Hello , i am using acis free source and i have a problem i can't fiind where to look for i am drowning :=\
Im asking you guys for any hint or maybe someone who got into same problem can help me.
Problem is that , when i try to use a skill that has reuse delay on, for example rapid shot , character stop moving , i have noticed that this thing is not happening when i try to use rapid shot and there is no delay on skill character will cast/use skill and continue moving where he was moving to before using skill. why is this not happening when skill has reuse delay ?
//edit: it should write skill is not ready or something like this , i don't get any msg also , also when no mp do same stop moving
//edit2: problem fixed
i moved this checks
if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
{
// Send a System Message to the caster
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_MP));
abortCast();
// Send ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (skill == null || isSkillDisabled(skill))
{
// Send ActionFailed to the L2PcInstance
from checkDoCastConditions to begincast , only difference is now the return is not written as return false , but only return .. this is still a mistery to me , aa also added this getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING);
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I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
I do what I like because I don't need to push myself to do things for L2 as a means of income. You, on the other hand, are here trying to scam people for $20k files...
But, since you're so talented and competent, I suppose you must be thriving on the fruits of your talents as an L2Off dev, no?
Oh wait
Guess not
Question
arm4729
Hello , i am using acis free source and i have a problem i can't fiind where to look for i am drowning :=\
Im asking you guys for any hint or maybe someone who got into same problem can help me.
Problem is that , when i try to use a skill that has reuse delay on, for example rapid shot , character stop moving , i have noticed that this thing is not happening when i try to use rapid shot and there is no delay on skill character will cast/use skill and continue moving where he was moving to before using skill. why is this not happening when skill has reuse delay ?
//edit: it should write skill is not ready or something like this , i don't get any msg also , also when no mp do same stop moving
//edit2: problem fixed
i moved this checks
if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
{
// Send a System Message to the caster
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_MP));
abortCast();
// Send ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (skill == null || isSkillDisabled(skill))
{
// Send ActionFailed to the L2PcInstance
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE).addSkillName(skill));
abortCast();
return;
}
from checkDoCastConditions to begincast , only difference is now the return is not written as return false , but only return .. this is still a mistery to me , aa also added this getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING);
Edited by arm47293 answers to this question
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