fast do you write ?


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Posted

121 points, so you achieved position 1243409 of 1725131 on the ranking list

 

 

You type 194 characters per minute

You have 34 correct words and

you have 2 wrong words

 

lol....i thing i will try again

Posted

206 points, so you achieved position 598804 of 1725171 on the ranking list

 

 

You type 289 characters per minute

You have 51 correct words and

you have 1 wrong words

 

 

Btw the words are without meaning... there is no sentence just random words lol :P that makes it a little bit harder.

Posted

yes you are right!!!

 

 

and before a minute it give me the word America and i write america and it took wrong!!!

 

 

 

207 points, so you achieved position 592088 of 1725189 on the ranking list

 

 

You type 268 characters per minute

You have 48 correct words and

you have 0 wrong words

Posted

303 points, so you achieved position 155533 of 1725780 on the ranking list

 

 

You type 425 characters per minute

You have 72 correct words and

you have 1 wrong words

 

-------------

 

Tired

Posted

1000000000 points, so you achieved position 1 of 1725780 on the ranking list

 

 

You type 10000000 characters per minute

You have 500000 correct words and

you have 0 wrong words

 

----------------------------------------------------------

 

Cool Huh!? Do You Really Believe The C/p of everyone!? Damn..

 

Then Believe me too..

 

Posted

219 points, so you achieved position 515752 of 1726330 on the ranking list

 

 

You type 281 characters per minute

You have 53 correct words and

you have 0 wrong words

Posted

138 points, so you achieved position 1108339 of 1727204 on the ranking list

 

 

You type 173 characters per minute

You have 33 correct words and

you have 0 wrong words

Posted

0 points, so you achieved position 1727669 of 1727669 on the ranking list

 

 

You type 662 characters per minute

You have 4 correct words and

you have 295 wrong words

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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