VegaBoy Posted January 15, 2022 Author Posted January 15, 2022 2 hours ago, NevesOma said: Please, before you send us - take my advice and try it yourself. What to see in your model? Bad exported / saved model? How we will understand whats the problem with model? We will see broken UV of model and it's all? Mesh don't have .log files to see what you've do wrong. + provide more information in what format you save the model ( obj or psk ). 13 hours ago, CriticalError said: upload the proper model and texture and we would see what happen. How I do: I open 3ds max, import the .psk from the "Book", then delete the skin that comes in the import and export it in .3ds format open the program called zmodeler and export again in .3ds format. import it back into 3ds max, add the texture in the "Material Editor", open unwrap, set the texture on the object,it fits perfectly in the object. I export it to .obj format. I open "OAUKX" I play the .obj file inside it and take the .ukx file that is made and put it inside the LINEAGE 2 folder I edit the system's weapon.grp and play inside the lineage 2 folder. PS: after all that I don't know where the texture is so I can edit it and put it in the systextures folder. Below are the files. https://bit.ly/3K7FfxA Quote
NevesOma Posted January 15, 2022 Posted January 15, 2022 6 hours ago, VegaBoy said: How I do: I open 3ds max, import the .psk from the "Book", then delete the skin that comes in the import and export it in .3ds format open the program called zmodeler and export again in .3ds format. import it back into 3ds max, add the texture in the "Material Editor", open unwrap, set the texture on the object,it fits perfectly in the object. I export it to .obj format. HERE INCLUDE 3 MY STEPS. When you open model from zmodeler in 3DS Max do steps: 1) Save to 3DS. 2) Open again saved .3DS 3) Save again this to OBJ. I open "OAUKX" I play the .obj file inside it and take the .ukx file that is made and put it inside the LINEAGE 2 folder I edit the system's weapon.grp and play inside the lineage 2 folder. PS: after all that I don't know where the texture is so I can edit it and put it in the systextures folder. Below are the files. https://bit.ly/3K7FfxA Edited your quote, check. Quote
VegaBoy Posted January 16, 2022 Author Posted January 16, 2022 3 minutes ago, NevesOma said: Edited your quote, check. Thanks for answering me! I will follow in your footsteps and tell you the result! 32 minutes ago, NevesOma said: Edited your quote, check. NevesOma, I have a doubt now. I did as you said, I followed your steps, I created the new ukx, I already put it inside the l2 folder, but now, I need to create a file with the texture that fits .utx, or inside the created ukx file the texture is included? if it is included how should i describe it within weapon.grp PS: the filename is vega.ukx Quote
CriticalError Posted January 16, 2022 Posted January 16, 2022 if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV Your OBJ Check difference PSK After Export to OBJ Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file Quote
VegaBoy Posted January 16, 2022 Author Posted January 16, 2022 Just now, CriticalError said: if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV Your OBJ Check difference PSK After Export to OBJ Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file Thank you CriticalError for taking the time to try to help me. I'll test it and report the result! 26 minutes ago, CriticalError said: if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV Your OBJ Check difference PSK After Export to OBJ Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file unfortunately the texture doesn't want to fit https://imagizer.imageshack.com/img923/3000/AQ9YKF.png Quote
CriticalError Posted January 16, 2022 Posted January 16, 2022 (edited) well after making some tests I see OAUKX fuck object or something like that, I exported the UKX created with OAUKX to get OBJ and after import into max and see UNWRAP fucked How fix? well you need export the model to 3ds format and convertir with another tool to obj, not use Max, you can use another soft like Milkshape as far remember try and test, I upload ukx + obj converted to check this new one with old ones. https://www.mediafire.com/file/kzro96fk24nz1s2/Fix+2.7z/file Edited January 16, 2022 by CriticalError Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.