Does anybody know how are buffs added to the _buffs queue in L2J's h5 pack? I've searched a lot but I couldn't find it. The reason I need this is to make certain buffs to be excluded from the maxbuffs limit.
private final Queue<BuffInfo> _buffs = new ConcurrentLinkedQueue<>();
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Hustman
Does anybody know how are buffs added to the _buffs queue in L2J's h5 pack? I've searched a lot but I couldn't find it. The reason I need this is to make certain buffs to be excluded from the maxbuffs limit.
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