Jump to content

Recommended Posts

Posted

Good day, 

I searched the forums but every download I came across ended up being a deadlink sadly. I'm looking to add Dungeon/Catacomb etc maps to the Interlude client.

Anyone have them Available? Or know a guide of how to implement it?

I can surmise I have to add them to L2Font-e.utx but I'm not sure where I tell the client when to use each one.

Cheers

Posted
17 minutes ago, iRmaxCheater said:

Bom dia, 

Pesquisei nos fóruns, mas cada download que encontrei acabou sendo um deadlink infelizmente. Estou tentando adicionar mapas de Masmorras / Catacumbas etc. ao cliente Interlude.

Alguém os tem disponíveis? Ou conhece um guia de como implementá-lo?

Posso supor que preciso adicioná-los ao L2Font-e.utx, mas não tenho certeza de onde direi ao cliente quando usar cada um.

Saúde

L2Font.Utx

Posted
19 hours ago, L2VANPER said:

L2Font.Utx

It's more than just adding Textures there, I've tried that.

I need to know where in the files I Reference what texture to use when. I tried using L2PE but had no idea where to look.

Posted
4 minutes ago, YulRun said:

It's more than just adding Textures there, I've tried that.

I need to know where in the files I Reference what texture to use when. I tried using L2PE but had no idea where to look.

 

It's L2Font.utx / Zonename-e.dat / Localization.ini which u need

Posted (edited)
8 minutes ago, Celestine said:

 

It's L2Font.utx / Zonename-e.dat / Localization.ini which u need

Aha, I'll take a look. I now see in zonename-e.dat at the end of the string it shows a texture reference.

 

First attempt got me a crit error xD but at least I know i'm in the right spot now that the map showed up when I was in the location.

@Celestine

Are you able to provide any guidance on what each of the 5 coord columns are?

I'm assuming at least 1 or 2 are for the map pin location of where the zoom in button is, and potentially 3 are for the map location start point.

However I'm not sure if they're in map grid marks, pixels etc.

Edited by YulRun
Posted

copy it from any patch :) files L2Font.utx / Zonename-e.dat and must it work.. but later can edit with L2tool and replace maps what u like ;)

Posted (edited)

I'm not sure what's wrong.

I confirmed my Z levels and they're within range, my Curser lines up with the map, however when I start to walk a little bit past the spawn, if I re-open my map, it is no longer the dungeon map.

Any ideas?

 

54	254	20	21	-11000.00000000	-12800.00000000	a,Cruma Tower - 3 floor\0	0	0	7600	103880	1024	1024	0.05000000	a,dungeon_map_cruma_tower3\0
55	253	20	21	-8000.00000000	-10000.00000000	a,Cruma Tower - 2 floor\0	0	0	7660	103880	1024	1024	0.05000000	a,dungeon_map_cruma_tower2\0
56	254	20	21	-6200.00000000	-7500.00000000	a,Cruma Tower - 1 floor\0	0	0	7630	103930	1024	1024	0.05000000	a,dungeon_map_cruma_tower1\0



The answer was the zone_id_color not sure what this does..

I added all 3 at bottom of the list and swapped them from 254,253,254 to 253,254,253 with all other information the same, obviously changed id's from 54,55,56 to 363,364,365. 

And now it works. If anyone can explain why, I'd like to know. Cheers.

Edited by YulRun
  • 2 weeks later...
Posted
On 6/2/2021 at 8:03 AM, YulRun said:

I'm not sure what's wrong.

I confirmed my Z levels and they're within range, my Curser lines up with the map, however when I start to walk a little bit past the spawn, if I re-open my map, it is no longer the dungeon map.

Any ideas?

 


54	254	20	21	-11000.00000000	-12800.00000000	a,Cruma Tower - 3 floor\0	0	0	7600	103880	1024	1024	0.05000000	a,dungeon_map_cruma_tower3\0
55	253	20	21	-8000.00000000	-10000.00000000	a,Cruma Tower - 2 floor\0	0	0	7660	103880	1024	1024	0.05000000	a,dungeon_map_cruma_tower2\0
56	254	20	21	-6200.00000000	-7500.00000000	a,Cruma Tower - 1 floor\0	0	0	7630	103930	1024	1024	0.05000000	a,dungeon_map_cruma_tower1\0



The answer was the zone_id_color not sure what this does..

I added all 3 at bottom of the list and swapped them from 254,253,254 to 253,254,253 with all other information the same, obviously changed id's from 54,55,56 to 363,364,365. 

And now it works. If anyone can explain why, I'd like to know. Cheers.

Every square has a texture which is used for zonename. This texture has areas marked with different colors. For example you have dion and plains of dion which will have different colors in that texture. The texture itself uses level heightmap for xy zone coordinates.

What you specify in zone_id_color is RGB value which refers to this texture. It is stored in l2zonename.utx package.

  • Like 1
Guest
This topic is now closed to further replies.
  • Posts

    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
    • The link soucer and system are off, reup please, thanks very much @HypeH
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Hola, Busco proveedores de adena en Reborn signature. Trabajo serio, Web de ventas Seria. Adena-Shop. Discord: susi007317   Hello, I am looking for adena suppliers in Reborn signature. Serious work, Serious sales Web. Adena-Shop. Discord: susi007317
  • Topics

×
×
  • Create New...