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Posted

OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM
Video : Radeon RX 560 Series (16006)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector157) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector157) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

I get this error sometimes but its really annoying, how can I fix that?

Posted
12 minutes ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said:

OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM
Video : Radeon RX 560 Series (16006)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector157) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector157) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

I get this error sometimes but its really annoying, how can I fix that?

You have any NPCs like Ice Fairy Sirra or something?

Posted
1 hour ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said:

No, I have few custom NPC's from the internet that I'm using for exchangers and GM Shop..

Change custom npcs to an default styles and try.

Posted
7 minutes ago, NevesOma said:

Change custom npcs to an default styles and try.

after changing the NPC's with default I get this error

 

2021.11.17 15:36:18
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3394 MHz with 2047MB RAM
Video : Radeon RX 560 Series (16006)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector383) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector383) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Posted
6 minutes ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said:

after changing the NPC's with default I get this error

 

2021.11.17 15:36:18
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3394 MHz with 2047MB RAM
Video : Radeon RX 560 Series (16006)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector383) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector383) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

I mean try to remove them from your patch and use default npcs to test how it works.

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