Hello , i am using acis free source and i have a problem i can't fiind where to look for i am drowning :=\
Im asking you guys for any hint or maybe someone who got into same problem can help me.
Problem is that , when i try to use a skill that has reuse delay on, for example rapid shot , character stop moving , i have noticed that this thing is not happening when i try to use rapid shot and there is no delay on skill character will cast/use skill and continue moving where he was moving to before using skill. why is this not happening when skill has reuse delay ?
//edit: it should write skill is not ready or something like this , i don't get any msg also , also when no mp do same stop moving
//edit2: problem fixed
i moved this checks
if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
{
// Send a System Message to the caster
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_MP));
abortCast();
// Send ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (skill == null || isSkillDisabled(skill))
{
// Send ActionFailed to the L2PcInstance
from checkDoCastConditions to begincast , only difference is now the return is not written as return false , but only return .. this is still a mistery to me , aa also added this getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING);
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
arm4729
Hello , i am using acis free source and i have a problem i can't fiind where to look for i am drowning :=\
Im asking you guys for any hint or maybe someone who got into same problem can help me.
Problem is that , when i try to use a skill that has reuse delay on, for example rapid shot , character stop moving , i have noticed that this thing is not happening when i try to use rapid shot and there is no delay on skill character will cast/use skill and continue moving where he was moving to before using skill. why is this not happening when skill has reuse delay ?
//edit: it should write skill is not ready or something like this , i don't get any msg also , also when no mp do same stop moving
//edit2: problem fixed
i moved this checks
if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
{
// Send a System Message to the caster
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_MP));
abortCast();
// Send ActionFailed to the L2PcInstance
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (skill == null || isSkillDisabled(skill))
{
// Send ActionFailed to the L2PcInstance
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE).addSkillName(skill));
abortCast();
return;
}
from checkDoCastConditions to begincast , only difference is now the return is not written as return false , but only return .. this is still a mistery to me , aa also added this getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING);
Edited by arm47293 answers to this question
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