✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ Posted November 17, 2021 Posted November 17, 2021 OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM Video : Radeon RX 560 Series (16006) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector157) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector157) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop I get this error sometimes but its really annoying, how can I fix that? Quote
NevesOma Posted November 17, 2021 Posted November 17, 2021 12 minutes ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said: OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM Video : Radeon RX 560 Series (16006) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector157) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector157) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop I get this error sometimes but its really annoying, how can I fix that? You have any NPCs like Ice Fairy Sirra or something? Quote
✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ Posted November 17, 2021 Author Posted November 17, 2021 6 minutes ago, NevesOma said: You have any NPCs like Ice Fairy Sirra or something? No, I have few custom NPC's from the internet that I'm using for exchangers and GM Shop.. Quote
NevesOma Posted November 17, 2021 Posted November 17, 2021 1 hour ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said: No, I have few custom NPC's from the internet that I'm using for exchangers and GM Shop.. Change custom npcs to an default styles and try. Quote
✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ Posted November 17, 2021 Author Posted November 17, 2021 7 minutes ago, NevesOma said: Change custom npcs to an default styles and try. after changing the NPC's with default I get this error 2021.11.17 15:36:18 OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3394 MHz with 2047MB RAM Video : Radeon RX 560 Series (16006) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector383) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector383) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
NevesOma Posted November 17, 2021 Posted November 17, 2021 6 minutes ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said: after changing the NPC's with default I get this error 2021.11.17 15:36:18 OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3394 MHz with 2047MB RAM Video : Radeon RX 560 Series (16006) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector383) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector383) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop I mean try to remove them from your patch and use default npcs to test how it works. Quote
xRelic Posted November 17, 2021 Posted November 17, 2021 Change templates from custom npcs use official with official patch and test. If you have npc with effects maybe will crash everything Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.