Hi all. Please help me with code rebirth.java in L2jFrozen.
When i changing sub class and relog in the game, rebirth skills dont appear. On the main class everything is ok. Thank you.
Code:
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity;
/**
* <strong>This 'Custom Engine' was developed for L2J Forum Member 'sauron3256' on November 1st, 2008.</strong><br>
* <br>
* <strong>Quick Summary:</strong><br>
* This engine will grant the player special bonus skills at the cost of reseting him to level 1.<br>
* The -USER- can set up to X Rebirths, the skills received and their respective levels, and the item and price of each rebirth.<br>
* PLAYER's information is stored in an SQL Db under the table name: REBIRTH_MANAGER.<br>
* @author <strong>Beetle and Shyla</strong>
*/
public class L2Rebirth
{
private static Logger LOGGER = Logger.getLogger(BitSetIDFactory.class);
/** The current instance - static repeller. */
private static L2Rebirth _instance = null;
/** Basically, this will act as a cache so it doesnt have to read DB information on relog. */
private final HashMap<Integer, Integer> _playersRebirthInfo = new HashMap<>();
/**
* Creates a new NON-STATIC instance.
*/
private L2Rebirth()
{
// Do Nothing ^_-
}
/**
* Receives the non-static instance of the RebirthManager.
* @return single instance of L2Rebirth
*/
public static L2Rebirth getInstance()
{
if (_instance == null)
{
_instance = new L2Rebirth();
}
return _instance;
}
/**
* This is what it called from the Bypass Handler. (I think that's all thats needed here).
* @param player the player
* @param command the command
*/
public void handleCommand(final L2PcInstance player, final String command)
{
if (command.startsWith("custom_rebirth_requestrebirth"))
{
displayRebirthWindow(player);
}
else if (command.startsWith("custom_rebirth_confirmrequest"))
{
requestRebirth(player);
}
}
/**
* Display's an HTML window with the Rebirth Options.
* @param player the player
*/
public void displayRebirthWindow(final L2PcInstance player)
{
try
{
final int currBirth = getRebirthLevel(player); // Returns the player's current birth level
// Don't send html if player is already at max rebirth count.
if (currBirth >= Config.REBIRTH_MAX)
{
player.sendMessage("You are currently at your maximum rebirth count!");
return;
}
// Returns true if BASE CLASS is a mage.
final boolean isMage = player.getBaseTemplate().classId.isMage();
// Returns the skill based on next Birth and if isMage.
L2Skill skill = getRebirthSkill((currBirth + 1), isMage);
String icon = "" + skill.getId();// Returns the skill's id.
// Incase the skill is only 3 digits.
if (icon.length() < 4)
{
icon = "0" + icon;
}
/**
* Checks to see if the player is eligible for a Rebirth, if so it grants it and stores information.
* @param player the player
*/
public void requestRebirth(final L2PcInstance player)
{
// Check to see if Rebirth is enabled to avoid hacks
if (!Config.REBIRTH_ENABLE)
{
LOGGER.warn("[WARNING] Player " + player.getName() + " is trying to use rebirth system when it's disabled.");
return;
}
// Check the player's level.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
player.sendMessage("You do not meet the level requirement for a Rebirth!");
return;
}
else if (player.isSubClassActive())
{
player.sendMessage("Please switch to your Main Class before attempting a Rebirth.");
return;
}
final int currBirth = getRebirthLevel(player);
int itemNeeded = 0;
int itemAmount = 0;
if (currBirth >= Config.REBIRTH_MAX)
{
player.sendMessage("You are currently at your maximum rebirth count!");
return;
}
// Get the requirements
int loopBirth = 0;
for (final String readItems : Config.REBIRTH_ITEM_PRICE)
{
final String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemNeeded = Integer.parseInt(currItem[0]);
itemAmount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Their is an item required
if (itemNeeded != 0)
{
// Checks to see if player has required items, and takes them if so.
if (!playerIsEligible(player, itemNeeded, itemAmount))
return;
}
// Check and see if its the player's first Rebirth calling.
final boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth Process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
/**
* Physically rewards player and resets status to nothing.
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(final L2PcInstance player, final int newBirthCount, final boolean firstBirth)
{
try
{
final double actual_hp = player.getCurrentHp();
final double actual_cp = player.getCurrentCp();
int max_level = ExperienceData.getInstance().getMaxLevel();
if (player.isSubClassActive())
{
max_level = Config.MAX_SUBCLASS_LEVEL;
}
// Protections
Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;
if (returnToLevel < 1)
returnToLevel = 1;
if (returnToLevel > max_level)
returnToLevel = max_level;
// Resets character to first class.
player.setClassId(player.getBaseClass());
player.broadcastUserInfo();
final byte lvl = Byte.parseByte(returnToLevel + "");
final long pXp = player.getStat().getExp();
final long tXp = ExperienceData.getInstance().getExpForLevel(lvl);
// Remove the player's current skills.
for (final L2Skill skill : player.getAllSkills())
{
player.removeSkill(skill);
}
// Give players their eligible skills.
player.giveAvailableSkills();
/**
* Special effects when the player levels.
* @param player the player
*/
public void displayCongrats(final L2PcInstance player)
{
// Victory Social Action.
player.setTarget(player);
player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
player.sendMessage("Congratulations " + player.getName() + ". You have been REBORN!");
}
/**
* Check and verify the player DOES have the item required for a request. Also, remove the item if he has.
* @param player the player
* @param itemId the item id
* @param itemAmount the item amount
* @return true, if successful
*/
public boolean playerIsEligible(final L2PcInstance player, final int itemId, final int itemAmount)
{
String itemName = ItemTable.getInstance().getTemplate(itemId).getName();
L2ItemInstance itemNeeded = player.getInventory().getItemByItemId(itemId);
if (itemNeeded == null || itemNeeded.getCount() < itemAmount)
{
player.sendMessage("You need atleast " + itemAmount + " [ " + itemName + " ] to request a Rebirth!");
return false;
}
// Player has the required items, so we're going to take them!
player.getInventory().destroyItemByItemId("Rebirth Engine", itemId, itemAmount, player, null);
player.sendMessage("Removed " + itemAmount + " " + itemName + " from your inventory!");
itemName = null;
itemNeeded = null;
return true;
}
/**
* Gives the available Bonus Skills to the player.
* @param player the player
*/
public void grantRebirthSkills(final L2PcInstance player)
{
// returns the current Rebirth Level
final int rebirthLevel = getRebirthLevel(player);
// Returns true if BASE CLASS is a mage.
final boolean isMage = player.getBaseTemplate().classId.isMage();
// Simply return since no bonus skills are granted.
if (rebirthLevel == 0)
return;
// Load the bonus skills unto the player.
CreatureSay rebirthText = null;
for (int i = 0; i < rebirthLevel; i++)
{
final L2Skill bonusSkill = getRebirthSkill((i + 1), isMage);
player.addSkill(bonusSkill, false);
// If you'd rather make it simple, simply comment this out and replace with a simple player.sendmessage();
rebirthText = new CreatureSay(0, 18, "Rebirth Manager ", " Granted you [ " + bonusSkill.getName() + " ] level [ " + bonusSkill.getLevel() + " ]!");
player.sendPacket(rebirthText);
}
rebirthText = null;
}
/**
* Return the player's current Rebirth Level.
* @param player the player
* @return the rebirth level
*/
public int getRebirthLevel(final L2PcInstance player)
{
final int playerId = player.getObjectId();
if (_playersRebirthInfo.get(playerId) == null)
{
loadRebirthInfo(player);
}
return _playersRebirthInfo.get(playerId);
}
/**
* Return the L2Skill the player is going to be rewarded.
* @param rebirthLevel the rebirth level
* @param mage the mage
* @return the rebirth skill
*/
public L2Skill getRebirthSkill(final int rebirthLevel, final boolean mage)
{
L2Skill skill = null;
// Player is a Mage.
if (mage)
{
int loopBirth = 0;
for (final String readSkill : Config.REBIRTH_MAGE_SKILL)
{
final String[] currSkill = readSkill.split(",");
if (loopBirth == (rebirthLevel - 1))
{
skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
break;
}
loopBirth++;
}
}
// Player is a Fighter.
else
{
int loopBirth = 0;
for (final String readSkill : Config.REBIRTH_FIGHTER_SKILL)
{
final String[] currSkill = readSkill.split(",");
if (loopBirth == (rebirthLevel - 1))
{
skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
break;
}
loopBirth++;
}
}
return skill;
}
/**
* Database caller to retrieve player's current Rebirth Level.
* @param player the player
*/
public void loadRebirthInfo(final L2PcInstance player)
{
final int playerId = player.getObjectId();
int rebirthCount = 0;
Connection con = null;
try
{
ResultSet rset;
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("SELECT * FROM `rebirth_manager` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
/**
* Stores the player's information in the DB.
* @param player the player
*/
public void storePlayerBirth(final L2PcInstance player)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("INSERT INTO `rebirth_manager` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
statement = null;
/**
* Updates the player's information in the DB.
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public void updatePlayerBirth(final L2PcInstance player, final int newRebirthCount)
{
Connection con = null;
try
{
final int playerId = player.getObjectId();
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("UPDATE `rebirth_manager` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
statement = null;
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To sum it up, just because that topic still exists and just because there's still tolerance for such garbage and missleading topics to exist in here.
Files worse than the free version, https://bitbucket.org/MobiusDev/l2j_mobius.git/src
A dumb fuck that claims that mobius sources contain backdoors yet none found so far in an opensource project.
4 Pages of replies to a "very skilled developer" that uses google translate in order to reply in his own topic.
Yet this topic is still available. Every traffic is a good traffic I guess!
Question
sigma7
Hi all. Please help me with code rebirth.java in L2jFrozen.
When i changing sub class and relog in the game, rebirth skills dont appear. On the main class everything is ok. Thank you.
Code:
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;
import org.apache.log4j.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.datatables.xml.ExperienceData;
import com.l2jfrozen.gameserver.idfactory.BitSetIDFactory;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.DatabaseUtils;
import com.l2jfrozen.util.database.L2DatabaseFactory;
/**
* <strong>This 'Custom Engine' was developed for L2J Forum Member 'sauron3256' on November 1st, 2008.</strong><br>
* <br>
* <strong>Quick Summary:</strong><br>
* This engine will grant the player special bonus skills at the cost of reseting him to level 1.<br>
* The -USER- can set up to X Rebirths, the skills received and their respective levels, and the item and price of each rebirth.<br>
* PLAYER's information is stored in an SQL Db under the table name: REBIRTH_MANAGER.<br>
* @author <strong>Beetle and Shyla</strong>
*/
public class L2Rebirth
{
private static Logger LOGGER = Logger.getLogger(BitSetIDFactory.class);
/** The current instance - static repeller. */
private static L2Rebirth _instance = null;
/** Basically, this will act as a cache so it doesnt have to read DB information on relog. */
private final HashMap<Integer, Integer> _playersRebirthInfo = new HashMap<>();
/**
* Creates a new NON-STATIC instance.
*/
private L2Rebirth()
{
// Do Nothing ^_-
}
/**
* Receives the non-static instance of the RebirthManager.
* @return single instance of L2Rebirth
*/
public static L2Rebirth getInstance()
{
if (_instance == null)
{
_instance = new L2Rebirth();
}
return _instance;
}
/**
* This is what it called from the Bypass Handler. (I think that's all thats needed here).
* @param player the player
* @param command the command
*/
public void handleCommand(final L2PcInstance player, final String command)
{
if (command.startsWith("custom_rebirth_requestrebirth"))
{
displayRebirthWindow(player);
}
else if (command.startsWith("custom_rebirth_confirmrequest"))
{
requestRebirth(player);
}
}
/**
* Display's an HTML window with the Rebirth Options.
* @param player the player
*/
public void displayRebirthWindow(final L2PcInstance player)
{
try
{
final int currBirth = getRebirthLevel(player); // Returns the player's current birth level
// Don't send html if player is already at max rebirth count.
if (currBirth >= Config.REBIRTH_MAX)
{
player.sendMessage("You are currently at your maximum rebirth count!");
return;
}
// Returns true if BASE CLASS is a mage.
final boolean isMage = player.getBaseTemplate().classId.isMage();
// Returns the skill based on next Birth and if isMage.
L2Skill skill = getRebirthSkill((currBirth + 1), isMage);
String icon = "" + skill.getId();// Returns the skill's id.
// Incase the skill is only 3 digits.
if (icon.length() < 4)
{
icon = "0" + icon;
}
skill = null;
icon = null;
}
catch (final Exception e)
{
e.printStackTrace();
}
}
/**
* Checks to see if the player is eligible for a Rebirth, if so it grants it and stores information.
* @param player the player
*/
public void requestRebirth(final L2PcInstance player)
{
// Check to see if Rebirth is enabled to avoid hacks
if (!Config.REBIRTH_ENABLE)
{
LOGGER.warn("[WARNING] Player " + player.getName() + " is trying to use rebirth system when it's disabled.");
return;
}
// Check the player's level.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
player.sendMessage("You do not meet the level requirement for a Rebirth!");
return;
}
else if (player.isSubClassActive())
{
player.sendMessage("Please switch to your Main Class before attempting a Rebirth.");
return;
}
final int currBirth = getRebirthLevel(player);
int itemNeeded = 0;
int itemAmount = 0;
if (currBirth >= Config.REBIRTH_MAX)
{
player.sendMessage("You are currently at your maximum rebirth count!");
return;
}
// Get the requirements
int loopBirth = 0;
for (final String readItems : Config.REBIRTH_ITEM_PRICE)
{
final String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemNeeded = Integer.parseInt(currItem[0]);
itemAmount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Their is an item required
if (itemNeeded != 0)
{
// Checks to see if player has required items, and takes them if so.
if (!playerIsEligible(player, itemNeeded, itemAmount))
return;
}
// Check and see if its the player's first Rebirth calling.
final boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth Process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
/**
* Physically rewards player and resets status to nothing.
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(final L2PcInstance player, final int newBirthCount, final boolean firstBirth)
{
try
{
final double actual_hp = player.getCurrentHp();
final double actual_cp = player.getCurrentCp();
int max_level = ExperienceData.getInstance().getMaxLevel();
if (player.isSubClassActive())
{
max_level = Config.MAX_SUBCLASS_LEVEL;
}
// Protections
Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;
if (returnToLevel < 1)
returnToLevel = 1;
if (returnToLevel > max_level)
returnToLevel = max_level;
// Resets character to first class.
player.setClassId(player.getBaseClass());
player.broadcastUserInfo();
final byte lvl = Byte.parseByte(returnToLevel + "");
final long pXp = player.getStat().getExp();
final long tXp = ExperienceData.getInstance().getExpForLevel(lvl);
if (pXp > tXp)
{
player.getStat().removeExpAndSp(pXp - tXp, 0);
}
else if (pXp < tXp)
{
player.getStat().addExpAndSp(tXp - pXp, 0);
}
// Remove the player's current skills.
for (final L2Skill skill : player.getAllSkills())
{
player.removeSkill(skill);
}
// Give players their eligible skills.
player.giveAvailableSkills();
// restore Hp-Mp-Cp
player.setCurrentCp(actual_cp);
player.setCurrentMp(player.getMaxMp());
player.setCurrentHp(actual_hp);
player.broadcastStatusUpdate();
// Updates the player's information in the Character Database.
player.store();
if (firstBirth)
{
storePlayerBirth(player);
}
else
{
updatePlayerBirth(player, newBirthCount);
}
// Give the player his new Skills.
grantRebirthSkills(player);
// Displays a congratulation message to the player.
displayCongrats(player);
returnToLevel = null;
// Update skill list
player.sendSkillList();
}
catch (final Exception e)
{
e.printStackTrace();
}
}
/**
* Special effects when the player levels.
* @param player the player
*/
public void displayCongrats(final L2PcInstance player)
{
// Victory Social Action.
player.setTarget(player);
player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
player.sendMessage("Congratulations " + player.getName() + ". You have been REBORN!");
}
/**
* Check and verify the player DOES have the item required for a request. Also, remove the item if he has.
* @param player the player
* @param itemId the item id
* @param itemAmount the item amount
* @return true, if successful
*/
public boolean playerIsEligible(final L2PcInstance player, final int itemId, final int itemAmount)
{
String itemName = ItemTable.getInstance().getTemplate(itemId).getName();
L2ItemInstance itemNeeded = player.getInventory().getItemByItemId(itemId);
if (itemNeeded == null || itemNeeded.getCount() < itemAmount)
{
player.sendMessage("You need atleast " + itemAmount + " [ " + itemName + " ] to request a Rebirth!");
return false;
}
// Player has the required items, so we're going to take them!
player.getInventory().destroyItemByItemId("Rebirth Engine", itemId, itemAmount, player, null);
player.sendMessage("Removed " + itemAmount + " " + itemName + " from your inventory!");
itemName = null;
itemNeeded = null;
return true;
}
/**
* Gives the available Bonus Skills to the player.
* @param player the player
*/
public void grantRebirthSkills(final L2PcInstance player)
{
// returns the current Rebirth Level
final int rebirthLevel = getRebirthLevel(player);
// Returns true if BASE CLASS is a mage.
final boolean isMage = player.getBaseTemplate().classId.isMage();
// Simply return since no bonus skills are granted.
if (rebirthLevel == 0)
return;
// Load the bonus skills unto the player.
CreatureSay rebirthText = null;
for (int i = 0; i < rebirthLevel; i++)
{
final L2Skill bonusSkill = getRebirthSkill((i + 1), isMage);
player.addSkill(bonusSkill, false);
// If you'd rather make it simple, simply comment this out and replace with a simple player.sendmessage();
rebirthText = new CreatureSay(0, 18, "Rebirth Manager ", " Granted you [ " + bonusSkill.getName() + " ] level [ " + bonusSkill.getLevel() + " ]!");
player.sendPacket(rebirthText);
}
rebirthText = null;
}
/**
* Return the player's current Rebirth Level.
* @param player the player
* @return the rebirth level
*/
public int getRebirthLevel(final L2PcInstance player)
{
final int playerId = player.getObjectId();
if (_playersRebirthInfo.get(playerId) == null)
{
loadRebirthInfo(player);
}
return _playersRebirthInfo.get(playerId);
}
/**
* Return the L2Skill the player is going to be rewarded.
* @param rebirthLevel the rebirth level
* @param mage the mage
* @return the rebirth skill
*/
public L2Skill getRebirthSkill(final int rebirthLevel, final boolean mage)
{
L2Skill skill = null;
// Player is a Mage.
if (mage)
{
int loopBirth = 0;
for (final String readSkill : Config.REBIRTH_MAGE_SKILL)
{
final String[] currSkill = readSkill.split(",");
if (loopBirth == (rebirthLevel - 1))
{
skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
break;
}
loopBirth++;
}
}
// Player is a Fighter.
else
{
int loopBirth = 0;
for (final String readSkill : Config.REBIRTH_FIGHTER_SKILL)
{
final String[] currSkill = readSkill.split(",");
if (loopBirth == (rebirthLevel - 1))
{
skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
break;
}
loopBirth++;
}
}
return skill;
}
/**
* Database caller to retrieve player's current Rebirth Level.
* @param player the player
*/
public void loadRebirthInfo(final L2PcInstance player)
{
final int playerId = player.getObjectId();
int rebirthCount = 0;
Connection con = null;
try
{
ResultSet rset;
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("SELECT * FROM `rebirth_manager` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
DatabaseUtils.close(rset);
DatabaseUtils.close(statement);
statement = null;
rset = null;
}
catch (final Exception e)
{
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
_playersRebirthInfo.put(playerId, rebirthCount);
}
/**
* Stores the player's information in the DB.
* @param player the player
*/
public void storePlayerBirth(final L2PcInstance player)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("INSERT INTO `rebirth_manager` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
statement = null;
_playersRebirthInfo.put(player.getObjectId(), 1);
}
catch (final Exception e)
{
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/**
* Updates the player's information in the DB.
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public void updatePlayerBirth(final L2PcInstance player, final int newRebirthCount)
{
Connection con = null;
try
{
final int playerId = player.getObjectId();
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("UPDATE `rebirth_manager` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
statement = null;
_playersRebirthInfo.put(playerId, newRebirthCount);
}
catch (final Exception e)
{
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
}
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