We are seeking a developer to help with a couple of major bug fixes that including mobs casting after death, doors that can be passed through by NPCs, players, and spells (geo-data issues), castles aren't allowing OL's cast their clan buffs, and more.
I am interested in hiring help for these fixes. We have a budget and I will be interested in having a discussion with anyone interested.
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
kevilicious
Hey guys,
We are seeking a developer to help with a couple of major bug fixes that including mobs casting after death, doors that can be passed through by NPCs, players, and spells (geo-data issues), castles aren't allowing OL's cast their clan buffs, and more.
I am interested in hiring help for these fixes. We have a budget and I will be interested in having a discussion with anyone interested.
You can reach me on discord Badwatermagic#9500.
1 answer to this question
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