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Cloak animations, possible but how?


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Hello,

ANyone knows how we can create animations for cloaks, like animated wings as armor parts? i tried everything, i save rigidize as msm_smooth, but it seems the game always uses the default wing animation for kamael class in this exemple...

 

my question is how can i make a cloak or a wing to use it s own animation from linked animation in mesh ?


i use god chronicle, also the kamael wing has animation so it must be possible, also the cloak of kamaels have animation ...

 

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this is not animations, are simulation files stored in .uix, I don´t know anyone do it yet so no impossible but nobody do yet.

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On 5/11/2021 at 7:50 PM, darta said:

Hello,

ANyone knows how we can create animations for cloaks, like animated wings as armor parts? i tried everything, i save rigidize as msm_smooth, but it seems the game always uses the default wing animation for kamael class in this exemple...

 

my question is how can i make a cloak or a wing to use it s own animation from linked animation in mesh ?


i use god chronicle, also the kamael wing has animation so it must be possible, also the cloak of kamaels have animation ...

 

There is a possibility of editing simulations, but this information is very closed and it's difficult to do.

About your question about kamaels wings, it's not the same like cloak "animation". It uses skeletal animation. But you also won't be able to change it so easily, there are many conditions.

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the issue is how to disable cloak of using the default simulation, if in dat the ukx is set as cloak then by default it will use animation of simulation, instead of the animation attached.

in korea they solved it somehow, i just dont get it how, i think it s a variable in dat or engine that tells game to use default animation or not (additional item .dat but does not seem to work)>

i also think my editor does not save the mesh correctly.... 
we could do amazing things with cloak if we d figure out this. (and no ,  i think simulation not needed edited, i use korean client simulation uix file and result is same for cloak)

 

On 5/11/2021 at 11:35 PM, CriticalError said:

this is not animations, are simulation files stored in .uix, I don´t know anyone do it yet so no impossible but nobody do yet.

i think you are wrong , my friend. I checked new korean client, they use animated cloak with their own psa animation, instead of simulation. I also took their mkamaelsimulation.uix file and pasted in mine (ad00 is the file name anyways) , and the result was the same, i also checked in korean client they the cloak uses ukx 1 + 1 texture , not like cloaks with simulation. 

The thing is HOW to tell engine to not use simulation if in armorgrp is set to as cloak (client 4games, and eu also does thsi already)
 

 

Edited by darta
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7 hours ago, darta said:

t
The thing is HOW to tell engine to not use simulation if in armorgrp is set to as cloak (client 4games, and eu also does thsi already)
 

 

A year ago I made support for Kamael cloaks like default classes. It worked. :)
But for the full result you need to make edits for many animations.

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