LordPanic Posted October 13, 2021 Posted October 13, 2021 (edited) As title says, simulating the damage u make vs the target. Currently works only for players (self too) . It's up to you if u want to add more creature instances. By default all simulations use ss/bss except bare hand hits. Known Issues* Simulation for chargeable physical (ex.tyrant,duelist) skills is not precise (auto hits,magical skills work fine). Requirements: Your own menu + menu handlers ( i made a share for that). If u use my menu handler add this to UsermenuHandler.java +else if(command.startsWith("_menuSimulation") || command.startsWith("_menuSelectSkill") || +command.startsWith("_menuDoSim")){ + DamageSimulator.getInstance().parseCmd(command, activeChar); +} DamageSimulation.java DimSim.java SimManager.java simulation.html Video with normal hits Video with skills Edited October 17, 2021 by LordPanic 1 Quote
Zake Posted October 13, 2021 Posted October 13, 2021 Something is wrong with your pastebin link, https://prnt.sc/1vzcjeg Quote
BAN_L2JDev Posted October 17, 2021 Posted October 17, 2021 seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st DmgSim package DamageSimulator; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager; import net.sf.l2j.gameserver.data.cache.HtmCache; import net.sf.l2j.gameserver.enums.items.WeaponType; import net.sf.l2j.gameserver.enums.skills.ShieldDefense; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.skills.Formulas; import net.sf.l2j.gameserver.skills.L2Skill; /** * @author BAN L2JDEV * */ public class DmgSim { private final List<L2Skill> _skills = new ArrayList<>(); private int _skillID = 0; private Player _target = null; private String _attackType = ""; protected static final String CB_PATH = "config/Dev/Html/"; public DmgSim(){ } public void showSimPage(Player player){ getPlayerskills(player); final StringBuilder sb = new StringBuilder(); int i = 0; StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>"); for(L2Skill skill : _skills){ final boolean isNextLine = i % 6 == 0; if (isNextLine) sb.append("<tr>"); StringUtil.append(sb,displayIcons(skill)); if (isNextLine) sb.append("</tr>"); i++; } StringUtil.append(sb, "</center></table><br>"); StringUtil.append(sb, selectedSkill(_skillID)); StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" + "<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>"); StringUtil.append(sb, damageDisplay(player,_target)); StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm"); html = html.replaceAll("%simpage%", sb.toString()); BaseBBSManager.separateAndSend(html, player); } private L2Skill idToSkillConv(int skillID){ for(L2Skill skill : _skills){ if(skill.getId() == skillID){ return skill; } } return null; } private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){ String dmgMsg = ""; int damage = 0; boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null)); ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true); boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill)); final WeaponType weapon = activePlayer.getAttackType(); switch(atkType){ case "AUTOHIT": damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon); if(pCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; break; case "MAGICAL": if(skill == null) dmgMsg = "<font color=b09979>You need to select a skill.</font><br>"; else if(skill.isMagic()) { damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon); if(mCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; }else dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>"; break; case "PHYSICAL": if(skill == null) dmgMsg = "<font color=b09979>You need to select a skill.</font><br>"; else if(!skill.isMagic()) { damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon); if(pCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; }else dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>"; break; } return dmgMsg; } private void getPlayerskills(Player player){ for(L2Skill skill : player.getSkills().values()){ if(skillCondition(skill)) _skills.add(skill); } } /** * Calculate simple hits depending on worn weapon * Currently checking naked hands, duals , dual fists * @param attacker * @param target * @param shld * @param crit * @param wtype * @return damage */ private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){ int damage = 0; switch(wtype){ case DUAL: case DUALFIST: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2; break; case FIST: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2; break; default: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true); break; } return damage; } private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){ int damage = 0; if(wtype == WeaponType.FIST) damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); else damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); return damage; } /** * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc.. * @param attacker * @param target * @param skill * @param shield * @param crit * @param wtype * @return */ private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){ int damage = 0; if(wtype == WeaponType.FIST) damage = 0; else damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); return damage; } public String displayIcons(L2Skill skill){ String tempHolder = ""; if(skill.getId() < 10) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>"; else if(skill.getId() < 100) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>"; else if(skill.getId() < 1000) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>"; else tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>"; return tempHolder; } /** * Check for the selected skill to display, 0 for the default display msg which is word empty * @param skillid to make the checks * @return the message to display */ public String selectedSkill(int skillid){ String result = ""; if(skillid == 0) result = "<font color=b09979>Selected Skill</font> [Empty]<br1>"; else result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>"; return result; } /** * Simple checks for target * @param attacker * @param target * @return the damage to display if the field is not empty */ public String damageDisplay(Player attacker,Player target){ String result = ""; if(target != null && target instanceof Player){ result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType); }else result = "<br1><font color=b09979>Target field is Empty.</font><br>"; return result; } /** * Which skills to allow for display * @param skill to make checks on * @return true or false */ public boolean skillCondition(L2Skill skill){ boolean tempHolder = false; switch(skill.getSkillType()){ case CHARGEDAM: case PDAM: case MDAM: case BLOW: case DRAIN: case DRAIN_SOUL: tempHolder = true; break; case BLEED: case MANADAM: case POISON: case PASSIVE: case DEBUFF: case BUFF: case WARRIOR_BANE: case MAGE_BANE: case CANCEL: case SUMMON: case EXTRACTABLE_FISH: case EXTRACTABLE: case CREATE_ITEM: case DWARVEN_CRAFT: case COMMON_CRAFT: case GIVE_SP: case MANAHEAL_PERCENT: case HEAL_PERCENT: case MANARECHARGE: case HEAL_STATIC: case BALANCE_LIFE: case MPHOT: case HOT: case COMBATPOINTHEAL: case MANAHEAL: case HEAL: case WEAKNESS: case PARALYZE: case MUTE: case SLEEP: case FEAR: case CONFUSION: case ROOT: case STUN: tempHolder = false; break; } return tempHolder; } public void setTarget(Player target){ _target = target; } public void setAttackType(String atktyp){ _attackType = atktyp; } public void setskillIDD(int skillid){ _skillID = skillid; } public int getskillID(){ return _skillID; } public Player getTarget(){ return _target; } } fiz commando admin handler / voiced handler byass nada funciona nao mostra erro em gs Quote
Zake Posted October 17, 2021 Posted October 17, 2021 1 hour ago, L2VANPER said: seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st DmgSim package DamageSimulator; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager; import net.sf.l2j.gameserver.data.cache.HtmCache; import net.sf.l2j.gameserver.enums.items.WeaponType; import net.sf.l2j.gameserver.enums.skills.ShieldDefense; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.skills.Formulas; import net.sf.l2j.gameserver.skills.L2Skill; /** * @author BAN L2JDEV * */ public class DmgSim { private final List<L2Skill> _skills = new ArrayList<>(); private int _skillID = 0; private Player _target = null; private String _attackType = ""; protected static final String CB_PATH = "config/Dev/Html/"; public DmgSim(){ } public void showSimPage(Player player){ getPlayerskills(player); final StringBuilder sb = new StringBuilder(); int i = 0; StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>"); for(L2Skill skill : _skills){ final boolean isNextLine = i % 6 == 0; if (isNextLine) sb.append("<tr>"); StringUtil.append(sb,displayIcons(skill)); if (isNextLine) sb.append("</tr>"); i++; } StringUtil.append(sb, "</center></table><br>"); StringUtil.append(sb, selectedSkill(_skillID)); StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" + "<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>"); StringUtil.append(sb, damageDisplay(player,_target)); StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm"); html = html.replaceAll("%simpage%", sb.toString()); BaseBBSManager.separateAndSend(html, player); } private L2Skill idToSkillConv(int skillID){ for(L2Skill skill : _skills){ if(skill.getId() == skillID){ return skill; } } return null; } private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){ String dmgMsg = ""; int damage = 0; boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null)); ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true); boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill)); final WeaponType weapon = activePlayer.getAttackType(); switch(atkType){ case "AUTOHIT": damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon); if(pCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; break; case "MAGICAL": if(skill == null) dmgMsg = "<font color=b09979>You need to select a skill.</font><br>"; else if(skill.isMagic()) { damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon); if(mCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; }else dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>"; break; case "PHYSICAL": if(skill == null) dmgMsg = "<font color=b09979>You need to select a skill.</font><br>"; else if(!skill.isMagic()) { damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon); if(pCrit) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else if(shld != null) dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; else dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>"; }else dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>"; break; } return dmgMsg; } private void getPlayerskills(Player player){ for(L2Skill skill : player.getSkills().values()){ if(skillCondition(skill)) _skills.add(skill); } } /** * Calculate simple hits depending on worn weapon * Currently checking naked hands, duals , dual fists * @param attacker * @param target * @param shld * @param crit * @param wtype * @return damage */ private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){ int damage = 0; switch(wtype){ case DUAL: case DUALFIST: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2; break; case FIST: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2; break; default: damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true); break; } return damage; } private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){ int damage = 0; if(wtype == WeaponType.FIST) damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); else damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); return damage; } /** * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc.. * @param attacker * @param target * @param skill * @param shield * @param crit * @param wtype * @return */ private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){ int damage = 0; if(wtype == WeaponType.FIST) damage = 0; else damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true); return damage; } public String displayIcons(L2Skill skill){ String tempHolder = ""; if(skill.getId() < 10) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>"; else if(skill.getId() < 100) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>"; else if(skill.getId() < 1000) tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>"; else tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>"; return tempHolder; } /** * Check for the selected skill to display, 0 for the default display msg which is word empty * @param skillid to make the checks * @return the message to display */ public String selectedSkill(int skillid){ String result = ""; if(skillid == 0) result = "<font color=b09979>Selected Skill</font> [Empty]<br1>"; else result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>"; return result; } /** * Simple checks for target * @param attacker * @param target * @return the damage to display if the field is not empty */ public String damageDisplay(Player attacker,Player target){ String result = ""; if(target != null && target instanceof Player){ result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType); }else result = "<br1><font color=b09979>Target field is Empty.</font><br>"; return result; } /** * Which skills to allow for display * @param skill to make checks on * @return true or false */ public boolean skillCondition(L2Skill skill){ boolean tempHolder = false; switch(skill.getSkillType()){ case CHARGEDAM: case PDAM: case MDAM: case BLOW: case DRAIN: case DRAIN_SOUL: tempHolder = true; break; case BLEED: case MANADAM: case POISON: case PASSIVE: case DEBUFF: case BUFF: case WARRIOR_BANE: case MAGE_BANE: case CANCEL: case SUMMON: case EXTRACTABLE_FISH: case EXTRACTABLE: case CREATE_ITEM: case DWARVEN_CRAFT: case COMMON_CRAFT: case GIVE_SP: case MANAHEAL_PERCENT: case HEAL_PERCENT: case MANARECHARGE: case HEAL_STATIC: case BALANCE_LIFE: case MPHOT: case HOT: case COMBATPOINTHEAL: case MANAHEAL: case HEAL: case WEAKNESS: case PARALYZE: case MUTE: case SLEEP: case FEAR: case CONFUSION: case ROOT: case STUN: tempHolder = false; break; } return tempHolder; } public void setTarget(Player target){ _target = target; } public void setAttackType(String atktyp){ _attackType = atktyp; } public void setskillIDD(int skillid){ _skillID = skillid; } public int getskillID(){ return _skillID; } public Player getTarget(){ return _target; } } fiz commando admin handler / voiced handler byass nada funciona nao mostra erro em gs Talk in English please Quote
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