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Posted

It would cost you absolutely nothing, since you can rummage a free-shared server pack. (as long as we are talking about Java-based server, and not OFF).

There also was a share of Tournament v2.0 a few months ago, which is basically 1v1, 2v2, 3v3, 5v5, 9v9, something like that, which can be used as basis and just make the teams bigger.

Posted
1 hour ago, Bru7aLMike said:

It would cost you absolutely nothing, since you can rummage a free-shared server pack. (as long as we are talking about Java-based server, and not OFF).

There also was a share of Tournament v2.0 a few months ago, which is basically 1v1, 2v2, 3v3, 5v5, 9v9, something like that, which can be used as basis and just make the teams bigger.

Thanks for answering, I never tried to build a server before, sorry for my ignorance not mentioning the pack, yes it's a java pack i believe its the l2j one. Can you link me to any free sources that have event engine? I am interested in the aforementioned events, ctf tvt etc...

Posted
6 minutes ago, Hustman said:

Thanks for answering, I never tried to build a server before, sorry for my ignorance not mentioning the pack, yes it's a java pack i believe its the l2j one. Can you link me to any free sources that have event engine? I am interested in the aforementioned events, ctf tvt etc...

Take care about free sources.. find an active project is my opinion.. plus sunrise is hi 5 active but they had bug on geoengine.. I think top is l2jscripts on hi5 or clean l2java

 

But I haven't experience on hi5 so deep search before start build

Posted
1 hour ago, Bru7aLMike said:

It would cost you absolutely nothing, since you can rummage a free-shared server pack. (as long as we are talking about Java-based server, and not OFF).

There also was a share of Tournament v2.0 a few months ago, which is basically 1v1, 2v2, 3v3, 5v5, 9v9, something like that, which can be used as basis and just make the teams bigger.

Keep giving such advice so we have another fail server with Mythras shared sources.

Smart one.

Posted
16 hours ago, Kara said:

Keep giving such advice so we have another fail server with Mythras shared sources.

Smart one.


Your reply has nothing to do with the topic, so it is basically a SPAM message.
Do you happen to play on such servers? (I would bet that you don't).

Either way, I'll take that opportunity to respond -

The creator of the topic did not state what source he/she was using, but implied that they already HAD one that they were happy with.

"I might need in the future an event engine" - Hustman.

So I wonder where does this frustration comes from... I could only assume that you want to con the guy to pay you XX amount of money for something that you didn't create yourself.

DISCLAIMER: I am NOT selling anything, so I have nothing to gain from all of this!

Posted
3 hours ago, Bru7aLMike said:


Your reply has nothing to do with the topic, so it is basically a SPAM message.
Do you happen to play on such servers? (I would bet that you don't).

Either way, I'll take that opportunity to respond -

The creator of the topic did not state what source he/she was using, but implied that they already HAD one that they were happy with.

"I might need in the future an event engine" - Hustman.

So I wonder where does this frustration comes from... I could only assume that you want to con the guy to pay you XX amount of money for something that you didn't create yourself.

DISCLAIMER: I am NOT selling anything, so I have nothing to gain from all of this!

 

Something i didn't create my self. Come in my discord i send you photo of the code of my engine and if it's coded from scratch you gonna shallow this 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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