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Posted (edited)

As title says, simulating the damage u make vs the target. Currently works only for players (self too) . It's up to you if u want to add more creature instances. By default all simulations use ss/bss except bare hand hits.

 

Known Issues* Simulation for chargeable physical  (ex.tyrant,duelist) skills is not precise (auto hits,magical skills work fine).

 

Requirements: Your own menu + menu handlers ( i made a share for that).

If u use my menu handler add this to UsermenuHandler.java

+else if(command.startsWith("_menuSimulation") || command.startsWith("_menuSelectSkill") || +command.startsWith("_menuDoSim")){
+			DamageSimulator.getInstance().parseCmd(command, activeChar);
+}

 

DamageSimulation.java

DimSim.java

SimManager.java

simulation.html

 

Video with normal hits

Video with skills

Edited by LordPanic
  • Upvote 1
Posted

seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st

 

DmgSim

package DamageSimulator;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.enums.items.WeaponType;
import net.sf.l2j.gameserver.enums.skills.ShieldDefense;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.skills.Formulas;
import net.sf.l2j.gameserver.skills.L2Skill;

/**
 * @author BAN L2JDEV
 *
 */
public class DmgSim
{
	private final List<L2Skill> _skills = new ArrayList<>();
	private int _skillID = 0;
	private Player _target = null;
	private String _attackType = "";
	protected static final String CB_PATH = "config/Dev/Html/";
	public DmgSim(){
		
	}
	
	public void showSimPage(Player player){
		getPlayerskills(player);
		final StringBuilder sb = new StringBuilder();
		int i = 0;
		
		StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>");
		for(L2Skill skill : _skills){
			final boolean isNextLine = i % 6 == 0;
			if (isNextLine)
				sb.append("<tr>");
			StringUtil.append(sb,displayIcons(skill));
			if (isNextLine)
				sb.append("</tr>");
			i++;
		}
		StringUtil.append(sb, "</center></table><br>");
		StringUtil.append(sb, selectedSkill(_skillID));
		StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" +
			"<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>");
		StringUtil.append(sb, damageDisplay(player,_target));
		StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
		
		String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm");
		html = html.replaceAll("%simpage%", sb.toString());
		BaseBBSManager.separateAndSend(html, player);
	}
	
	
	private L2Skill idToSkillConv(int skillID){
		for(L2Skill skill : _skills){
			if(skill.getId() == skillID){
				return skill;
			}
		}
		return null;
	}
	
	private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){
		String dmgMsg = "";
		int damage = 0;
		
		boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null));
		ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true);
		boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill));
		final WeaponType weapon = activePlayer.getAttackType();
		
		
		switch(atkType){
			case "AUTOHIT":
				damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon);
				if(pCrit)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else if(shld != null)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				break;
			case "MAGICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(skill.isMagic()) {
						damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon);
						if(mCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
			case "PHYSICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(!skill.isMagic()) {
						damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon);
						if(pCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
		}
		return dmgMsg;
	}
	
	private void getPlayerskills(Player player){
		for(L2Skill skill : player.getSkills().values()){
			if(skillCondition(skill))
				_skills.add(skill);
		}
	}
	
	/**
	 * Calculate simple hits depending on worn weapon
	 * Currently checking naked hands, duals , dual fists
	 * @param attacker 
	 * @param target 
	 * @param shld 
	 * @param crit 
	 * @param wtype 
	 * @return damage
	 */
	private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){
		int damage = 0;
		
		switch(wtype){
			case DUAL:
			case DUALFIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			case FIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			default:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true);
				break;
		}
		return damage;
	}
	
	private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	/**
	 * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc..
	 * @param attacker 
	 * @param target 
	 * @param skill 
	 * @param shield 
	 * @param crit 
	 * @param wtype 
	 * @return 
	 */
	private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = 0;
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	
	public String displayIcons(L2Skill skill){
		String tempHolder = "";
		if(skill.getId() < 10)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>";
		else if(skill.getId() < 100)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>";
		else if(skill.getId() < 1000)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>";
		else
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>";
		
		return tempHolder;
	}
	
	/**
	 * Check for the selected skill to display, 0 for the default display msg which is word empty
	 * @param skillid to make the checks
	 * @return the message to display
	 */
	public String selectedSkill(int skillid){
		String result = "";
		if(skillid == 0)
			result = "<font color=b09979>Selected Skill</font> [Empty]<br1>";
		else
			result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>";
		
		return result;
	}
	
	
	/**
	 * Simple checks for target
	 * @param attacker 
	 * @param target
	 * @return the damage to display if the field is not empty
	 */
	public String damageDisplay(Player attacker,Player target){
		String result = "";
		if(target != null && target instanceof Player){
			result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType);
		}else
			result = "<br1><font color=b09979>Target field is Empty.</font><br>";
		
		return result;
	}
	
	/**
	 * Which skills to allow for display
	 * @param skill to make checks on
	 * @return true or false
	 */
	public boolean skillCondition(L2Skill skill){
		boolean tempHolder = false;
		switch(skill.getSkillType()){
			case CHARGEDAM:
			case PDAM:
			case MDAM:
			case BLOW:
			case DRAIN:
			case DRAIN_SOUL:
				tempHolder = true;
				break;
			case BLEED:
			case MANADAM:
			case POISON:
			case PASSIVE:
			case DEBUFF:
			case BUFF:
			case WARRIOR_BANE:
			case MAGE_BANE:
			case CANCEL:
			case SUMMON:
			case EXTRACTABLE_FISH:
			case EXTRACTABLE:
			case CREATE_ITEM:
			case DWARVEN_CRAFT:
			case COMMON_CRAFT:
			case GIVE_SP:
			case MANAHEAL_PERCENT:
			case HEAL_PERCENT:
			case MANARECHARGE:
			case HEAL_STATIC:
			case BALANCE_LIFE:
			case MPHOT:
			case HOT:
			case COMBATPOINTHEAL:
			case MANAHEAL:
			case HEAL:
			case WEAKNESS:
			case PARALYZE:
			case MUTE:
			case SLEEP:
			case FEAR:
			case CONFUSION:
			case ROOT:
			case STUN:
				tempHolder = false;
				break;
		}
		return tempHolder;
	}
	
	public void setTarget(Player target){
		_target = target;
	}
	
	public void setAttackType(String atktyp){
		_attackType = atktyp;
	}
	public void setskillIDD(int skillid){
		_skillID = skillid;
	}
	
	public int getskillID(){
		return _skillID;
	}
	
	public Player getTarget(){
		return _target;
	}
	
}

fiz commando admin handler /  voiced handler byass

nada funciona

nao mostra erro em gs

Posted
1 hour ago, L2VANPER said:

seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st

 

DmgSim

package DamageSimulator;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.enums.items.WeaponType;
import net.sf.l2j.gameserver.enums.skills.ShieldDefense;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.skills.Formulas;
import net.sf.l2j.gameserver.skills.L2Skill;

/**
 * @author BAN L2JDEV
 *
 */
public class DmgSim
{
	private final List<L2Skill> _skills = new ArrayList<>();
	private int _skillID = 0;
	private Player _target = null;
	private String _attackType = "";
	protected static final String CB_PATH = "config/Dev/Html/";
	public DmgSim(){
		
	}
	
	public void showSimPage(Player player){
		getPlayerskills(player);
		final StringBuilder sb = new StringBuilder();
		int i = 0;
		
		StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>");
		for(L2Skill skill : _skills){
			final boolean isNextLine = i % 6 == 0;
			if (isNextLine)
				sb.append("<tr>");
			StringUtil.append(sb,displayIcons(skill));
			if (isNextLine)
				sb.append("</tr>");
			i++;
		}
		StringUtil.append(sb, "</center></table><br>");
		StringUtil.append(sb, selectedSkill(_skillID));
		StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" +
			"<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>");
		StringUtil.append(sb, damageDisplay(player,_target));
		StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
		
		String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm");
		html = html.replaceAll("%simpage%", sb.toString());
		BaseBBSManager.separateAndSend(html, player);
	}
	
	
	private L2Skill idToSkillConv(int skillID){
		for(L2Skill skill : _skills){
			if(skill.getId() == skillID){
				return skill;
			}
		}
		return null;
	}
	
	private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){
		String dmgMsg = "";
		int damage = 0;
		
		boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null));
		ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true);
		boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill));
		final WeaponType weapon = activePlayer.getAttackType();
		
		
		switch(atkType){
			case "AUTOHIT":
				damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon);
				if(pCrit)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else if(shld != null)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				break;
			case "MAGICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(skill.isMagic()) {
						damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon);
						if(mCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
			case "PHYSICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(!skill.isMagic()) {
						damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon);
						if(pCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
		}
		return dmgMsg;
	}
	
	private void getPlayerskills(Player player){
		for(L2Skill skill : player.getSkills().values()){
			if(skillCondition(skill))
				_skills.add(skill);
		}
	}
	
	/**
	 * Calculate simple hits depending on worn weapon
	 * Currently checking naked hands, duals , dual fists
	 * @param attacker 
	 * @param target 
	 * @param shld 
	 * @param crit 
	 * @param wtype 
	 * @return damage
	 */
	private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){
		int damage = 0;
		
		switch(wtype){
			case DUAL:
			case DUALFIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			case FIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			default:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true);
				break;
		}
		return damage;
	}
	
	private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	/**
	 * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc..
	 * @param attacker 
	 * @param target 
	 * @param skill 
	 * @param shield 
	 * @param crit 
	 * @param wtype 
	 * @return 
	 */
	private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = 0;
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	
	public String displayIcons(L2Skill skill){
		String tempHolder = "";
		if(skill.getId() < 10)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>";
		else if(skill.getId() < 100)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>";
		else if(skill.getId() < 1000)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>";
		else
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>";
		
		return tempHolder;
	}
	
	/**
	 * Check for the selected skill to display, 0 for the default display msg which is word empty
	 * @param skillid to make the checks
	 * @return the message to display
	 */
	public String selectedSkill(int skillid){
		String result = "";
		if(skillid == 0)
			result = "<font color=b09979>Selected Skill</font> [Empty]<br1>";
		else
			result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>";
		
		return result;
	}
	
	
	/**
	 * Simple checks for target
	 * @param attacker 
	 * @param target
	 * @return the damage to display if the field is not empty
	 */
	public String damageDisplay(Player attacker,Player target){
		String result = "";
		if(target != null && target instanceof Player){
			result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType);
		}else
			result = "<br1><font color=b09979>Target field is Empty.</font><br>";
		
		return result;
	}
	
	/**
	 * Which skills to allow for display
	 * @param skill to make checks on
	 * @return true or false
	 */
	public boolean skillCondition(L2Skill skill){
		boolean tempHolder = false;
		switch(skill.getSkillType()){
			case CHARGEDAM:
			case PDAM:
			case MDAM:
			case BLOW:
			case DRAIN:
			case DRAIN_SOUL:
				tempHolder = true;
				break;
			case BLEED:
			case MANADAM:
			case POISON:
			case PASSIVE:
			case DEBUFF:
			case BUFF:
			case WARRIOR_BANE:
			case MAGE_BANE:
			case CANCEL:
			case SUMMON:
			case EXTRACTABLE_FISH:
			case EXTRACTABLE:
			case CREATE_ITEM:
			case DWARVEN_CRAFT:
			case COMMON_CRAFT:
			case GIVE_SP:
			case MANAHEAL_PERCENT:
			case HEAL_PERCENT:
			case MANARECHARGE:
			case HEAL_STATIC:
			case BALANCE_LIFE:
			case MPHOT:
			case HOT:
			case COMBATPOINTHEAL:
			case MANAHEAL:
			case HEAL:
			case WEAKNESS:
			case PARALYZE:
			case MUTE:
			case SLEEP:
			case FEAR:
			case CONFUSION:
			case ROOT:
			case STUN:
				tempHolder = false;
				break;
		}
		return tempHolder;
	}
	
	public void setTarget(Player target){
		_target = target;
	}
	
	public void setAttackType(String atktyp){
		_attackType = atktyp;
	}
	public void setskillIDD(int skillid){
		_skillID = skillid;
	}
	
	public int getskillID(){
		return _skillID;
	}
	
	public Player getTarget(){
		return _target;
	}
	
}

fiz commando admin handler /  voiced handler byass

nada funciona

nao mostra erro em gs

Talk in English please

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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