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EffectList struggle


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Does anybody know how are buffs added to the _buffs queue in L2J's h5 pack? I've searched a lot but I couldn't find it. The reason I need this is to make certain buffs to be excluded from the maxbuffs limit.

 

private final Queue<BuffInfo> _buffs = new ConcurrentLinkedQueue<>();

 

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Posted
53 minutes ago, Tryskell said:

CharEffectList#add - if it doesn't exist, it's anyway in whatever class you found _buffs container.

image.thumb.png.7e2a5e0f08f8f1b39be29d842adb590e.png

These are all the places the "_buffs." exists 😕 I really can't find it

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